1. program always closes Outgauge, doesnt check if its disabled in cfg file
even if OG is disabled, it sends SSG with outGreplyFreq = 0 (OG close request)
if (EnableOutGauge && newConnection.Flags == 0) { //do stuff }
2. digital speed is incorrect
method getSpeed (Player.cs line 229) is type of double, speed 100.6 is rounded to 101
IMO getSpeed should be integer type
i get Your point, but i dont think its really important to have this values in OG
is that really a problem to check gauges range during development?
we dont have new cars every month, so U could just release patch when its needed
as for revs, there is no realistic max rpm at this point of LFS development
there are OG_SHIFTLIGHT and OG_REDLINE flags, but if U shift down to 1st gear at high speed, your XFG will reach 15k rpm
i'm not member of "We're glad LFS is harder and more realistic now" club
i don't like overheated clutch after 1 (one!) bad start (but i can't do anything about it, and if i did, that would be hacking)
i don't like speeding penalty in pits (i have 19" monitor and still can't see if i'm under or over 80)
i also dont like gear number hidden under steering wheel in some cars
and i want to have shiftlight as big as i want it to be
Digital Speedo is small LFS mod displaying speed, gear, shift-light, or rpm
It connects with LFS through InSim, and uses d3d8 proxy dll to display data
main functions:
- configurable gauges (visibility, position, size)
- each car has its own cfg
- option to set speed visible only in pitlane
- configurable digits color
program requires .NET Framework 2.0
it has been tested on few machines with XP system (no drastic FPS loss noticed).
unfortunetly there were no tests with Vista
installation instructions and FAQ in readme.txt
changes:
*** v 1.0.3 - 27.06.2010
- Z25 compatibility
*** v 1.0.2 - 18.07.2008
- configurable window state for startup programs
*** v 1.0.1 - 13.06.2008
- fix: no outgauge request in spr mode
what exactly do U need?
there is no special documentation for dedi, it uses same InSim as lfs.exe
running servers info can be collected with LFSW http://www.lfsforum.net/showthread.php?t=14480
yes, i know it can be used, but i was wondering if it's possible to config LFS somehow?
guess not after Your reply
basicly i want my app (another external gauges mod, sth like Analog Gauges, only digital this time) to be compatible with other mods, LfsRelax for example, which also uses outgauge
i can add option to get OG through external utility, but... hmm it complicates life to end users
is it possible to configure LFS to send outgauge packets to more than one application? not by cfg.txt, but request from insim
changing reqI doesnt seem to work, LFS sends packets to first application which requested and ignores others.
but whats funny other application can send "disable outgauge" command.
if LFS sends OG only to one app, shouldnt it "remember" who requested and ignore "OG close" from other programs?
i noticed that ISP_PLA is sent about 3s after car enters pitlane, is that normal or maybe im doing sth wrong?
i would like to get this info immediately after car goes into pits (best would be even few secs before that, but i dont think its possible without tracking car position?)
or maybe there is another packet which would inform me about "car in pitlane" fact?
how about /join_host text command or insim command?
that way join2lfs could work with existing LFS instance
right now it opens new one (and doesnt close previous) which is annoying
it could be visible on skins list, there's enough room
to be honest, i dont get this copyright thing
lets say i want to edit skin:
if i am nice guy, i will ask author
and if im an ass, i wont bother with some copyrights
IMO these icons wont change anything
i liked the old way, preview at the bottom of page, and full-size after click (new card/window)
cant U just show skin by default on details page? without "preview" btn, or clicking image
and put "download" btn on skins list? (maybe someone doesnt want to see details)