The online racing simulator
Searching in All forums
(39 results)
2
dumbass0
S2 licensed
Maybe its because of the go-fast decals dawg... :P

Yeah, thats pretty peculiar.
dumbass0
S2 licensed
On patch 0.5Z13 Turbo cars seem to do it the best... the rest are sort of hit and miss for me and my keyboard (FZ50 was pretty crappy at it to my surprise).

All of the RWD turbo cars will do it with the provided RACE_S settings (FXO needs a few changes ) though the XR GT Turbo might try to slide a bit with colder tires.

So, just to confirm what Keling said, its probably the tires that mostly cause the problem.
dumbass0
S2 licensed
Id like to know how car deformation works in this game?

Anyway, the tracks would need to be a bit higher in detail for the Sega Rally deformation to work properly. The trails just wouldnt look (nor work) right otherwise.

Although I personally think the rallycross portion of the game isnt quite up to par with the general level of LFS yet anyway. Something about the surface and handling just doesnt feel right.
Redirected Brake Stand Discussion
dumbass0
S2 licensed
Quote from Ball Bearing Turbo :Just to be clear I'm not saying that there isn't a problem at all with the longitudinal tire grip... Just that it never seemed to affect me in such a way as you're describing, I rarely had an issue doing a proper brake stand. Mostly in the XRT and the GTR version of the car.

I always used a manual clutch as well of course.

Ive managed to do brake stands while using a keyboard. You do need lots of grunt though.

@DragonCommando - And turn ABS off if you are running a patch which has it (maybe itll help in your case).

EDIT: Yes, I did realize youre not the one having the problem, I was just agreeing with you...
So Im going to clarify my post a bit.
Last edited by dumbass0, .
dumbass0
S2 licensed
Quote from dougie-lampkin :You attempted to correct someone's spelling.





























You failed

You tried to be anal about someone's grammar.




























You failed at punctuation.

(gosh, this could go on forever...)
dumbass0
S2 licensed
I think you can safely announce a test patch on the front page and then add that the Scirocco has been postponed further. Any news would do at this point.
Its just been stagnant for way too long in that regard.
dumbass0
S2 licensed
To the topic at hand:
http://www.youtube.com/watch?v=xknKy2BJOVQ

I cant say Im an experienced driver... since the most driving/hooning Ive done is with a Subaru Legacy and a mk2 Golf on gravel. However, what Ive gathered is that you do have to correct your steering input depending on how the car is behaving. You COULD hold the same steering lock during the whole corner (or try to do it the same way every time) but then you COULD also drive into a ditch.
dumbass0
S2 licensed
Correct you are.
dumbass0
S2 licensed
Wasnt the Scirocco postponed because of lacking physics.
I swear to god I read on this forum that Scawen had to rewrite something in the engine to make the Scirocco handle correctly (and if I recall properly it was the oversteer that was the issue).


Ill try to search for a quote...

Here:
Quote :The Car traction (grip) on Tracks will be more better with less understeering. So the Scirrocco takes a long time of work on the engine because they needs to be updating the physikengine. This takes automaticlly a adjustment to the physiks of the other cars in lfs.

From here:
http://www.lfsforum.net/showthread.php?t=59665

OK, so you might have to take some of it with a grain of salt.
Last edited by dumbass0, .
dumbass0
S2 licensed
Well, Im grateful for the oportunity.

Now where did that vodka go... papa needs to celebrate!
dumbass0
S2 licensed
Here ya go then:

1)17.07.2003
2)Scawen Roberts, Eric Bailey and Victor van Vlaardingen
3)20
4)7
5)50 (excluding the 5 autocross environments)
6)J.B.
7)A desert mod for Fernbay.
8)Spammer (who would go off to some peculiar rants).
9)37
10)File format which can contain anything from audio to video.
11)Technically its there (since Demo and S2 are the same game) but you cant use it.
12)05.04.2005: 0.5K - S2 Demo
25.06.2005: 0.5P - S2 Alpha
13)Patch 0.5Z and Z15
14)538 kW (722 bhp) @ 19076 rpm
15)Only slicks(R1, R2 and R3).
16)44065
17)2:45.99 by Gianni
18)Aug 18th, 2008
19)It was a rumored addition based on an interview.
20)32
21)Scawen Roberts (game engine), Eric Bailey (tracks & cars), Victor van Vlaardingen (music, website, sales)
22)Dec 21st, 2007

Quote :I wonder if he is going to upgrade his actual username

Me? Never!
Like this?
dumbass0
S2 licensed
July what year?



23)Vodka or bust.


Correct?
Last edited by dumbass0, .
dumbass0
S2 licensed
Im sorry... I just have to chime in a little diddy.
When I read that a car rolling over was considered a feature I chuckled quite hartily.

Anyway, Im all for it that simulations are getting more realistic (thats the whole point of it init). A little competition in the racing genre dont hurt anybody either.
Estonian Translation
dumbass0
S2 licensed
Tried to fix bmwe30m3's Estonian Training pack. Fixed grammar, wording (or at least tried; somebody should read them over), added headings and missing files.

Havent tested in S2... worked fine in demo though.

Attachment is a .zip archive.



EDIT: Updated wording.
Last edited by dumbass0, .
2
FGED GREDG RDFGDR GSFDG