The online racing simulator
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elmohellno
S2 licensed
When you CarReset all the checks are client sided. So you can carreset on servers without this patch if you have a hack to remove the client side checks.
elmohellno
S2 licensed
Quote from SpikeyMarcoD :Why would we need this one and not the official Scawen one?
Has it got all features the normal dedi has?

It is a "patch". Not a rebuild.
elmohellno
S2 licensed
Wrong thread.
elmohellno
S2 licensed
I have permission.

Quote from SamH :
Quote from elmohellno :
Quote from SamH :Hiya.. sorry again for not getting back to you before now. The moderators have discussed the idea and have agreed that your mod can be released. Best of luck with it!

Regards,
Sam

Okay thanks, also does every update need to be approved?

No, I wouldn't think so. If the direction/limit of the mod changes significantly then it might be a good idea to let us know, but it seems to us that your mod is honourable towards LFS, and benefits the community at large - meaning you're not giving extra content to demo users etc and are extending the integrity of LFS - and so I would imagine that there would never be a need to check with us regarding updates and improvements

LFS_Dedi_Patch [Fixes car reset exploit]
elmohellno
S2 licensed
This is a patch for LFS Dedicated server. This patch includes...

Features:
-CarReset hack patched.

Downloads:
-Z3-
Regular - http://www.mediafire.com/?1kzywlw0nfm
.Net Build - http://www.mediafire.com/?4ww1tieqtzj

Need a mirror? Just ask.


Q/A:
Q: Does this work on vista?
A: No clue, this was built/tested on XP sp3 32bit.

Q: What are the differences between Regular/.Net Build?
A: Regular is 76kb and doesn't require to .net framework to run. .Net Build is 16kb and requires the .net framework to run. I don't know about speed differences.

Q: What next?
A: I am working on allowing the insim create/move/delete objects.

Q: I don't want to use feature x.
A: Well atm there is only one feature so... . Anyways when there are more features I will add an ini so you can select what features you want.

Please post any questions/comments/etc.

If you have and suggestions that are possible, please post them.
Last edited by elmohellno, .
elmohellno
S2 licensed
Quote from the_angry_angel :There is an old proof of concept project that I was working on banging around somewhere here, called luaLFS, which was basically an InSim Client with the lua engine embedded, and it passed stuff backwards and fowards from lua scripts. It was very, very hacky but worked relatively well for single servers.

In concept it worked pretty much in the same way as you're proposing - hooks and events.

My goal was to make InSim a bit more accessible, but the big problem, in my belief, was actually making it easier to understand. If this is the same goal you're trying to hit then I'd be interested in seeing what can be brought up now

Edit: http://www.lfsforum.net/showthread.php?t=19832

I'm not saying it's a bad idea, but I'm just wondering what the goal is (not that there has to be one) and whether or not previous projects can help solve some of the possible issues you might come across with adoption

What I want to do is make insim connectionless. So insim is handled inside the dedicated server itself instead of being dealt over a connection.
Lua for insim? (idea)
elmohellno
S2 licensed
So I was thinking, while the system insim being cool. It isn't great for huge servers. Lots of traffic going back and forth.

Anyways... I was thinking of adding lua to LFS dedi (Building it right in so there is no connection needed). Would anyone be interested in this?

An example of how it would work.

function MSO(mso)
local msg = string.Sub(mso.Msg,mso.TextStart, (mso.Msg.Length - mso.TextStart))
if (msg == "hi") then
insim.Send_MST_Message("/msg hi")
end

end
hook.Add("MSO","MSOhook",MSO)

Just wondering if anyone is interested in this. If not then I wont bother.

Q: How will I connect to mysql?
A: I would add module support so that you can create your own dll to use with it. (mysql would be a default module of course)

Q: I don't want to use lua.
A: I am still figuring out what to use. I might allow C++ too. Or use C++ instead. Let me know what you want.

Please post comments/questions.
Last edited by elmohellno, .
elmohellno
S2 licensed
thanks, cool project too.
elmohellno
S2 licensed
Quote from JasonJ :PrtScr from the track select screen? Depends what you want them for OR if you want to mod the the ones in game.

I guess print screening the track selection works. Thanks.
elmohellno
S2 licensed
Quote from JasonJ :Do you meant the artwork of the floating minimap? I think its generated ingame by the path files. Or perhapse they are stored in a non-graphic file format. Like a dat file or something. So you probably can't mod them very easily. I'm probably no help here, but no one else has replied for a while.

Ya, those.
Where to get the Minimaps?
elmohellno
S2 licensed
Where are the Minimaps stored?
elmohellno
S2 licensed
Learn sockets and just program your own interface. There is an insim documentation on the packets.
elmohellno
S2 licensed
Quote from sun :Because your the kind of person who does.

Too tired, was that an insult?
elmohellno
S2 licensed
Quote from sun :thx dawesdust...

-------------------------------

Well, if it is unfinished, he should of still made it worked for people to learn from! not make errors!

If you cannot figure out how to fix these errors you really need to go read more tutorials.

http://dev.mysql.com/downloads/connector/net/5.0.html

Why am I even helping...
.NET (C#) - Open Source Cruise Server (Mod)(Functional, but unfinished)
elmohellno
S2 licensed
Well I have had no motivation lately to finish this, I might some day though...

Anyways there are a few bugs (should really open the db each query group instead of leaving it open).

And a ton of wip shit... (Functional but not finished)
•Command System
•Mysql
•Connection Struct
•MCI Handler
•Status System
•ATM (o lawd)
•Lots more

All the WIP stuff is functional it is just a wip .

If lots of people are interested I might finish it but I have no reason atm (Don't play LFS much right now).

Download:
http://rapidshare.com/files/14 ... s_external_csf11.rar.html

Note: "MWAH4HA Y0U LEFt YOUr InFo IN!", The server has been dead forever, I don't care...
Last edited by elmohellno, .
elmohellno
S2 licensed
It's not even really a problem. Just some examples like the open source C# cruise server didn't handle the packets right.
elmohellno
S2 licensed
Probably can reproduce this very easily by sending a malformed TCP information packet. Will try later(on my own server).
elmohellno
S2 licensed
Quote from morpha :You're free to use sniffed info yourself but don't share your findings with others if you want to keep your license

I wont, at least not before speaking with the devs XD.

I just want a dedicated server that I can do more on. Insim has some limits.
elmohellno
S2 licensed
I'll just rip the dedicated servers Packets list. Will take awhile to document.

It will probably be a month or 2 before everything is running XD.
elmohellno
S2 licensed
Well information on the different packets.
Dedicated Server Whitepapers?
elmohellno
S2 licensed
I was wondering if there was info on the Dedicated server like docs/insim.txt.
elmohellno
S2 licensed
Quote from Krammeh :Same server box, same insim app. Why?

I know you caused one of them to crash, but, how?

Server2 crashed easy with Ctrl+T, Server1 didn't.
Last edited by elmohellno, .
elmohellno
S2 licensed
I believe this is caused from the backlog becoming too big. So only dedicated servers with a slower connection or slower performance are effected?

Also Krammeh what are the differences between your server1 and server2?
Last edited by elmohellno, .
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