Build Release Notes Build 202 (27/4/12, Team Member+)Update rolling start option accordingly when selected track forces rolling start Fix AI throttle cap at 100%. Adjusted helmet cam exposure to suit new art Added the ability to submit flags with stats. In the future, the stats will be used to record information like whether or not driving aids were enabled during the record lap. Removed obsolete API to submit records without sector times In car view exhaust resonation layer enabled New Azure Coast reverse HUD map added Enabling helmet cam audio dampening Bodywork_Carbon Max shaders. Changed specular settings for carbon to look the same as vehicles_basic New Besos textures checked in Bodywork_Carbon Max shaders. Specular settings for Matte option updated Adjust LOD/CUL settings such that distant cars don't disappear so early Belgian Forest - update trees for new terrain/new treewals and fixed few crowds intersections Added the California HUD maps New Palmer JPLM export New Anhalt exports New Bathurst export New Belgian Forest export New Besos exports New Loire exports New Sakitto exports Build 201 (26/4/12, Senior Manager) Adding Chesterfield and California co-ord's Updated HUD maps with correct T1/2 text Build script update to add cumulative patching using RTPatch Bathurst fix for floating instances issues Bathurst test texturemaps for 3d trees Belgian Forest - Add new textures Stock car 1990 - Interior texture. Initial check in. New Bathurst export Build 200 (25/4/12, Senior Manager) Fixed bodywork2 shader with bonnetcam envmap, protect against sampling NaNs Tweak g-force effects on helmet mesh Added missing remappable controls to UI Animation update : paddle animations for GT driver, index finger and thumb now hold the same position Added Chesterfield HUD map Color adjust desaturated grass stuff Helmetview: reverted geometry offset, blurred visor polish, bit of love and magic Anhalt GP autograss initial version Palmer JPLM: LODs polished, CPIT optimized, AO added to all LODs + new export Palmer JPLM: full check + minor fix Increased decell lock to 50-80% on the diff's of most cars to adress trailing throttle oversteer. Also tweaked the preload and most got a 30% increase. Some increases to acell side where needed to balance throttle oversteer. all cars changed except: Karts, Formula A and B Set weight distribution non-adjustable on Formula A and B Added new Azure Coast HUD map New Palmer JPLM export New Anhalt exports Build 199 (24/4/12, Manager+) Detection of short time after vehicle-to-vehicle contact is now done for all vehicles Disabled adjustment of inertia tensor for AI vehicles Re-position helmet mesh for better visibility and realism Blur helmet mesh slightly (not working for visor yet, to be investigated) SMAA (levels) runtime code for GUI options Updated Fanatec SDK to fix runtime calling convention crash. Cleaner layout of libs also Stockcar 90: new ambient shadow with improved borders SMAA GUI options added + applinks Jaguar JPLM - Interior texture. Initial check in. BAC MONO: livery02.Initial check in. BAC MONO: new silver wheel.Initial check in. Derby track maps with new T1/2 text repositioned California track map with new T1/2 text repositioned BAC Mono: enabled liveries for black paint material on Livery 1+2 Helmetview - geometry offset and visor tweaks (logos out, texture blur, visual tweaks...) Build 198 (23/4/12, Senior Manager) Updated Fanatec CSW FFB defaults Belgian Forest - add temporary terrain texture Mitsubishi and Caper logos added END OF RACE screen updated (as per WMD forum issue) and player can now click on the RWD/FWD buttons Bologna textures. PSDs for new materials updated textures F77, changed 3pv camera roof poosition, showing more of driver + animation review changes BAC Mono: Improved front hoodlock resolution New BAC Mono export Build 197 (20/4/12, Team Member+) NEW PROFILE REQUIRED Known Issues: Helmet rendering is broken in DX9 Add menu options for helmet cam FOV and quick race rolling start. Helmet position adjustment for latest art Updated layout of Fanatec SDK Added in a new hdr scale for the cockpit bloom when using the helmet camera Helmet shadow fix - no more using modified cameras with dodgy depth values Add QR specific race manager files and limit rolling starts to tracks explicitly allowing it Support for SMAA S2X in DX11 FXAA and SMAA can now be toggled on and off TweakIt 1.0.0.13 : Fixes a problem when sliders/values are updated after a connect has been lost, on reconnecting the queued values were sent to the new game app causing invalid de-referencing Updated and improved textures and alphas for HUD maps Stockcar initial 240 steering , alpha 1 animation pack Added Badenring co-ords. Stock Car engine set enabled; 215465 updated surface sound level; 215466 altered subwave volume curve and audio compression settings Adding stock car AI sounds Stockcar: quick collision update for floor level, fix for auto gears. Differential configured as a Detroit Locker with option to be fully locked by increasing preload setting Belgian Forest - another fix for whitelines texture Add menu options for helmet cam FOV and quick race rolling start Gumpert Apollo: test headlight projection texture replaced with a detailed one Formula A: Engine idle adjusted to prevent stalling. Default gearing matched to onboard data from China GP BAC MONO: New livery Palmer JPLM: added support for ULTRA detail settings BAC Mono: added livery 01 name Palmer JPLM: checks/fixes + new WIP export Caterham R500 - improved AO on all LODs, darker CPIT AO on windscreen, bug fixes AI for Stock Car boosted with compression. Balancing adjustments to opponent car levels, plus other balancing changes Helmetview: visor textures/materials tweaks, reduced scratches about +-20%, flipped text Updated BAC Mono physics to data supplied by manufacturer Helmetview: top part lighting/specular fix, visor tweak to look acceptable inside dark cars + overall materials polish BAC Mono: all exterior mapped&textured, brake disc glow setup, lights setup, user flags checked/set, discs, calipers cloned around, overlay polys set, materials checked/fixed,etc New map texture added for Belgian Forest Formula A: pedal positions changed to keep driver's feet within the car BAC Mono: show steering wheel when driver is turned off BAC Mono: Badges texture tweaks BAC Mono: more glossy exhaust BAC Mono - Reskinned LODC tires BAC Mono: fixed RPM redline in cockpit display Fixed typo in race strength which was causing AI to attept crazy cornering speeds and often flipping New BAC Mono export New Caterham export New Palmer export New Stockcar export New Bathurst export New Belgian Forest export New Bologna exports Build 196 (19/4/12, Senior Manager) Added 1990 Stockcar Stockcar 90: adjusted CPIT seat to driver character, added CPIT wheels Belgian Forest - fixed trees isues and one crowd issue California Raceway: Fixed brightness, reduced it for the new lighting/weather system Gumpert Apollo: basic, do-little projection texture to test new headlight attention Stockcar90: added support for custom chassis colour BAC mono, added animation pack2, 360 steering Formula A: checks, optimizations + fixes Formula A: reduced engine inertia New 1990 Stockcar physics. Based around notNascar cars of that Era. Aprox 650hp. 3800lbs. Road course setup TweakIt 1.0.0.13 : Fixes a problem when sliders/values are updated after a connect has been lost, on reconnecting the queued values were sent to the new game app causing invalid de-referencing Latest helmet cam tweaks for latest mesh Added Fanatec SDK as well as support for gear display and shift lights on CSW wheel Fix for CSW LED and lights not clearing on exit New Formula A export New California raceway export New Florence exports Known Issues: Auto gearing is broken on the Stock Car Build 195 (18/4/12, Senior Manager) Helmet rendering tweaks Added Tyre Force slider (default 0.5 for all controllers, 1.0f for CSW) to advanced controller panel, tweaker added to F1 Input menu. Hooked up to FFB Extended the range of Tyre Force slider (1-200 mapping to 0.01 to 2.0 internally) Belgian Forest - add new textures Initial helmetview data for all driver types (KART,GT,Formula, CLASSIC) X4: Camera adjustment limits set. Tire temperature, pressure and wear sensitivity experiment X4: fuel tank size reduced to 70L Ariel (Atom,mugen,500): animation review1 changes, camera position, driver pose, hands corrections New HUD maps added for Badenring tracks. Heusden - Converted the Tree placement Asano X4, Asano LM11 : animation review1 changes, driver pose, hands, seatbelts corrections Caterham r500, palmer jplm, Racer V4 : animation review1 changes, driver pose, hands & seatbelts corrections Fix for visor drawing in front of helmet mesh Bathurst: track offset rotation adjusted to match dawn from reference Helmet view head physics adjustments New Huesden export New Sakitto exports Build 194 (17/4/12, Manager+) SMAA (Enhanced Subpixel Morphological Antialiasing) support implemented for DX9 Fix crash on exit (SMAA effect was released twice) + default SMAA quality to high WIP check-in for helmet head physics Apply world movement and camera shake options to helmet cam Helmet camera tweaks based on WMD feedback, mainly to have it take account of GUI camera settings Another helmet cam tweak - slow