The online racing simulator
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Gabey1
S3 licensed
Would be nice if we could have a key bindable to toggle high beam (in controls). Like in real cars.


EDIT: To be fair, i'd like to hear what's stopping you from incorporating bindable toggles for all the lights (fogs,extra,low(already there),hi beam etc) in the game controls. It would be the most convenient option for mouse players, as binding commands to ctrl/shift shortcuts makes it a headache for everyone using mouse/kb now. Thanks for the update and any feedback you might have
Last edited by Gabey1, .
Gabey1
S3 licensed
Quote from Scawen :Thank you all for the feedback.

About bikes, I can clearly see the issues you report, not only wobbling when braking from high speed, but a lot of movement when coming off or applying the throttle, or tapping the brake a little when leaned over.

I've experimented quite a bit but haven't got any conclusive improvements yet. It seems like I can dial out any issue but doing so always causes other issues at other speeds or conditions. For example I've been able to get really nice accelerating and braking while leaned over at medium to quite high speeds, but then it's a lot worse when the bike hits a relatively small bump and seriously overreacts. The trouble is that what I call the "damping" part of steering (that tries to reduce wobbling by bringing the lean rate near zero) needs to be quite high to react quickly to certain things, but it needs to be gentle in other situations.

I also tried the early stages of a more physical model which tries to simulate gyroscopic forces and really apply steering forces to that. To separate a bike's natural handling, from forces applied by the arms. But it seems a little distant for me to produce such a genuine physical model at this time and I'd rather not do that with the old tyre physics. And a complete model would need body movement too, which isn't for now.

So in that case I'm left with the original plan to improve our semi-physical model (the bike is in physics but the steering is just doing what it needs to do to balance that bike at the required lean). I still hope to improve it, given my increased understanding learned last week, now that we have better bikes and more of a range to test it on, it seems like I should be able to improve it in some way.

What causes bikes to fall going offroad? Will we see bikes able to go offroad? (Grass surfaces) Biggest problem about this is just clipping a tiny bit of grass going through a corner and immediately losing control/falling. It would be heaps better if this was countered somehow, but i can somehow see how making this with the current tire model is tricky. Curious to see your opinion, thanks.
Gabey1
S3 licensed
Tried the new bike physics, and just like some of my friends said, it feels a lot more twitchy and unstable now in terms of steering inputs. We all reverted to the previous patch. Our suggestion is: please keep the old bike physics but make bikes able to go offroad instead, that's something that everyone has been wanting. Also, if possible - make light mappings work on rotating subobjects (light is mounted to fork of many motorbikes in real life) Thank you
Gabey1
S3 licensed
crazy fun mod! such a boat, just like real life - don't change the physics anymore Smile
TI125R LC
Gabey1
S3 licensed
Vehicle mod: TI125R LC
Details page: https://www.lfs.net/files/vehmods/869E58

SHORT DESCRIPTION:
Quote :180cc tuned scooter - now with light config!

DESCRIPTION:
Quote :This is a beefy version of my TI 125 EXECUTIVE.
The TI125R LC is 180 cc, and water cooled.

Everything is original work except the handlebars which are from
https://sketchfab.com/3d-models/yz250-127c9d767260468f821da3cba9d7db7e.
Yz250 by e-restrepo1114 is licensed under Creative Commons Attribution

COVER SCREENSHOT:
TOMOS APN 6 S Moped
Gabey1
S3 licensed
Hello, after riding balintka1234's Simson S51 i thought it would be nice if we had another 50 cc moped
I started modelling it yesterday using only a side view photo from a service manual (:
I haven't came up with a name yet, so this will do for the thread now.

Here's how it's going so far:






Feel free to leave a thought and comment
Gabey1
S3 licensed
Quote from Scawen :I don't know what's up with that wheel, but I was thinking about this today.

At first thought it seems I should add something which is really quite simple, just like how brake / mudguard / handlebar objects work but even simpler, a new "hub" object that rotates with the wheel. You could set one per wheel and I think that could cover hubs, disk brakes, sprockets etc.

At first glance it seems simple to code but let me know if there is more for me to consider.

I've asked a few of my modder friends and they think it's a good idea. It could simplify many things on more complicated mods (like off-road trucks and buggys)
Since we're talking about subobjects - Is there any chance you could make light textures (l_head,l_find...) work on subobjects? The lights on a big number of bike mods don't work because of them being on the Steering Wheel or Handlebar subobject, which is kind of a bummer.
ADDA S83 1.9TDI
Gabey1
S3 licensed
Vehicle mod: ADDA S83 1.9TDI
Details page: https://www.lfs.net/files/vehmods/41D7DB

SHORT DESCRIPTION:
Quote :A chip-tuned German diesel hatchback

DESCRIPTION:
Quote :Your average balkan teen's wet dream.

