due to the fact that we only have 6 racers at the moment and we would like some more, as that is too few.
SO tomorrow we will run a test race of the first round combo, and postpone the season by 2 weeks.
we believe we will get more interest when we get our league sub section we thought it would be done soon after my post but victor seems to be in hibernation
Sonicrealms racing are holding a league, using multiple car and track, with the top 2 drivers getting a place in our full team(we are currently competting in master of endurance and igtc, with drivers in various other leagues like owrl).
Round 1: XFG / XRG @ as cadet 1 x 7 lap race, 1 x 21 lap race rev grid pit required 14/10
Round 2: FBM @ so classic 1 x 40 lap race 28/10
Round 3: nGT @ fe green 1 x 25 lap race 11/11
Round 4: UF1 @ fe club 1 x 8 lap race, 1 x 20 rev grid pit required 25/11
Round 5: LX4 @ as national 1 x 5 lap race, 1 x 15 race rev grid pit required 9/11
Round 6: XRT @ blackwood rev 1 x 21 lap race, pit stop required 6/1
Round 7: FZR / XRR @ AS GP 1 hour race 20/1
Round 8: FO8 @ ky nat 45 lap race 3/2
Round 9: BF1 @ westhill 1 x 40 lap race 17/2
Round 10: MRT @ so sprint 1 1 x 8 lap race, 1 x 20 rev grid pit required 3/3
that make it sound so easy lol, it was wierd could it never happened in the tight left before chicance, could slide the rear a little to help the kart turn but in the slow right could to get the thing loose at all
yes quite different, had to dodge the water at t4 and chicance.
i found that the rear over the kart didn't like to slide, i would 'hop' instead causing rather uncomfortable bruises , and i kept loosing exit speed in t4 and final turn