The online racing simulator
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Flayer
S3 licensed
After many, many sketches, this was the one we chose. It has already been in the modeling process for 5 days. I'll attach a photo of the 3d mesh later Big grin
Flayer
S3 licensed
Working on the brake discs and crown, I'm also going to model the suspension, so that it's dynamic, to follow the movements of the wheels Smile
Creating a new generation for the XRG/XRT/XRR!
Flayer
S3 licensed
These days I was analyzing how people like the XR, it's the most loved original LFS car!

With that we had the idea (my brother and I) to create a new generation for the XR from scratch. It's a big challenge, we made some sketches by hand and then moved to the computer. Of course, these are just the first sketches, a lot can and will certainly change.

The XR was clearly inspired by the Mitsubishi Starion, and its interior is from the Mitsubishi 3000GT/GTO. As there is no real successor to the old Mitsubishis, we were inspired by a sketch made by a South African designer, in which he made his digital reinterpretation of what he imagines the new generation of the Mitsubishi sports car would be. Obviously we want to create something nostalgic, more oriented to what the original XR is, but it served as an inspiration. The first photo is the concept that the Designer created of what he imagines to be the new generation of the 3000GT, and the others are our first sketches of the New XR! More details coming soon!
Flayer
S3 licensed
Quote from Medin1501 :great mod, it really fills the gaps between what all there could still exist in the bikes. the only thing I'm kinda critic about is the way how easy it is to fall down, on other bike mods u hear quite the tire squeel before it gives out including having a deadzone at both sides when turning while driving fast, idk how they add that feature but man its helpful when trying 2 stay up Big grin

Thank you friend! I'm still changing and improving this project, and it really is a big challenge. As it is based on a MotoGP (low weight and a lot of power), the ideal would be the simulation of the counterweight in the curves providing greater stability. But I believe LFS will improve this issue for motorcycles in the future! Big grin
Flayer
S3 licensed
For an upcoming changelog, I'm working on smoothing the mesh, adding details like side air vents and front air intake, in addition to the changes I've made to the physics. Big grin
Flayer
S3 licensed
Quote from Drifteris :Things i found that need fixing.
1. The suspension is too stiff, even on lowest settings
2. The brakes are too strong, even on lowest settings
3. Need to remove downforce, it acts weird on bikes and its not really realistic.
4. Too much forward weight bias.
5. Engine is too loud and is clipping a lot.

Responding to your statements:
1. Every suspension frame is being redone, including the 3d on the front.
2. I've already reduced the brake force for a next update, although with this configuration I can achieve approximately 7 seconds from 330 km/h to 100 km/h, considering that is a number close to MotoGP. with the new setting, that number has dropped to approximately 7.7 seconds, but the balance has improved.
3. I didn't remove the downforce, but I improved the performance in the front and rear for a next update, the result for me was very good and I managed to do a lap in Aston falling only once. Maybe i remove the downforce.
4. I have already modified weight distribution.
5. As for the sound of the engine, as it is a racing bike, I made the sound to be as close as possible, but I can change it.
Last edited by Flayer, .
Flayer
S3 licensed
While the bodywork mesh is in the smoothing process, I'm adjusting the internal positioning of the components! :-)
Flayer
S3 licensed
Created more skins and added details!
Flayer
S3 licensed
Quote from BeNoM :Interesting to see video recorded with Fraps in this day and age, neat mod nonetheless!

Thanks, I recorded through fraps because the computer was formatted and there was nothing to make a quick video. So I downloaded.
NTZ EXRT-R (Based on MotoGP)
Flayer
S3 licensed
Hello friends!

In parallel with other projects that were stopped due to problems with my computer (unfortunately I lost some mods I was developing), I decided to experimentally create a motorcycle for Live for Speed. At first it was supposed to be a super street bike, but I modified the project to MotoGP. There is still a lot to be done, but the project you can see in this video:

https://youtu.be/29buhY7zOOc
Flayer
S3 licensed
Quote from ELDemon :@scawen, the possibility of a hybrid system and push to overtake feature to make my lmp truly an lmp1 is it likely?, please and thanks.

