The online racing simulator
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danben7
S2 licensed
Quote from Becky Rose :Funding is hard in motor sport full stop,

very true

to get anywhere you really do need to be in a well above an average wage earning family as a youngin
danben7
S2 licensed
Quote from Maelstrom :http://www.truckracing.de/truc ... d-prix-2006-23/index.html

that really does just look like a pointless novelty

but i guess if people have time more content can't hurt
danben7
S2 licensed
Just a few Qs:

"+ Trucks"

uh, i realise there's a big american community, but i don't understand what trucks have to do with racing

"- Snow and ice"

*edit* actually i understand this being difficult and besides that no one races on snow or ice except crazy rally drivers.

"Brake fade"

gets a big from me i'd love to see this as it's a major pain at the track



the other thing i'd like to see would be temperature modelling.

Temperature can play a big part in determining your tyre pressure, and the grip your tyres will give, and how your car performs during the day. Especially if it's turbo/supercharged.
danben7
S2 licensed
Quote from danowat :Are you SURE that is how it is IRL?

I used to own.........a Renault 18 Turbo (back in the day), and I remember quite clearly that I had next to no boost until the engine was underload (which was normally near as dammit full throttle)

tis true, the engine usually needs to be underload(ie, wot long enough to build up pressure) to get positive boost


at half throttle you'll get some but not alot, basically on my car it'll go from vacuum to a couple psi and sit steady if i don't give it alot


It could be tweaked a little, but it's not a big deal and it's pretty close to real life
Last edited by danben7, .
danben7
S2 licensed
Quote from Darkone55 :That's not always true I think. The apex is the point where you hit the inside in a turn. That doesn't necessarily mean it's the slowest points. In hairpins you're usually already on the throttle when you hit the apex.

easiest way to know where your apex is it's the closest point to the middle of the track in a corner.


*edit* fine screw it:

"In racing sports, the ideal line is the inside part of a curve where the vehicle is nearest to the inside curb in order to maintain the maximum velocity around the track."

which is what i said, only more coherant
Last edited by danben7, .
danben7
S2 licensed
Two main drawbacks that i see for women in motorsport.

1. Physical abilities, women are genetically weaker than men, but with practice this wouldn't really matter.

2. Womens brains are wired differently than men. Take for instance the long held notion that women are rubbish drivers, well, alot are, and there was a psychiatric study recently (sorry forgot the link) that delved into this, basically it went along a few things, women give cars a name, men don't. Men see the car as an extension of their own bodies, whereas women see cars as a item they use.


But those two points only explain why there aren't a lot of women in motorsport, it's because it's harder for them to get into it, they aren't really interested.

Of course there's lots of exceptions, and that's great. And it also doesn't mean a woman can't be as good as any other man can be, it's just hinders them in the begining.


Personally i think women should be encouraged to get into motorsport, i always take my girlfriend along to my trackdays.
danben7
S2 licensed
Quote from JTbo :No engines won't stall if fuel is cut at engine braking, most of FI cars do have it, some of carb cars have it, my fun car has programmable FI so I can set fuel and spark cut way I like, even so that engine does stall

There are few ways to provide air at idle, some use throttle butterfly, some do have idle air valve for example. My fun car does have idle 'channel' for air, throttle plate will get shut completely, but it has no idle air valve, for cold weather it has aux air valve instead, pretty useless for that car actually as I use it only at summer and really don't need high idle at all.


ah interesting, didn't know that, i would've thought having a fuel cut would be bad for the engine

Quote :It is quite amount of fuel what blip can use, it can use more fuel than WOT as there is acceleration enrichments on play too, but again don't know if LFS has such at all, I guess not as fuel is rather new thing still and such thing is not most important to simulate.

wouldn't that be down to the specific fuel map though? i think it'd be different in each individual situation
danben7
S2 licensed
Quote from Gargantula :Can anyone confirm that the G25 works on a PS2? I saw it listed on Logitech's web site as both a PC and PS2 accessory. That would be nice so that I can use it in racing games on the PS2, such as the Gran Turismo series and the Burnout series. I have an Alienware Gaming Pad that works on the PS2 and PC and it is very convenient since I have the PS2 and PC hooked up to the same PC monitor (with a RTV VEG-N unit) and I switch between the two platforms often.

it does, the 6 speed doesn't though... yet
danben7
S2 licensed
Quote from Gunn :My point is: fuel usage is not based on distance driven, it is based on throttle use (or revs, probably). I manually blip the throttle so I would most likely use more fuel per lap than someone who didn't blip. Wheel spin was mentioned too, and that makes a noticeable difference to fuel usage over a long race. Time spent revving in the gravel traps is another example.

blipping the throttle won't make a big difference

when the engines under load it's going to make the biggest difference to fuel use



Quote from JTbo :Certainly engine has to be using fuel when idling, how else one could run out of fuel in first place? If LFS does not use fuel when idling then there is a bug.

