1) Attach the dart at a target, 2) Wait until the distance indicator appears below (?) the red square (takes < 5 seconds but feels like forever ),
3) Fire, preferably up into the air to avoid having the rocket hit an object (the rocket will travel in the direction you aimed for about 50 meters before homing in on the target).
Well, that pretty much settles it then. If you can't even cough up €30 (~$40) for the full version of Airio, why would you expect any programmer to spend a couple of hours writing an application for you?
I'm running the game at roughly 50fps on my Core2 Duo 2.6GHz (OC@~3GHz) and a ATI Radeon 4870. Sure I get the occasional FPS drop but it's not too bad, not nearly bad enough to make me want go buy a new CPU.
I did, however, tweak the graphics settings a bit (altough it didn't really increase the FPS much, which actually makes sense since the CPU is the bottleneck, not the GPU!):
Right. I hastily finished the main page (well, kind of) in time for tonorrow's event(s). If you have any requests or suggestions in general regarding the service, let me hear them.
Nice going steering the thread off-topic, Shadowww.
It gives me the opportunity to point out that the "sign-up" link at the LFS World login prompt leads to liveforspeed.net, not lfs.net (which has been the official domain for quite some time).