Would be nice if we could have a key bindable to toggle high beam (in controls). Like in real cars.
EDIT: To be fair, i'd like to hear what's stopping you from incorporating bindable toggles for all the lights (fogs,extra,low(already there),hi beam etc) in the game controls. It would be the most convenient option for mouse players, as binding commands to ctrl/shift shortcuts makes it a headache for everyone using mouse/kb now. Thanks for the update and any feedback you might have
What causes bikes to fall going offroad? Will we see bikes able to go offroad? (Grass surfaces) Biggest problem about this is just clipping a tiny bit of grass going through a corner and immediately losing control/falling. It would be heaps better if this was countered somehow, but i can somehow see how making this with the current tire model is tricky. Curious to see your opinion, thanks.
Tried the new bike physics, and just like some of my friends said, it feels a lot more twitchy and unstable now in terms of steering inputs. We all reverted to the previous patch. Our suggestion is: please keep the old bike physics but make bikes able to go offroad instead, that's something that everyone has been wanting. Also, if possible - make light mappings work on rotating subobjects (light is mounted to fork of many motorbikes in real life) Thank you
Hello, after riding balintka1234's Simson S51 i thought it would be nice if we had another 50 cc moped
I started modelling it yesterday using only a side view photo from a service manual (:
I haven't came up with a name yet, so this will do for the thread now.
I've asked a few of my modder friends and they think it's a good idea. It could simplify many things on more complicated mods (like off-road trucks and buggys)
Since we're talking about subobjects - Is there any chance you could make light textures (l_head,l_find...) work on subobjects? The lights on a big number of bike mods don't work because of them being on the Steering Wheel or Handlebar subobject, which is kind of a bummer.
Hello, I'm finally making a mod out of the Audi model i made!
Here are all the modelling progress photos i managed to find in different discord channels/ dms.
Hello, my suggestion is to add a Check Engine light as an option in s_clock editor, to add to the existing dashboard lights, like ABS light, TC light etc etc. It would be triggered as soon as engine damage occurs. Please let me know what you think
There's been some ridiculous admin corruption happening on the JAR ingame server. Basically, a friend of the owner (turbofan), who's an admin has recently been banning people with no explanation, even came to banning another admin, and insulting two other admins. The server owner won't do anything about this since he's his friend or whatever, still trying to prove us 5-6 other admins wrong. We're not having it. Welcome to the new server. No BS. No admin corruption. Just freedom!