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jasonmatthews
S3 licensed
Grats Dom, good luck mate

Top driver and teammate you got there guys!
jasonmatthews
S3 licensed
teamName: Sonicrealms Racing
number: 03
car: XRR
drivers:
Joku123, Sampsa Jurvansuu, Finland
reigga, Mikko Meriluoto, Finland
ennD, Arturs Jonaitis, Latvia
gav190, Gavin Mason, Wales

03 Sonicrealms Racing; Sampsa Jurvansuu, Mikko Meriluoto, Arturs Jonaitis, Gavin Mason
Last edited by jasonmatthews, . Reason : Update
jasonmatthews
S3 licensed
The problem I have with airio is I never know what ranking I have/need to drive a car, and I thought it would be cool for people from iRacing to see a system that they understand instantly. If we can do it, then why not?

Also, regarding the iRacing SR system, I hate it aswell, but mainly because of the weighted values it gives incidents, meaning the higher level you are, the more it penalises you for something that wasn't your fault, which wouldn't be the case with this system. I think the system should be quite generous regarding Safety Rating, so you would have to deserve to get demoted if you had been
jasonmatthews
S3 licensed
Quote from z-ro 8 :Nice idea Jason.
I think one thing to consider is to limit the number of co-op servers though, otherwise you may continue to have what exists now: 15 to 20 servers with Just a handful of people.

Its been said before, there's plenty of people still on LFS, they're just spread out too much.
Its time to bring them together.

I totally agree. At first it would make sense to only have 1 or two servers setup, but as time goes on bring more servers into the system.

The main point is, if we are going to bring in a co-operative system that uses any kind of ranking system, it should be thought out at the beginning for the long term, so the system can be expanded into the future without resetting your stats etc. For this, we would need at least to agree on a points system, SR system and anything else that would have an effect on your long term status.
jasonmatthews
S3 licensed
Quote from hyntty :This I'm afraid is a bit of a rant

iRacing style ratings don't work. That is a fact. Also, while you're at it could you make a rank system that works? Why can't I have a go in a gt2 car despite having driven a 100 k online? Is that not enough? What is?

So what was originally a pretty good idea is shaping up to be something quite awful. Concentrate on the systems that worked in the past, don't try and shape this into iracing!

I don't get you?? If you read my post, it clearly states that your license level will be based on your LFS experience when you first join the system, so if you had 100kms online, you could drive any car you want.

And the iRacing style ratings don't work? You mean the SR bit? If so, it is exactly the same as what cargame does, all it would mean is converting the percentage to a license level.
jasonmatthews
S3 licensed
A little like that, but not, here is what I have written so far -

© Racing System

Co-op Racing System - About 1.5 years ago, I spent a few hours talking to eq-worry about an idea for a collaboration of server owners to produce a ctra style system of multiple servers, all linked together. Worry has just posted about it on the LFS forum here - http://www.lfsforum.net/showthread.php?p=1561725

I also thought about bringing in an iRacing style format to the system. I think this would bring some much needed freshness to LFS public racing and if we can pull it off I think it could really be a great environment to race in. Think of iRacing but you own all the content and the community runs the system.

I will outline some of my ideas below.

© Racing System


System Integration

The Co-operative Racing System will consist of a farm of LFS servers, added by teams or server admins to the master database. All the servers will have their airio config controlled by the server, and the stats files from the server can be freely downloaded and used on external sites.

It would work like this - You would go to the co-op site and click on the admin link. This would then bring up a form where you would select from a dropdown box various choices, like Car Class and Race Length. You would then enter your servers ip address, insim port and admin password. The system would then check if it had an airio instance on that local machine. If it had, it would add your connection details and config to the airio and connect it. If not, it would use an external airio instance (not sure if this is practical yet).

This would mean the main database has full access to all the config and sta files for propagation across the whole system. The server admins then need not do anything else except keep an eye on their server, populate and police it if they want it to be popular.

Race Scheduling

Races would be scheduled by airio according to the race type. For now I would like to see 3 different versions of races and a qualification session.

1. Sprint races - 12 minute races every 15 minutes with no points awarded but SR does count. So races would start 9:00, 9:15, 9:30 etc

These races would not be the main part of the system, but would allow server owners to be part of the system and offer races in between the other sessions.