If throttle is not touched there still is some throttle applied, via idle valve or some other way, fuel is also cut only if engine braking is strong enough, LFS should take these into account when calculating fuel consumption. For carbs it is different, but hopefully those can be forgotten from LFS

fuel shouldn't be cut at any time or the engine will stall

and yeah you're right, if the cars are EFI which i think most are, the throttle butterfly's will stay open a slight ammount at idle.

(if you're bored at home you can mess with the idle screw on your own cars throttle body, get it idleing at 3k for a laugh )
danben7
S2 licensed
haha 29.3L/100kms

37L/100kms today


My real car gets about 30L/100kms on the track so i guess it's accurate
danben7
S2 licensed
Quote from SpikeyMarcoD :Liking that... hey?

haha it sounds bad now that i read it back

Quote from breadfan :If someone is better because of hours spent behind the wheel, it's ok, but if he is also better because of hours spent setting up his car, it's not ok? Every one can do that. If he is lazy or doesn't know how to set up his car properly, it's his problem. Laziness and ignorance are not an excuse.

and I'm driving FZR with default setup, hehe.

yeah but my point was it's a driving simulator, not a nerdy setup simulator

ah i dunno, like i said, just having a cry
danben7
S2 licensed
yeah out of all the sims i've tried LFS is the closest to real life

the main difference and problem i've had getting used to is the rear sliding, normally you feel it in your arse and you can anticipate it easily, in LFS i sorta had to learn how far i could push then try and feel it through the steering wheel, haha it's a weird feeling
danben7
S2 licensed
Quote from AndroidXP :Of course you are at a disadvantage if you use the default setups or a bad self-creation, but don't think that you'll be anywhere close to WR times just because you drive a WR setup.

haha yeah, well i just tried a quick run on the same car/course as i last raced online, with the new setup i dropped 3 seconds off my time.
Difference in turn in and braking was huge.
the other thing that was bothering me is corner cutting, i don't do it maybe i should start

BUT, i was no where near the guy who created it, 5 secs off his



I dunno, i do a bit of track driving in real life and just expected to be pretty good at this straight away


I would like to see a default only option for online races though, for the moment i'll stick with the defaults, see how much i can improve on them.
danben7
S2 licensed
Quote from danowat :So you think that the main reason you can't win is down to setups?.

Sorry, but I very much doubt thats true.

yeah, haha i know it sounds up myself, but i do feel as though i'm at a disadvantage

i'll try these set ups and see how big a difference it'll make.
danben7
S2 licensed
yeah i dunno, i guess i just kinda feel cheated when the main difference between me and first place is some guys spent hours fiddling with computer settings

takes away from the pure racing part of it
G25 or Act Labs Pedal and shifter?
danben7
S2 licensed
At the moment i've got the DFP, it's great, I'm playing LFS and GTR2.

But i'm seriously looking for a 5/6 speed and clutch option.


Now I could either go for a Act labs pedal and shifter with the DFP wheel, or just get the G25.

Alot of people say the G25 shifter is flimsy but i've heard equally bad things about the plastic in the Act labs shifter, pedals seem unmentioned in what i've searched.

Basically i'm looking for advice, they're both priced about the same where i am, and what i'm looking for is the most true to life feel i can get (on my budget)


Anyone got any experiences they can tell me about in this area?
Set ups
danben7
S2 licensed
This might sound like a bit of a cry, but with the ability of set ups i get the feeling that some people might be able to exploit the game a little, getting an unfair advantage over other racers.

Is there an option where you can force everyone to use the standard set up for a car in an online game so everyone is on equal ground?

If not does anyone think it'd be a good option to implement?


It's just been bothering me for a little bit and i couldn't find anything about it.
danben7
S2 licensed
ah come on it's funny
FGED GREDG RDFGDR GSFDG