(LFS 0.5P) MecaniK S2 -by Fonnybone -Introduction-------------------------------------------------------------------------------------- MecaniK is not LFSTweak and does not use values the same way . You don't edit cars directly, but edit the cartype they are using. MecaniK increases/decrease or forces values on all cars using the cartype being edited. Again, when editing a Cartype, ALL car using it get affected. So this is used to force groups of cars to change together. More than one car can use the same cartype, not all Cartypes are used and you cannot change the cartypes of the cars either. -2 basic type of values in MecaniK--------------------------------------------------------- - Limits: These force the maximum or minimum allowed value. Any car value out of those limits will be forced to be within those new limits. If the car value is higher than the Cartype maximum, it is forced to match maximum, if the value is lower than the Cartype minimum, it is forced to match minimum. - Offsets: These increase or decrease the car value relative to how you inc/dec 'it'. Although these values look and work like normal values (LFSTweak) they don't represent a car value but an offset from which changes are applied to the car values. I call them offsets because they offset the car value by the amount you change it. They could also be considered multipliers in some cases. Graphically, their function is best represented as a slider...(probably will do that!) -Cartypes in LFS ----------------------------------------------------------------------------------------------------------- All the LFS cars use 5 Cartypes in total. As you might see, there's some similarity to cars using the same Cartypes. The MRT5 being the odd-man out. - 1 ------------------------------------------------------------------------------------------ FO8 FORMULA V8 Cartype 4 - Formula 1 FOX FORMULA XR Cartype 4 - Formula 1 - 2 ------------------------------------------------------------------------------------------ FZR FZ50 GTR Cartype 5 - GT XRR XR GTR Cartype 5 - GT FXR FXO GTR Cartype 5 - GT UFR UF GTR Cartype 5 - GT XFR XF GTR Cartype 5 - GT - 3 ------------------------------------------------------------------------------------------ MRT Mrt5 Cartype 11 - FSAE - 4 ------------------------------------------------------------------------------------------ FZ5 FZ50 Cartype 1 - Touring car RAC RA Cartype 1 - Touring car LX6 LX6 Cartype 1 - Touring car LX4 LX4 Cartype 1 - Touring car FXO FXO Turbo Cartype 1 - Touring car RB4 RB4 GT Cartype 1 - Touring car XRT XR GT Turbo Cartype 1 - Touring car - 5 ------------------------------------------------------------------------------------------ UF1 UF1000 Cartype 2 - Saloon XRG XR GT Cartype 2 - Saloon XFG XF GTi Cartype 2 - Saloon -LFS/CAR checks---------------------------------------------------------------------------------------------- Like most of my recent apps, MecaniK S2 uses 2 colored 'state indicators' in the top right to show the current state of LFS first, then if LFS is found, the CAR check starts. If the CAR check fails, it goes back to the LFS check and so on. - Green: Check was positive, (found=true) boolean - Red: Check was negative, (found=false) boolean - Dark: Check not executed yet. This is the initial state when MecaniK starts. -Cartype values --------------------------------------------------------------------------------------------------------- Ok, first off, when you edit a Cartype, all the cars using this Cartype will be affected. Keep that in mind while reading the following explanations. - Weight: This value allows you to increase/decrease the weight. (Offset) - Lower this value to reduce body/chassis weight - Raise this value to increase body/chassis weight. - Drivetrain: This value forces the allowed drivetrain. Use it to force all cars (limit) using this cartype to use a specific drivetrain - Set to "1" to force RWD - Set to "2" to force FWD - Set to "3" to force AWD - Set to "4" to disabled forcing, uses car value instead - Gears: This value forces the maximum number of gears allowed. (limit) Remember to include Neutral and Reverse also. Maximum LFS allows is 8 gears (6 FwdGears+N+R). For example: - Set to 6 to get 4 forward gears - Set to 7 to get 5 forward gears - Set to 8 to get 6 forward gears ------------------------------------------------------------------------------------------------------------- - Cylinders: These values force the maximum and minimum allowed number of cylinders. (limits) - Values lower than minimum get forced to match minimum - Values higher than maximum get forced to match maximum For example: - Set minimum to 6 to force engines with LESS than 6 cylinders to have 6 cylinders. - Set maximum to 4 to force engines with MORE than 4 cylinders to have 4 cylinders. - Displacement: These values force the maximum and minimum allowed displacement in cubic centimeters (cc). (limits) - Values lower than minimum get forced to match minimum - Values higher than maximum get forced to match maximum For example: - Set minimum to 5000 to force engines with LESS than 5000cc to have 5000cc . - Set maximum to 1600 to force engines with MORE than 1600cc to have 1600cc. ------------------------------------------------------------------------------------------------------------- - Power: This value allows you to increase/decrease the power output of engines. (Offset) Power affects both bhp and torque of the engines. - Lower this value to reduce engine power - Raise this value to increase engine power - PowerBandWidth: This value allows you to increase/decrease the width of the powerband. (Offset) This is the distance, in rpm, between the torque and bhp peaks. - Lower this value to reduce powerband width (narrow pwb) - Raise this value to increase powerband width (wide pwb) - Time2rev: This value allows you to increase/decrease the time it takes for the engine (Offset) to go from one rpm to another. It's inertia.It can be seen as flywheel weight since it has very similar effects. - Lower this value to decrease the time it takes to rev up (ex:light flywheel) - Raise this value to increase the time it take to rev up (ex:heavy flywheel) NOTE: This value is incorrectly labelled, the value you edit in MecaniK seems to affect something else instead. - Redline: This value allows you to increase/decrease the Redline of engines. This is (Offset) analogous to the maximum rpm displayed in the tachometer in LFS, which is also the rpm at which engine damage starts. Additionally, it has a usefull side effect in that it also affects the power peaks of the engines, the higher the redline, the higher in rpm the power peaks will occur. - Lower this value decrease Redline (lower peak and damage rpms) - Raise this value to increase Redline (higher peak and damage rpms) - Idle: This value allows you to increase/decrease the idle speed. Hey i know it's (Offset) a bit frooty, but it' s there. I could see it become usefull, someday hehe. - Lower this value lower idle speed (rpm) - Raise this value to raise idle speed (rpm) -Command buttons------------------------------------------------------------------------------------------------------------ - Apply: This button send/writes the values in MecaniK to LFS. - Default ALL: This button reset all cartype data to their default values both in MecaniK and in LFS - Default ALL: This button reset only the selected cartype data to it's default values both in MecaniK and in LFS -Presets buttons------------------------------------------------------------------------------------------------------------ LOAD: Loads a preset file for the selected cartype. SAVE: Saves a preset file of the selected cartype values. Preset Comments: Not functional yet. Adds comments/references to preset files. ----------------------------------------------------------------------------------------------------------------------------------