I had created a topic about this, hybrid systems would be very interesting, in addition to the CVT transmission, since many hybrid street cars use this type of transmission. :-D
Flayer
S3 licensed
Quote from versiu :Torque Converter autos and DSGs with realistic working automatic gear changes and maybe ability to swith betwen manual paddle shift and automatic modes would be amazing too... Automatic gearbox mode could be changed via H-shifter. Big grin

It would be really nice to have an automatic transmission that works intelligently, in which releasing the accelerator, it shifts to the higher gears, and stepping on the accelerator again, reduces to the ideal gear!
Flayer
S3 licensed
Quote from Drift ACE :would love to have awd options , the car iam making has a front wheel bias awd , its front wheel drive untill it slips and auto activate a clutch to send power up to 50/50 front/rear , such system is pretty common so its not just one specific aplication . having 2-3 awd layouts to choose with ajustements on ration and power delivery would be very awesome

Would be very interesting! Even a traction system similar to that of pickup trucks: 4x4 with the option of using only rear wheel drive, in addition to reduced 4x4. For that, it would be more interesting to have more off road tracks in Live for Speed :-D
Flayer
S3 licensed
Quote from versiu :If this would be added, people propably try to put full tracks in pieces to rebuild them in layout editor ;p

It would be really cool haha... You could build a city in Layout Square with low poly objects.
Flayer
S3 licensed
Quote from sinanju :]I've already raised this in a couple of posts...

https://www.lfs.net/forum/post/1983438#post1983438

https://www.lfs.net/forum/post/1983630#post1983630

Sorry, I hadn't seen your posts about that. It would be an excellent idea for mods that are objects that could be added in shit+U mode.

I was building a highway with gas stations, hotels, rubber shops, houses and police stations. But I've reached the limit of objects that can be inserted, and there's much space to fill. To build a house there are several objects, and the limit is quickly reached. It would be interesting if with just one mod of a house for example, it used only one object, and not the approximate 35 that we need to build one in shift+U mode.
Object mods in "Shift+U" function
Flayer
S3 licensed
Hello friends!

I don't know if it would be possible in the future, or if there's already a topic about it, but it would be interesting to have object mods in the "shift+U" function

So we could build houses, car workshops, bridges and many other objects to assemble a scenario, like a city, especially in Layout Square. I know we would have the limit of objects that could be placed issue, but it's just a suggestion :-)
Flayer
S3 licensed
Hello friends!

There are still a lot of details to get right on the 3d mesh, but I've already opened the car in LFS to get the performance and physics right.

Video of how it's going:

https://youtu.be/QRRnYfEPbD4
Mod Suggestion: CVT Transmission and Hybrid system
Flayer
S3 licensed
Hello friends!

I know it is extremely difficult to simulate a continuously variable transmission, but it would be interesting as many cars use this type of transmission, including hybrid models.
I'm creating some models that use CVT transmission, for that I use paddle shift with very short ratios. Smile
Flayer
S3 licensed
Hello friends!

A short video of the Civic's modeling progress:

https://youtu.be/PXcKWc1ECsM
New project! Civil K20 (based on 2008 Civic Si)
Flayer
S3 licensed
In parallel with other projects, we are working on modeling the Civil K20, based on the Honda Civic Si 2008. Video of the car modeling progress:

https://youtu.be/w2IkwCIA6Sk
Flayer
S3 licensed
Quote from Flotch :indeed engine sound is not very appealing, but the model looks very nice Thumbs up

I'm working on the engine sound, trying to get inspired by reality... the F4RT sound reminds a lot of the 4G63, I'm trying to align... real car sound engine: https://youtu.be/yS6oHjR6E2o
Flayer
S3 licensed
Hello friends!

I don't know if anyone has already made this suggestion, but it would be interesting for AI to use mods when we want to run offline races.
Flayer
S3 licensed
Quote from MacedoSTI :ta modelando por onde isso ai? tem mta cara de malha do gta san andreas

https://youtu.be/4ELUSt3-KFs

Vídeo sobre o processo de modelagem no SKP
Flayer
S3 licensed
Não é do GTA, nem sei como exportar de lá... Meu irmão é enstusiasta do Sketchup, fazemos mods há tempos para o antigo WR2 (Vide canal Gearbox do YouTube), e tenho um amigo que trabalha com arquitetura. Sempre compartilhamos trabalhos. Abraço.
New car mod in development: GTS 1.8 1988 (Based on VW Gol GTS)
Flayer
S3 licensed
Hello friends!

We are working on this car, inspired by the VW Gol GTS. More photos of the development coming soon.
FGED GREDG RDFGDR GSFDG