2. Race - 25 minute race with 1/2 points, starting either on the hour or half hour. The other 30 minutes would be a qualify session. So 9:00 Race - 9:30 qualify.

3. Endurance - 55 minute race every hour with forced pitstop and full points.

4. Qualification - Your start position on any of the race types will be decided by the time set in the Qualification session for that particular week. To do this, you will need to go to the race server and set a time when the qualy session starts, so every 1/2 hour. This will encourage everyone to join the race server, probably making it alot more popular than it would otherwise be.

Racing License

For this we could go with the iRacing type system. I would prefer this as it is clear what you can drive. So the classes would be Rookie, D class, C class, B class and A class. Depending on your license level will dictate what car you can drive. Your license level when you first join the system will be based on your LFS experience index, but from then on will be affected only by your safety rating. So if you have no experience you will be a rookie with a SR of 3.5, whereas an experienced driver might start with Class A 3.5.

Promotions and demotions will be at the end of the week. If your Class A and your safety rating drops below 3, you will drop to Class B at the end of the week.

Car Classes

The system would be run on a single class system, i.e. no multiclass racing (at least for now). Each Car would have it's class, like XFG, XRG (GTI), UFR, XFR (GTL) and FZR, FXR, XRR (GTR), plus some usual restricted versions of the cars (GT2, GTJ). Also, each class would have a license level required to drive it, so GTi would be rookie and GTR Class A.

Rookie Cars - UF1, XFG, XRG, FBM
Class D - FOX, TBO
Class C - MRT, LRF
Class B - FO8, GT2
Class A - BF1, GTR
Last edited by jasonmatthews, .
jasonmatthews
S3 licensed
I have thought about this system for a long time now and will post something shortly.
jasonmatthews
S3 licensed
Great idea, I would be willing to help with this. I did mention the collaboration idea a while back to eq-worry and also have thought about an iracing style schedule, so if we could get together I am sure we could come up with a plan. I have been having a break from LFS for a little while now but will be back online soon.

My idea would be for each team to look after 1 class of racing, like xfg/xrg. Teams could swap around of course, or offer more classes. I would also like to see a standard ario cfg file across all the servers for things like points, safety rating, restrictions etc, with the sta files available to incorporate into external sites. I think it would be interesting to see what people come up with using the stats.

Anyway, it is late now but you can count SR in!
jasonmatthews
S3 licensed
I put numbers at the beginning of each pic so you can discuss. From 13 onwards there are 2 sigs.

Oh and BMX, please put your answers in white with spoliers tag around it Not that it is easy even knowing with the answers.
Last edited by jasonmatthews, .
Spot the sig
jasonmatthews
S3 licensed
If your bored, [SR] Velo has made a load of renders and pics and has put his sig in each of them. The later ones have two sigs. See if you can find them all

http://www.sonicrealmsracing.c ... um/index.php?topic=3149.0

You are looking for VELO written in each pic.
jasonmatthews
S3 licensed
Quote from z-ro 8 :@Jason:
I assume you're speaking of the spec racer when talking about the braking condition, but that's not iRacing physics, that's the nature of the car.
Everyone I've spoken to about it says that's the way it is.

As far as the physics go, some things are worse than LFS, some are better.
You Just need to decide which you want more; driving alone with great physics or racing with others with acceptable physics.
Iracing tire physics aren't perfect , but neither is LFS's.
Hence the long awaited update.
I can tell you the tire physics comparison is a lot closer than the aerodynamics, as LFS's Aero is utter shit.

Yes the SR system is questionable sometimes, but the Active-user to Banned-user ratio is a ton better, as wreckers don't last. Ever.

I was Just linked to a video clip yesterday of a LFS league race where someone drove right through someone else "because he had blue flag for two laps"
You don't get that in iracing official series because it affects both people.

The cost, well you don't have to buy everything. You can buy everything, but there's no need to buy it all at once.
One extra hour of work a week can get you a new car or track.
But at least new content is available. You don't find yourself browsing the iracing forums hoping for new content, because you either don't have it all, or you're still out enjoying the content you do have.

