high-speed corners we have on some tracks,
an even longer track that was certainly a would certainly be welcome, but rather something like Nürburgring Nordschleife, moreover, the track has already appeared in several games
XFG, XFR, XRT, FXO - this road cars - i have a driving license since 2000, I drove many cars similar - game physics in LFS is closest to me for such vehicles, but for rally cars (rallycros) is better in RBR
but even though I like this game, annoy me that the creators kill LFS
chart shows the activity of the DEV's - not how much the version changed the game
I have two theories:
1) code optimization consists in waiting until the hardware is at a level that can handle the calculations
2) in 2008 as a result of an unsuccessful experiment in the DEV's kitchen, was a small singularity (black hole) - as we know with great gravity, time runs slower, but only for people who are in the vicinity
AI should use the full time qualifications if they had to brake or not accelerated in the place where the racing line as shown or hit something / left track then pit back up to refuel, change tires, repair, return to the track end
+ Fixed pit boxes for each racerwith static pit crew
This is not about to runing around the cars, but that is easier to find a place in pit
+ Better AIAI improved in Y patch
ignoring the fact that it does not deal with overtaking, but I imagine that it's not so easy to programing, but do they necessarily have to hit everything in its path? So hard to add a line of code: brake to avoid a collision?
if added (in the options game, where the names of) to each AI random ratios for take a decision:
- braking Point,
- turn the speed to overcome the,
- place of acceleration (full throttle),
- decision on overtaking,
- different pit stop tactics
- etc.
so you can decide which AI is aggressively ride and make risky decisions, and who drove to gently and spare tire and fuel
on this occasion even a suggestion for all the work on LFS
I understand that the code LFS is a closely guarded secret, but for example the issue of programming AI, solution could be by someone from outside - my self a little programming, much scripting and I know that on this forum is certainly at least one of the fans, who out of sheer pleasure slove this problem - the same applies to modeling and texturing
You can not compare writing scripts, even the most complex programming - I know this, but certainly a good job contributory organization in no way interfere, while that was a source of information for us
fundamental difference between writing scripts and programming at the level of LFS is that you can do first yourself, advanced programming requires the involvement of more people or extend work indefinitely
I know it's funny to make fun writing that the list could be limited to three items:
- New tire phyiscs - assigned
- Rockingham - assigned
- VW Scirocco - assigned
and valid for 3 years ...
but treating it seriously, it's only the major points
eg to a new tire physics:
optimization goes towards:
- simplifying the code
- support for multiple cores
- NVIDIA CUDA / physics
I wrote a script on my server, I know that I am not able to remember everything and keep yourself something like this but on paper
problem / idea for a solution / status: during of writing - to the test
sometimes appends to the list of new ideas faster than I am able to write scripts
DEV's of LFS do not have enough respect for us to write anything as evidenced by the fact that even working on a game