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[DoT] Gaming Community
erfrag
S2 licensed
I am an admin over at the [DoT] DevastationOfTexas Gaming community. Recently I discussed a plan with the founder of DoT about using some of our resources to host LFS servers and had no objections so I worked on the idea and plans to get things off the ground. The idea is to not turn DoT into a hosting company, but simply keep it as a community that provides for its supporters. The idea to include LFS servers into DOT came while I was setting up and admin'ing the back-end of IHR (IronHorseRacing), recently started by Killfix who I've known since entering S2 a year ago.

Here is how it works: DoT has a dedicated server box in the center of the USA that is not being used much. It is a dual-quad core xeon (yes, 2 physical CPU's, 8 cores--LFS poses no threat to this server!) with 6-IP's on a 100mbit line. I am constantly monitoring the server's state and most of the time it only sits at 30% cpu usage, and at most 10mbit up upload being used. So instead of letting it sit there or downgrading the server we've decided to give out servers as rewards for those who donate to our community.

We have a number of servers up or ready to go (Project Reality, ArmA2, L4D, L4D2, COD4, CODWAW, DOD:S, TF2, ZPS, Insugency mod, KillingFloor just to name a few!), as well as our own 100 slot vent server and will add any game and any mod that people are interested in. We are place for gamers to hang out and have fun.

You will not have to be a member of DOT if you do not want to be. That is your choice if you want to play and hang out with us or not, you only have to register with our site and after making a donation you will receive a reward based on that donation (see the LFS section of our forums). The idea is to have 3 Tiers:

Tier 1 will be a basic LFS server for up to 47slots/32racer. (minimal $ amount)
Tier 2 will be an LFS server and a private Forum section or private vent channel.
Tier 3 will be an LFS server, vent and forum sections. (max $ amount)

The reward will be in effect for 1 calender month from the date the server is set up and running. You will be able to choose your admins to control your LFS server, you will have a Web Interface to do this. If you have a private vent channel, you will have admin over that, same for a forum section.

I will be as flexible as possible when it comes to rewards because I want to help out as many people as possible. This is NOT a server company, just a community that offers servers for those who help support it.

Contact info:
Home Page: http://www.DevastationOfTexas.com
Steam Group: http://steamcommunity.com/groups/DevastationOfTexas
Xfire Group: http://www.xfire.com/communities/devastationoftexas/
erfrag
S2 licensed
i have had several people ask me how i have an invisible car. they only see the driver... now i know its not just them/me.
erfrag
S2 licensed
does it really take that long to load LFS? i find it takes longer to refresh the server list with 20 servers in it than it does to actually load into a track.
erfrag
S2 licensed
i noticed this too and assumed that SHIFT+I was to shut off all on-screen modules.
erfrag
S2 licensed
I can't get the newer ones to work, LFS crashes on start, but if i use an older D3d8.dll file it works fine. (crash error points to d3d9.dll).

built a new system with a GTX275

Problem signature:
Problem Event Name: APPCRASH
Application Name: LFS.exe
Application Version: 0.0.0.0
Application Timestamp: 486b6f3b
Fault Module Name: d3d9.dll
Fault Module Version: 1.0.0.1
Fault Module Timestamp: 48751493
Exception Code: c0000005
Exception Offset: 00007ad1
OS Version: 6.1.7100.2.0.0.256.1
Locale ID: 1033
Additional Information 1: 4709
Additional Information 2: 4709938665fa84e3ff99c8cbe11223bb
Additional Information 3: 4ce4
Additional Information 4: 4ce4c8d47c92151b30815d7a027c2228

erfrag
S2 licensed
saying one architecture is faster than anther is like saying one car is faster than another. put a top fuel drag car against a Mini cooper, have them drag race, then have them autocross. see what i mean?

given the correct information to process, a PS3 will decimate a 4+ghz core i7 and vice versa.
erfrag
S2 licensed
yes i under stand that. thanks for the info!
erfrag
S2 licensed
worded it kind of wrong. what i meant was that after so many points, the rate at which your score increases for the current drift will go faster, and faster, but resets when the drift ends, lap ends, or you loose your speed or spin out.


EDIT: ok, i found an example of what i was looking for being used on 420 Driftwars. but IDK if the system they are using is LFS Lapper or not. if it is it has been modified quite a bit. i know how i can do what i want, its just going to take some time and i have to learn the 'button' format so i don't have to guess+check as much and constantly have to look at a reference for formatting.
Last edited by erfrag, .
erfrag
S2 licensed
how exactly is the drift score calculated? can the scripting accept mathematical calculations like multipliers?

i.e. if you drift to 200 points on one drift, after that your score will increase at a rate of say 2x? over 1000 then it goes to 3x? or something variable so the longer you hold a drift your score increases faster and faster?
erfrag
S2 licensed
restarting lapper seemed to fix the problem, something must have not loaded correctly.
erfrag
S2 licensed
Quote from Tim NL :Hi,

I dont want money , but here is a point system for 12 players if you want more its not so hard to expand.

