The online racing simulator
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J_Matrix
S3 licensed
/me approves

But i think this topic should go in the improvement suggestion forum...
J_Matrix
S3 licensed
Quote from Funnybear :So little time, so much critisism.

This patch is a quantum leap over the previuos version and at the end of the day this is still an Alpha . . . . You can't demand that the Devs qualify their day, week, year because you have no idea what they are doing with thier time . . . . I'm sure the BMW/Intel deal took some working out; The physics Rawks, that must have taken time; Victor might already have the cockpits sorted, but to save on download size they wern't included, they are after all cosmetic and won't knacker up the WR system . . . We just don't know. The devs make no excuses for how they spend their days within in the LFS remit. They might not churn out crap like the big houses but what they do do, they do it well. LFS is a kick ass sumiulator and I think it's the best one out there by a long shot. It has massive potential and as more and more licensee's and sponsers come on board you will see a massivly involving and realistic racing package.

Rome wasn't built in a day. Just chill out and enjoy what you have. Or if you want more, learn how to do it yourself.

I could not say anything better.. LFS is simply the best "racing game simulator" i've ever put my hands on. It's superb. It proves that few people can create an impressing product and sell it with success.

:bowdown::bowdown::bowdown: to SCAVIER!!!!
J_Matrix
S3 licensed
On one side it's kinda.. "euphemistic" to define the current version is still at "alpha" stage.. With its stability and performance it should be considered a "pre-gold" version.
But, as you say there are still many things to do and to be added.. it's just matter of time we have them.

In the meantime, i guess there's enough to stick with and to... ENJOY!!!!
J_Matrix
S3 licensed
I'm following LFS since v0.4 (even before, who can remember?).
Just here to agree with the congrats to the dev team. A F1, real F1 car is a big achievement.. can't wait for the new patch and the new tyre physics!

Big thanks SCAVIER!!!
J_Matrix
S3 licensed
I'd like to see too another GTR, but until now LFS has always allowed us to drive a maximum of 3 cars per "class", and everybody knows that's not easy to balance them. It's even hard to balance 2 cars in the same class, think about 4
I'd appreciate to see a more powerful rally version of the RB4, maybe with slick tyres too, so that we may use it on rallyX as well as on any track..
J_Matrix
S3 licensed
As I'm saying in the "improvement suggestions forum" relative topic, i'd rather see the option added for use in leagues and such. During leagues the admin just looks to previous race results and applies weights as decided before starting the league. Simple, no compliants, discussions or what.
The main problem comes once you have to add it or to make a system to level people on public servers. That would be tricky, because that won't be as good as the purpose. It would help maybe in leveling noobs vs faster players on the same server, but how tune the weights? Maybe if a player gets more consecutive wins he can get some penalty, but then who forces that pilot to leave the server and enter another to avoid penalties?
I still think that something in this way can be done, but as i mean the system should help only in league racing.
Otherwise my fear is that you'll see popping up GTR servers with automatic weight penalties for FZRs only decided by the admin only.. and that's not the purpose we want from it.
J_Matrix
S3 licensed
yes, i think no weight penalties should be added for this. Most of hardware configs allow advantages and disavantages. I think you can be faster with 3rd pedal for clutch, but as we said in reality, manual gear allows to have less weight. I guess we shall instead point out again wight penalties like WTCC ones to level racers and have more fun, but this would be used for leagues, where you can decide weight penalties looking at race results.
J_Matrix
S3 licensed
I'm not fpr penalizing cars, at all. What i meant is that weight penalties shall not be used normally (maybe this can be done, but it's at discreption); i meant that in a league or in a championship, no matter what track are driving on and no matter which car has got advantage on it. You race for a championship, so who wins gets a penalty (like in WTCC) and will have to race with that penalty the next race of the league. Nothing more complex than this.
The weight penalties would be decided by the admin just looking at the classification results, and this can happen for any kind of class of cars ingame. For non-racing cars you can already use passengers, but it's always at discreption of the player to board them in or not, so you have to trust everybody, or look at the replays of the race to check if that player raced with the penalty or not. If weight penalties could be done via admin, and so they would not be setted by the player, that would be better i think.
J_Matrix
S3 licensed
Quote from Vain :Sorry for heating up dead and buried threads.
For compensation I'll try to phrase it short:
- A comparison of cars should be made over all tracks and over all durations. Aston National isn't actually the only track in LFS.
- It's impossible that the cars are equal. It's the task of the leagues to find out tracks/durations where all cars perform equally well. If the FZR is too fast on short races, make the race longer. If the FXR is too slow on long and wide tracks, drive Blackwood both standard and reversed in your league.
- Accept the LFS-world as given. You may suggest things, but all in all the constants in the game should be viewed as that - constant. That will do away with all "Oh, the devs are soo evil and mean." and open you're thoughts for "Oh, it will be tricky to beat the XRR on that duration. I'd better get practicing now."

