The first idea of how to bring the master server down would probably be to emulate how LFS talks to the master server, and repeat it alot, network activity is extremely simple to recreate.
Not if you're accepting 10,000 connections per second, just like a webserver can get completely bogged down from just replying/trying to reply with error messages to thousands of invalid requests, or a router getting confused from a few hundred thousand pings.
I really doubt it, the entire admin system should work perfectly on a LAN without the master server too i'd guess, which would make it silly to put the actual password exchange/check in several places.
AFAIK the master server just provides you with an IP/port.
I think DX needs to reload / rebuild everything when you do a major resize of the display, which if your PC isn't very speedy can take a while, and cause major lag.
That looks like the selection list from Syntrillium's Cool Edit / Adobe Audition?
I've fiddled with a dumpvalve sample once using Soundforge, which didn't say anything about format, it just opened the .raw and saved with no options. Bit too userfriendly (could have told me which format it was), but it works.
Any problems with other networked games, internet, downloads or any other form of networking?
Any background software such as firewall or antivirus running, if so, what software, and what happens if you momentarily turn it off (and try connecting) ?
Any chance of switching PC's or trying a different network card?
Best couple of laps i've ever had was round Aston Historic in the XRT, with one other XRT and an FXO. None of us had driven it before, but somehow we all managed to stay on the road, racing really close, clean overtaking in uphill chicane, lovely position battling thru the midfield. Really odd race and i can't remember how it finished, but a few magic laps.
Laptimes where probably 10-15 seconds off respective wr's.
First weeks of being licensed i used to find a server i liked, spectate a few laps and note laptimes in general, go offline and do a few laps, and then go join the server, first run of south city in the formula xr for example, my offline practice went something like huge crash first lap, smaller crashes and mistakes laps 3-4 onwards, steady 45's a few laps more, joining the server and racing worked reasonably well straight away.
I've got a small script that presses "2" a few seconds after a race has finished, helps me to remember saving but not have a few hundred BL1_20R_18F_4821.mpr's. If anyone wants i could try making it a bit more useable and post it.
Yeah even though it's extremely simple in insim it does need workarounds for stats and whatnot, guess i'll just +1 this idea for the third time or something.
You're missing materials, you will need to point 3ds to a directory with all the interior/detail textures, and you will want to assign a skin to the body. If you're doing it all by yourself, not using a "pre-set" scene, you need to make and set all materials by yourself, 3d studio can't figure out which parts are windows by itself.