With !rank and !point you can see your points.

Copy the folling parts into your lfslapper.lpr and have have a point system in lapper ( works not in ver 5.716 only in 5.841 or higher)

Its the same as on [NLR]NL Racing Copper (Demo FBM BL1) only have i there added a Licence system to.
On [NLR]NL Racing Test i have a bit diffent layout ( smaller letter ).

Have fun with....

I'm getting this error in the LFSLapper logs: 9/17/2009 2:27:49 PM -> Syntax error in cfg file Need a item identification on file : "LFSLapper.lpr" at line #1973

LFSLapper.lpr line #1973

GlobalVar $point_L ;
erfrag
S2 licensed
how can i get the car to behave more like a car? i haven't messed around with the settings too much but the controls are just delayed. when i turn the wheel back and forth quickly there is more input lag than what i see on a 7 yr old 42" LCD (which has a measured 45ms delay compared to a CRT monitor). at first i had throttle, brake and steering at 100%, but then i noticed it was like the compensation in LFS where there is everything or nothing for the first 3/4 of axis movement, then it goes to nothing or everything (sensitivity curves).

anyways here are some SS's and a video

first lap of my first race: http://www.youtube.com/watch?v=USLY_YcDLBA

http://i52.photobucket.com/alb ... 2009-09-1523-45-35-45.jpg
http://i52.photobucket.com/alb ... 2009-09-1600-00-29-25.jpg
http://i52.photobucket.com/alb ... 2009-09-1600-15-12-20.jpg
http://i52.photobucket.com/alb ... 2009-09-1600-28-06-15.jpg
erfrag
S2 licensed
If you've read this far down in the post, you could have read the basic setup guide!
erfrag
S2 licensed
there needs to be a HUGE blacktop and a huge dirt field before the dev's worry about ice+snow(and other weather).
erfrag
S2 licensed
if there were achievements, they should be ones you'd get out of dumb luck. i hate the ones where you HAVE to try to get them, then you get the achievement whores that ruin the game if its a multiplayer game.
erfrag
S2 licensed
Quote from Mille Sabords :
2) Insim (Ario) assigns a penalty whenever the reset is actuated (pit stop + 15 seconds to clear). The latest patch prevents a reset that could cause danger (i.e. whenever the car to be resetted causes a yellow flag).

wish you didn't need the full version for this. sometimes i set my server up for bump+jump style auto-x layouts and it would be nice to allow a reset for those who flip out, but with a penalty, rather than pit+rejoin.
erfrag
S2 licensed
matrox did this a while ago, maybe ATI will learn from their mistakes.

i wonder why nvidia or ati have not figured out how to do this with SLI/x-fire. with a multi-card setup you have 4 DVI ports at hand.
erfrag
S2 licensed
I am going to have to withdraw from the series. i can't guarantee that i will make every race, like how today i got called off to an emergency.

E.Watson
85
AW Team #2
erfrag
S2 licensed
top 4 from the AW Practice server:
other races/series
erfrag
S2 licensed
i have created a few small ovals at the car park. is there interest in a few pick up races in between the I-scar series races? or a sunday event or something for some short ovals. maybe throw in a last man standing demo derby.
erfrag
S2 licensed
2 hours seems fair, or 150% the lapped time? (example: 100 laps at 1 minute, would be 150 minute limit) or something there abouts.
erfrag
S2 licensed
Quote from GreyBull [CHA] :

(Shame I hadn't enough space to quote lerts)

somone is going to say you have to fix that.
Quote from lizardfolk :

Remember, the number on the roof is facing the LEFT side. In other words, on the skin map, the number should be upside down.

erfrag
S2 licensed
Version 2
Version 3: NAS_frag85b

Last edited by erfrag, .
erfrag
S2 licensed
That is what I was thinking, although when you run a program as a service it still shows up in the process list as well. When i have it set to launch Nascar Experiment.exe (with or without the -Dedi argument) it runs it as LFS.exe for some reason. I wanted to get this up on a dedicated server i have but looks like i won't be able to because there are limited log-ins and i cannot stay logged in all the time.
erfrag
S2 licensed
is there any way to have this work with fire deamon?

i have managed to get a Dedi Z13 and the Dedi x12 server up and running and have airio connect to them using Fire Deamon, but i cannot get the Nascar Experiment to work with Fire Deamon.

The only way I have found to get the Nascar Mod to work on a dedicated server is to launch the x12 server and the "Nascar Experiment.exe -dedi" file separately outside of Fire Deamon. NascarExperiment does not work if I use Fire Deamon to launch the x12 server.
FGED GREDG RDFGDR GSFDG