down look to apex a little Add DX11 render-target support for custom resolves (required for SMAA S2X) Add DX11 SMAA NeighbourBlending5050 technique Added possible fix workaround to allow Fanatec wheel firmware 722+ to boot Fixed alphatest issues on Crowds that caused them to have nasty fringeing (the phase1/3 deferred alphatest threshold functions were mismatched) Derby track map image added Build 193 (16/4/12, Senior Manager) SMAA DX11 is now 15% faster. Cam roof position modifed to show more of driver X4: LODC damage and AO. Cockpit optimizing Reinstated "all samplers are aniso" but only for PC, so that console builds will not be broken, but still allow the sharper aniso versions on PC Anims: Updated all textures: sitting and crowd New Asano X4 export Build 192 (12/4/12, Team Member+) Fix for app worker thread not waiting for jobs to finish Added helmet camera plus a few fancy wheel cams Helmet Cam: Added look into yaw effect Allow seat adjustment in helmet view Allow FOV change in helmet view Fix for the transmission whine not working properly from some cameras until you cycled through the other cameras Added a tweaker to optionally disable the helmet cam muffling effect Sakitto texture updates Heusden track added to the game BAC Mono: added redline to RPM bar; BAC Mono: cockpit display changes Racer: Added AO to all LOD New Racer exports New Sakitto exports New Heusden export Build 191 (12/4/12, Senior Manager) Monterey AIW - New raceline recorded for better AI speed. Fixes all problem corners Asano x4 - increaded brake torque under peak temp Characters - updated topology for crowds Sakitto - added cameras, updated textures, grass and materials Formula A: wider range of gear tuning options New Sakitto exports Build 190 (11/4/12, Senior Manager) Better MLAA settings New console profiles use bonnet camera by default Fixed double drawing of windscreen on non-open-topped cars Fix for PS3 steering wheel not turning Added runtime support for SMAA: Enhanced Subpixel Morphological Antialiasing (DX11-only command line switch "-smaa_xxxx" with xxxx=low/medium/high/ultra) Default world movement to 30 Updated driving camera defaults Added in m_windscreenReflectionScale values to weather conditions missing it. Added m_windscreenReflectionScale to currentstate info in tweak it Fixed track-specific personal best received from the server when loading into an event race overwriting event-specific personal best. We display track-specific PBs on the loading screen for now, so they should be stored as those into the local profile. (This bug prevented improved times set on an event from being uploaded to the server unless they also beat the track-specific personal best set on the event's track, in the event's car) When a new personal best is set during an event race, also update the track-specific leaderboard with the same time. Wisconsin Raceway - Fixed Carrousel AI running wide off into grass problem. Gradually moved corridors in and reduced attempted AI speed at the critical point by 10% Florence - Added support for 40 Cars. added 20 pit spots and 40 start spots. Updated TRD's. (still need garages doors opened for garage support) Activation button added on Gameplay SAVE button GAMEPLAY screen now re-organized to work on consoles Fixed splash screen UI data (removed activation keys from press start button) Vehicles Materials Library. Added Flat Paint CPIT material Dropped extra ambience/subwave channels from the X4 AI sounds on consoles, as the extra channels were causing dropouts Updated windscreen reflection defaults Updated night windscreen reflection settings for all conditions Modified moon dome shader to scale the depth value down, as this is the "correct" way to do this. Fixing this stops the moon from flickering on 360. Tested on PC, looks fine, relevant code path is not used by PS3 Fixed grandstand placement at Chesterfield; added intial crowd sound Added crowd env sound for: Belgian forest circuit and Bologna reverse Added audio to Badenring tracks Added brake duct setting to tuning menus Removed colour scale from 360 if shader used on windscreens Formula A: Livery name fixes TweakIt Tool - Fix for international settings affecting parsing of data sent from the game New Formula A and B exports New Wisconsin export Build 189 (6/4/12, Junior Member+) Further tweak to camera behaviour when world movement is off Fixed tire materials (wrong textures assigned) Moravia autograss added Formula A: added contest winning liveries] Back out CL 212069 (tyre force multi and tyre grip multi reductions) and reinstate previous values New Asano X4 export New Monterey export New Moravia export New Sakitto exports