Angryminer

Right, but as we already said, not everybody can drive for hours a very long race. Furthermore, the FXR has got a very bad tyre consumption, which doesn't allow it to compete over long distances taking advantage of lower fuel consuption compared to FZR. The FXR lose on the straight without top speed, lose in turns, because without downforce, lose in fuel consumption and tyre consumption with XRR. I've read somewhere else that devs admitted that the FXR has something wrong.
You're right when you say that 3 cars so different can't be the same. But at least there should not be a difference of 2 from 3 seconds of gap on many tracks, and the car that lose is almost always the FXR. That's just not right.
"Accept the LFS-world as given": right, but not that right i think. I've been a developer too, and what happens when you're developing something, is that you have to deal with a community of players. Sometimes it's hard to follow certain suggestions just because most of players bother your decisions, but some other times, players do suggest very good things, that you may have neither thought about. What i mean is that LFS-world is made also for us, so we have the chance, at least, to suggest things to the devs. Nobody thinks they are evil and mean, not at all!! I would never think this, even if in the next patch the FXR will remain the same. I have a great respect for who is developing this game, for many reasons that is useless i list here. I hope you can get my point of view
J_Matrix
S3 licensed
Yes, i think that weight should be distributed over the car, possibly equally so that there should not be too much difference in the original mass distribution of the car. That would really help in future.. And of course it could be a system that would not be forced for everybody, whose that want to use it can set it via server, others can simply not activate the system, and race as we all do right now
J_Matrix
S3 licensed
I guess that TC and ABS should be made available on faster/racing cars. I mean, even in reality at least traction control is used.. take Fia GT, F1 (even in MotoGp) uses TC's. I think this should not be seen as an aid to leave "less fast" drivers to drive better.. it's just that when you're speaking of very fast cars with many HP's.. it's just impossible to put them all on the ground without spinning or burning tires on the long run.
As marsden1002 said, it could be implemented as a sort of "sport mode" button, maybe with different levels of use, so that the lighter use allow faster pilots to drive as fast as they can, while the stronger TC mode would allow everybody to drive the car, but not as fast as the lighter option.
I say this, just because some cars are quite hard to drive.. expecially the Formula V8. I don't know which new cars will be in S3, but seeing the addings from S1, i'd expect at least a much faster formula in future, faster than F08. What will happen with powers of 680+HPs on a light car? Without any TC i'd guess that they would be critical to be used
J_Matrix
S3 licensed
Using fuel isn't a good solution, on some tracks you can't add more than 100% (think about 40 laps on Kyoto national with GTRs: FZR's can do 1 pit using 96% of fuel).
I'd really love to have weight penalties that can be setted by the admin of the server.
It would help a lot during leagues or championship races to level down very fast pilots.. something like what happens in WTCC championship and so on.
If it could be setted via server admin, then nobody would start whining about wrong decisions, because weights can be decided by looking at the championship results of the previous race.
J_Matrix
S3 licensed
Quote from XCNuse :yes.. everyone knows about this bug lol.. we believe it has to do with the damage coding

Oh, i've tried to search about this but i could not see something similar so i posted about it. I guessed it was already known.. sometimes it may be funny, but when your are racing "seriously", and you need to pit because you don't have any choice, it's quite scary to enter that pitlane
Sidewalks in SO tracks (expecially SO town)
J_Matrix
S3 licensed
Hello,
I've noticed a serious bug if you hit sidewalks (i call them this way, maybe i'm wrong) that are at the limits of the track. I've used an FXR, this problems happens on-line as well as offline (i'm speaking of SO TOWN specifically, but happens as well in other tracks configurations):

-If you hit the internal (very small) sidewalk on the right in the very slow right turn before t2, your car will land on the side, many times on the roof (i guess that a 1000kg+ car should not behave like a paper, thus, the wing effect at 50km/h is quite low)

-If you enter the pitlane on SO Town, and accidentally hit the sidewalk on the right of the turn (i've to do a long left turn in the pit entrance), you get fired away (you literally FLY away) and find yourself in the middle of the track, creating a very dangerous situation to other drivers if you're not fast in spectating or pittin away from there!! illepall

I don't know if this happened before to someone else, and if this has already been pointed out. I hope not to repeat things already known.
I also say that my setup was "normal" and it was not intended to make such "stunts"
J_Matrix
S3 licensed
Quote from AndroidXP :The sad thing is, it even burns more fuel than the XRR. And it has a worse tyre usage too.