The point is, both have their ups and Downs. But LFS in its current state is down.

I can guarantee that if you put that post in the iracing forum, you're going to get a lot more people disagreeing with your opinion.

You have every right to feel the way you do, but its really pointless to rant negatively here....

I agree, but this is the official rant thread
jasonmatthews
S3 licensed
Quote from boothy :iRacing is definitely worth the money, hours of entertainment watching Turkey fail

^^ This man is right

The amount of times he has seen my races fail are shocking.

Why you ask?

Hmmm, me being an idiot? NO.

Hmmm, me not being able to simply brake for a corner because iRacing decide to send my car into a crazy spin for having .0000001 less brake and throttle than they decide..... A few times.

Hmmm, me trying to give some idiot guy who is leading the race the racing line, move over, ease off then he slams into the back of me, takes me out, killing us both = lots of times...

Why does this happen? Because they are so afraid of SR that they have no concept of racing, or they forget when iracing gets involved. I cannot count the amount of times in the last few weeks when I have seen the blue flag that I have moved off the racing line and the passing car has just literally drove straight into the back of me. It really is like they have no concept of what I am trying to do. They always say sorry later, but WTF, do you realise this is a race track and you are allowed to pass a lapped car?

I do get it, they don't :P
jasonmatthews
S3 licensed
Oh, I forgot to mention, it is almost impossible in iRacing to actually race. If you actually have the crazy notion to race someone, and you actually touch eachother, then 9 times out of 10 it will mean - Safety Rating (x4 times). It will also mean your car is wrecked, as they seem to have no real damage model. You hit someone even slightly then it magically decides that your steering is completly fooked, so you have to retire. As you try to race the cars you actually want to drive and get a licence improvement, that 4x can be really damaging. It creates an atmosphere of complete fear of anyone even close to your pace. Also, even going off track slightly affects your SR, which when you consider the higher classes can really hurt your SR. Basically, a few kerbs can mean game over. In Class A for example, where the F1 is, 1 or 2 slight mistakes could spell the end of you being allowed to race the car. You can make it up, but it ain't fun, it ain't clever, it's shit.

You can counter it when in front by moving to defend, but then you see the poor sod slam on the brakes in case the pathetic iracing system kills him, then see him slide off into the distance, with the consequent guilt of ruining his whole evening. Welcome to iRacing...
Last edited by jasonmatthews, .
jasonmatthews
S3 licensed
I want to vent.... about iracing...

It's shit, expensive and it makes me love LFS more and more.

I, like many people here, have got fed up of waiting for the updates for LFS, so took the devs advice and played other games. Guess what? iRacing is not better than LFS physics wise, in fact, IMHO alot worse.

The tracks are a million times better, the cars are a million times better (- the physics ofc) but the things that are better about LFS are huge....

Let me begin :P

1. iRacing's SR is wrong, simples. It penalises you for some cock taking you out, killing your car, then you have to retire, losing shedloads of SR. It wouldn't be so bad, but then it means you cannot race the CARS YOU PAID FOR!!

2. Scheduled races - So, right, I want to race, I have to wait 58 minutes for the next race, jesus. OK, I wait, start the race, some cock takes me out, guess what? I have to wait another hour at least before I am ALLOWED to race again!!! Seriously, are you taking the piss?

3. Hosted races - OK, I am pissed, really pissed at iracing's way of doing things, so I want to run my own server. Guess what, it will cost me another $3 on top of my extortionate subscription and extortionate content cost to do that.

4. Subscription - OK, so I pay a couple of hundred pounds on iracing, but my subscription runs out. Can I at least practise the cars and tracks that I HAVE PAID FOR? Can I check the forums to see if things are better? NO!! So, you are telling me that I have spent £400 on iracing, but I am not allowed to hone my skills while I try to earn the extortionate fee that they charge? NO...

5. Scheduled races - OK, I have paid a crazy amount for the cars I like and tracks I like for a season. It has cost me at least £300 to get to class C, but to get promoted to drive the car I have bought, will cost me shedloads more. WTF!!!