Work in progress! Open to comments and ideas.

COVER SCREENSHOT:
Mercedes-Benz 190D 2.5 Turbodiesel
Gabey1
S3 licensed
Hello, I've been modelling a 190D for the past day or two, and it's coming out quite nicely!

Here are some photos of the model in the current state, and ingame:







The plan is to replicate the turbocharged 2.5L OM602 engine with 126HP and 231Nm of torque, as well as the rest of the drivetrain and figures.

Feel free to critique, or comment! Thumbs up
XINLIN 150
Gabey1
S3 licensed
Vehicle mod: XINLIN 150
Details page: https://www.lfs.net/files/vehmods/5254F1

SHORT DESCRIPTION:
Quote :WIP Generic 150cc chinese scooter

DESCRIPTION:
Quote :Priced at just €2199, the Xin-Lin 150 is the perfect commuter!

Engine displacement: 149 cm3
Engine max power: 15hp @ 8000rpm
Top speed: 125 km/h

From delivering pizza to carrying you up steep hills,
it won't give you up.

Mod is work in progress, still need to make the plastic textures better etc.

Have fun and please give feedback!

COVER SCREENSHOT:
Gabey1
S3 licensed
Gabey1
S3 licensed





XINLIN 150
Gabey1
S3 licensed
Hi, I'm making a 150cc chinese scooter for LFS.
Here are the modelling progress images:




ADDA S83 1.8T
Gabey1
S3 licensed
Vehicle mod: ADDA S83 1.8T
Details page: https://www.lfs.net/files/vehmods/E27708

SHORT DESCRIPTION:
Quote :Early 2000s German Hot-hatch - WIP

DESCRIPTION:
Quote :Long before the 'superhatch' concept ever really gained popularity there was the Adda S83. With over 200bhp being directed to each of its four wheels, chunky styling and a correspondingly chunky price tag, the S3 was somewhat overshadowed by the Spider coupe at the time of its launch but soon established a reputation as the finest driver's car Adda had produced since their Adda 20v Coupe from the 80s.

The car is currently work in progress, feedback and comments are very welcome!

Mod is PUBLIC, so enjoy! Smile

COVER SCREENSHOT:
Adda S83 1.8T
Gabey1
S3 licensed
Hello, I'm finally making a mod out of the Audi model i made!
Here are all the modelling progress photos i managed to find in different discord channels/ dms.





















And here is how the mod currently looks in LFS:


Modelling progress photos, not in any specific order
Gabey1
S3 licensed
Here are all the modelling progress photos i managed to find in different discord channels/ dms.




















Last edited by Gabey1, .
Gabey1
S3 licensed
Hello, i'll post some more modelling progress photos i found
Gabey1
S3 licensed
Would be cool if we had a check engine light option in clocks, it would turn on when engine damage occurs
Gabey1
S3 licensed
Quote from Evolution_R :Probably already mentioned, but a warning message would be nice when closing LFS Editor by the X. Mostly by mistake. Big grin

Massive +1 !!!
Gabey1
S3 licensed
Hello, my suggestion is to add a Check Engine light as an option in s_clock editor, to add to the existing dashboard lights, like ABS light, TC light etc etc. It would be triggered as soon as engine damage occurs. Please let me know what you think
Gabey1
S3 licensed
Gabey1
S3 licensed
Quote from turbofan :I thought u were smarter than this.
Well now, there will be a reason for your ban. Guess.

Big loss, oh no!
TIRED OF ADMIN ABUSE?
Gabey1
S3 licensed
There's been some ridiculous admin corruption happening on the JAR ingame server. Basically, a friend of the owner (turbofan), who's an admin has recently been banning people with no explanation, even came to banning another admin, and insulting two other admins. The server owner won't do anything about this since he's his friend or whatever, still trying to prove us 5-6 other admins wrong. We're not having it. Welcome to the new server. No BS. No admin corruption. Just freedom!

Coming soon, the Freedom Factory LFS server.

https://discord.gg/6SuNqkaW2M
Gabey1
S3 licensed
Gabey1
S3 licensed
Entered, if i win it i'll use it to gift my friend S2
FGED GREDG RDFGDR GSFDG