By using the old CMX-importer plugin for blender 2.62 by Bogey Jammer: https://www.lfs.net/forum/thread/80064-Blender-CMX-importer-plugin I have managed to get the new interior for GT cars and also update all other cars. I had to fix some UV and make some new materials for this. The Issues from my previous file with the windows and tires are also gone!
The blend file is made in Blender 2.9 and is made for Cycles.
The obj files named something like bf1export1.obj are the unedited ones from the CMX-importer plugin
The obj files named BF1-2021-OBJ.obj are the ones I have edited. I recommend using these.
The blend files are ready to be used for rendering with blender. There is HDRI lighting and a shadow plane added. There is also one basic camera added.
Example Renders:
Rendering Tutorial: TBA
Post Issues and Questions here!
Last edited by ClasK_03, .
Reason : Updated to version v1.2
Okay so as suggested by regispicanco updating this file is not really enough. This file is really old and things have changed since. Im going to re do all the cars using this old blender cmx importer: https://www.lfs.net/forum/thread/80064-Blender-CMX-importer-plugin and the technique suggested by regispicanco, exporting to obj to keep materials. I have already done the XRR with the new interior! Everything is not plug to play though. Some UV's still break and I had to re do them manually.
It has since been the only blender kit avaliable and it's a little dated to say the least.
Therefor I have updated it to work with Cycles; the new rendering engine in blender, and blender 2.9.
You use it in the same way. This does not make the cars look better it only makes you not have to use a really old blender version. Everything is not fixed either. Some cars still have a messed up interior, becuase of broken UV-maps. But all cars look okay in the render. There is also some issue with the windows. It would be nice if someone could fix these issues!
Get blender, I recommend downloading it through Steam.
Extract the .zip and open the .blend file.
Press the car body and drag and drop the skin you want to use into the window in the middle of the screen. Connect the image texture to the color of the Principled BSDF
In the top menu press Render -> Render Image, can be canceled by pressing ESC.
Once the render is ready press Image -> Save a copy.
Now you have a complete render!
Stuff to tweak:
Properties window, Render properties tab:
Change rendering between CPU and GPU, depending on Computer
Under Samples, change number of samples. Higher Value = Less noise but slower. Lower Value = More noise but faster render.
Scene Properties, change camera. Make sure you choose the correct one, if it says .019 as standard the new camera also needs to end with .019. The numbers need to match.
Output Properties, change resolution.
I can recommend adding a denoise node in compositing tab. Google how to do this.
Some images showing how to render:
Adding the skin and where the render button is:
Save the render:
Changing camera:
This is mostly made for people to not have to re apply all the materials themselves. You can use this to just steal the cars and make you own scene! All credit goes to Bogey Jammer for the original file!
Feel free to ask for help, report issues, improve the file etc!
I'm using version 2.92 of Blender, but I think you should be able to follow along with any version above 2.8. If you don't have blender I recommend downloading it through Steam.
Example material to give insperation:
Another skin created using this method:
Last edited by ClasK_03, .
Reason : Added link to better 3D files
Ignoring the hating on cruisers, working safety cars would be so cool! Like said above maybe the version could be switched like we switch to alternate gtr cars in new test patch.