or maybe blender got a optoin to set how sharp or exact the reflection is....in C4D is a option called bluminess in the reflection tap...i use that also
just make a material for the floor that have about 20% relection and add a bumb map to the floor....for example a tarmac-texture or some very fine noise....and there you go...its the way i create those reflections on the floor
Thanks, its just normal grey coloured floor with about 30% reflection and 2% bluminess and a bumb map...its not the result as i wanted it to be...i want it to look like the reflective floors like here: http://www.lfsforum.net/showthread.php?p=1201592#post1201592
simply add a bumb map with some scratched surface to the floor texture and see what it looks like with different settings or bumb maps...
the blue/grey tone off the scene is the ambient occlusion i addded to the render settings to let it look more deeper and natural...
Thank you and try some stuff...we all will improve by doning experiments
without skins it looks better but its still WIP...
skin from 2. and 3. made by Design Dudes...
3. image is a bit edited and
4. is Void`s Skin from Lightning Racing (LR|Race Center)
Last edited by itsphilthy, .
Reason : forget to give credit to Design Dudes...they are the best :)
haha...yeah now i remember i should have quoted this one too
first its itsPhilthy...like its filthy
and second i didn`t say that you stole this kind of idea...its just funny that many people like this LFS CIRCLE
to all:
peace and go on making creative, nice looking renders
i think its time for me to do some new...been off of some months now...but now i got new inspiration and motivation
cya
i edited the bodykit...some parts like rear bumber are mirrowed and the air intakes on side was added by me...
so i dont know if there are really mistakes on your skin...