The only tracks where the FXR comes close to the others from a laptime point of view is probably the SO tracks. And even if you can match the speed of the other cars, to archive that you are driving much more aggressive and material destroying than the others do when driving the same laptimes.

Yes, you're right, the car burns more than the XRR. I guess it was my fault because i were too slow with it and so i thought the fuel consuption btw FXR and XRR was almost the same.
Anyway as you say, on very long races it's true that with an FXR you burn less fuel than FZRs, but i don't get advantage from this because i need to pit before i end my fuel because my tyres burn faster

About a small RWD call in XFGTR an UFR i'd agree.. but i guess that here we are speaking of "balancing" issues, which are supposed to be more possible than adding a new car (and balance it with patches and so on). I really hope that devs will hear our scream for having a slighlty more competitive FXR!
J_Matrix
S3 licensed
Hello,
It's not too much that i'm racing online since S2 has been released.
I've suddenldy started to use GTR cars, and since i've always driven FXO, i've started using the FXR. I felt good when driving it. I've also tried FZR and XRR, but the second one was too difficult to be driven at limit, while the FZR appeared to be more handy. Anyway, i'm quite an unperfect driver, i do many errors and i drive quite dirt, so the FZR didn't fit me.
Anyway, in these last days, i've raced on SO town. I've managed to get very close to the WR of the FXR on this track (i'm 0.9secs behind). I guess that for many other experienced drivers -0.9s from a WR is an abyss.. but for me it's surprisingly NEAR.
I race LFS even before 0.5a version, and i've always been from 2 to 4 secs slower from the WR on any track (with qualifyng setups and so). So i felt fast, until i've raced with FZR's again. They can do my 1'16''xx WITH A RACE SETUP, while i can reach that time with almost no fuel and with tyres that last in 4 laps.. Yesterday i've asked one of my friends of my team (IRT) to tell me how he setted up his rear wing on his FZR. He told me "23". To get decent times, i need to put 4-5 on my rear wing!! And I pay to FZR's up to 5-10km/h on the straight, not counting how much i loose in the turns, since i have 5 times less downforce.
I also destroy even r4 tyres in 20 laps, and of course, if i need to do 20 laps, my times get far and far away from the 1'16'' (in fact i'm around 1'18'' as best and the average lap is around 1'20'').
I can also say that i did a 30 lap race on AS historic, 2 strategy pit using all R2s, and i took at the end of the race 90'' of gap from an FZR having the same strategy of me (obviously i lost just trying to have the same strategy, but i'm saying this to underline the difference between the cars). In few words i took 3 secs per lap of gap from an FZR. Which is the gap between the WR's of the FZR and FXR on Historic.

I guess that the FXR has one advantage: it burns very low fuel. But i guess that i may handle this advantage ONLY on very long races, like 6hrs in which i obviuously have to pit less than FZRs. But i don't have time either to run a 6hrs race!

What i'm saying is that I think we should have a more balanced GTR class. I know FXR is easyer to drive but:
-to be as fast as possible i need to push harder and harder, and my tyres last even before FZR's ones.
-i've got VERY LOW top speed (which should be quite right, because i have the AWD traction that makes friction)
-I've got turbo lag (devastating because it's hard to come out fast from slow turns)
-I need to keep my wings near 0 to compensate top speed loss, so I'm obviously slower in turns since i don't have downforce.

I've read all the topic, and obviously i agree with those that would like to see some more "variety" in this class. I know that top-notch drivers can drive XRR and FXR very close tho their limits, but it's also true that a same level driver using an FZR would always beat them. I don't know if it's planned in the next physics update, but i'd really like to see reducing this gap between these cars in future. I understand the FXR is easyer to drive than the other 2 race cars, and i think it should always be a bit less faster than the FZR.. but as things are now, the gap is way too much.
Maybe developers' thought was to advantage XRR and FXR over very long race distances, and maybe you can all confirm this to me (just for matter of times it's very hard for me to find time to do a 6hrs race, and i think i'm not alone, since i don't live to play a game ).

I hope what i said can be understood (sorry if i made mistakes in my english ) and i'd like read any answer to this damn long post
Last edited by J_Matrix, .
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