Show your parents how realisitic LFS demo is. Show them all the things you can adjust on the car and pursuade them it will teach you everything you need to be a mechanic when you finish school
I used to get exactly the same graphical glitching in GTR so it's not certainly not an LFS bug. I upgraded the graphics card since then and never noticed the problem since in any game.
Thanks for this awesome update. LFS has just put itself yet another lap in front of the competition!
Have a great Christmas and take a well earned rest LFS devs!
Just want to say big thanks for this great new patch! I just got a G25 wheel and the addition of realistic starts couldn't have been better timed for me. Now the race starts feel totally realistic with the clutch and shifter and having to react to the lights
I hope that none of the cars in LFS ever have PAS. It would ruin the feel of the cars because we rely on the feedback in LFS much more than we do in real life.
I like PAS on some cars but in a computer racing sim where we have no G-effects, I think it is ESSENTIAL to feel the forces of the steering.
Not true. The editor only allows you to 'colour' the tone of the engine sound. Remember that the LFS sound is generated from the frequency and magnitude of each combustion inside the simulated engine.A 4 cylinder engine won't sound like a V8 no matter what settings you change. Try swapping the XFG eng file with the LX6 and you will find that the LX6 still sounds more like an LX6 than an XFG.
In real life I'm pretty certain most race cars would run as larger wheel diameter as possible so they can fit bigger brakes. Normally the technical regulations tell the teams what the maximum width and diameter is and that is what is used by all teams in most cases. I don't see why one car is allowed 19" rims.
The only thing I can think of is that the XRR is front engined and rear wheel drive so needs bigger brakes at the front than the 4WD FXR (engine aids braking on front wheels) or the rear engined FZR.
I did the ARDS test at Thruxton in 2005. The theory is pretty basic stuff and they go through it in the briefing anyway. Just make sure you know the meaning of all the flags and the rest in common sense.
The driving part is not as easy as you might expect. First and foremost, you will be in an unfamilar but usually very fast car and you will have to get used to it very quickly. I was in an RX-8 and having not even driven a RWD car before I was a bit nervous. For my test there were cones to mark the racing line, not just the usual entry/apex/exit markers. Also the instructor will tell you how to drive and you must listen and do everything that he tells you. Even if he says take a hairpin in 4th gear thats what you have to do to pass. I had to use only 4th, 5th and 6th gear cos they didn't want the engine to be revved I guess.
Anyway I passed it but wasn't fun experience because I hate being told what to do.
I'm surprised you find nobody to race against, as in most races the midfield is where most of the best close racing happens. Not to blow my horn but last night I got frustrated because I was winning most races without being challenged by anyone. I would rather had been in your situation then at least have something to aim for. I'm not saying I'm the greatest, there are literally hundreds of faster drivers than me, but what I mean is you should be making the most of what LFS has to offer the average racer
Is the default exhaust pulse sound available? I would like to apply a mild overdrive distortion to the default wave to make the race cars sound a bit more beefy, without resorting to clipping.
Tyres should heat up slower, not faster when using higher than normal pressures. At least in real life that is what happens because the tyre has less contact with the road and also does not scrub as much.
Anyone remember Viper Racing? That game had the best most realistic contact between cars! It's hard to explain, but it gave the impression the bodywork of car was made of solid metal, where LFS feels like the car is a sponge.
In that fav car poll the LX6 is the winner. So it is funny that you never hardly see a server full of people racing them.
Things are getting better though now we have STCC servers that alternate the track every so often. I hope by the time I get my bronze licence there is a STCC server for LRF cars though, not just boring same old TBO. With a field of experienced drivers, LX6 vs RAC can actually make for some great races
I guess not everyone here has been racing LFS as long as me (S1 demo test)
I don't race that often so it's no big deal but just thought it was a bit harsh, especially when in other races people rammed me off at turn one many times and they never got banned.
I can't access any STCC servers anymore, after I was kicked from one when I made one mistake. I am not a wreaker. I did not realise my wheel was turned one full turn to the right so when the race started of course the car veered right and hit another car. I am sorry for this error but I am not known to be a bad driver and have raced in several leagues in various sims and I am known to be a clean racer.
I would like LFS to have some kind of compression to prevent clipping. However it is something that would take a lot of time to implement correctly and it's not that important issue.
I must also say, I'm very impressed with how the sound engine has been improved so much in just a few days. It's really come such a long way and I think I can honestly say LFS has the best sounds of any racing sim now. A week or two ago I would have said it had the worst!
Just wanted to share my thoughts about the new sounds.
The gearshift and transmission sounds are a welcome additions and add to the immersion. The gearshift sounds are very nice, but should be tad quieter for the road cars. The transmission sounds could be improved. When the car is maintaining constant speed it should make a sort of 'shaky' sound. Also the sound should be more 'rougher' when using engine braking.
The engine sounds are quite a difference to before. I'm not sure if I prefer them or not. They sound more organic I suppose. The main things I noticed are the way the sound changes as the throttle is opened and closed. Especially with the LX6. I'm very impressed with this and it sounds very real. However the race cars just don't sound 'throaty'. They are too smooth. No racing sim (not even GTR) makes that distinctive rasp that an unsilenced exhaust when you open the throttle but I'm hopeful LFS will be the first to achieve this.
The grass has the right amount of grip already. It's exactly how it is in reality when you get on the grass.
If you think otherwise, you obviously haven't driven on a race circuit and felt the difference when you touch the grass when already cornering at the limit.
First and foremost, forget scandinavian flick and handbrake turns because in LFS rallyX you must be ultra smooth if you want to be quick.
Use all the track, and then some. When you are on the loose stuff you should never just drive straight. Always begin setting the attitude of the car for the next bend as soon as you exit the previous turn.
Always keep a little throttle on. If you don't the car will lose all momentum and will understeer. As a rule of thumb you want to leave about 20%-40% throttle as you enter each corner. If the car is turbocharged you may need even more throttle to keep the momentum going.
On the loose stuff, you can trail brake into corners a lot. On tarmac sections however, try to brake in a straight line.
RWD specific tips:
Don't powerslide too much. You can drift the car as you enter a turn but try not to let the tail step out of line as you accelerate out of a corner.
FWD specific tips:
Be careful on the tarmac with your gravel tyres. You can overheat them easily if you wheelspin.
Don't be tempted to move the brake bias too far back in your setup, because you will find the rear tyres wear out very quickly and unevenly causing blowouts.
4WD specific tips:
Experiment with left foot braking. Using throttle and brakes together can help improve turn in and allow you to hold a tighter line. Also it keeps the turbo spooled up and ready to launch you out of the corner.