Also, I bought the lotus, great car, when are the races? iRacing DECIDE if there are races, you might be unlucky, there really are seasons when they decide not to even have a race with cars they sell, go figure..... Plus you have to have the right license to drive the piece of shit, aswell as SR. So you buy a car, all the tracks for a season, some knobjockey takes you out in 2 races, damn, sorry mate, your out, you cannot race it.

6. Physics - Shit, shit shit.... In every single car in iRacing, you HAVE to have some throttle while braking to stop the car from spinning out. I could understand it with some cars, but EVERY SINGLE CAR in iracing has this trait. For a sim that costs so much, it is pathetic...

Let's get to LFS now then

1. So, you can play for free and have a great time, for ever.

2. So, you can pay £12 and play even more and have a great time, result.

3. Pay £24, you get everything that LFS offers.

4. API - iRacing's API is shit, they don't want to allow anyone who is not paying the subscription to see what is happening in the sim. In LFS, the devs have given us great things like LFS remote, LFS progress, insim and easy integration to team sites.

5. Everything above about iRacing doesn't apply to LFS. LFS works, iRacing rips you off. If LFS had the content of iRacing, there would be no competition, but the fact of the matter is LFS has had NO content to speak of in so many years it is shocking.

My PERSONAL OPINION
- I am shit bored of LFS atm, I am trying iracing and spending money on a product that I do not think is worth it. I am not really enjoying iRacing at all, but I need my sim fix. I would much rather spend that money on LFS.

To those that say I haven't tried everything that LFS has to offer - BS. I have tried everything that I want to try, and doing laps in the uf1 around ky3 doesn't appeal to me. The simple fact is LFS has needed content well before the scirocco was announced. When was the last track for LFS released? A LONG LONG time ago...

/RANT OVER

(that is a proper rant so feel free to flame)
Last edited by jasonmatthews, .
jasonmatthews
S3 licensed
Question. If if has 3g, can I use it as a phone also? If so, it beats the crap out of any phone on the market today, by a country mile
jasonmatthews
S3 licensed
Wow, nearly all germans won, grats
jasonmatthews
S3 licensed
The quote "after 12 f*cking years it should be"

Scawen pls note, after 3 years it better be :P
jasonmatthews
S3 licensed
2 days now our ts has been down dean. Any news?
jasonmatthews
S3 licensed
Quote from DEVIL 007 :to Ori:

I did not said to hire people. I bet there a a lot poeple in the comunity who can provide high level of support for free. As I said before the more complex LFS getting the more time the things taking to develop/update....3 people are simply not enough anymore to keep the speed of the progress as was in past.

The lack of any feedback from Eric is not helping either. Its deplorable...

to sjava: comunity was trying to bring content to LFS. They arranged on their own a lot of things yet it was refused by devs. What I can say here...

I bet a lot of people could help making LFS better, speed up things.

IMHO, Scawen has created this sim with the user community in mind. Insim is a good example of this. I hope when he does release S2 final and S3, he will think about a track editor at least. How he controls that within LFS I have no idea, but it would certainly stop the need for us to be waiting years and years for content.

I am happy to wait for cars, as I believe they do need to be integrated into the physics correctly. But tracks?

With an editor, or better still an ability to import tracks from something like bob's track builder (google it), it would take away the pressure on the devs, allowing them to work on the physics and updates to sound and graphics etc. Also, it would negate the need to have licenses for the tracks..

Will it happen
jasonmatthews
S3 licensed
The next patch is nothing to do with the scirocco, interiors, westhill updates, breakable wings or anything else mentioned before. It is about the tyre physics.

They are ALL being held up because of this, for over 2 years.

When it comes out, it will change LFS hugely.

Will anyone be around to appreciate it? .....
jasonmatthews
S3 licensed
Can you please post the spectator pass?
jasonmatthews
S3 licensed
Quote from imamura72 :If you do not like LFS back to play at nkp. Nobody will miss you

Wrong mate, people would miss him, unlike you
jasonmatthews
S3 licensed
Scarier than Doom when it first came out?

If so, I gotta give it a go
jasonmatthews
S3 licensed
Congrats Pasi, you chose a great team, good luck mate
jasonmatthews
S3 licensed
I believe what they are on about is this.

You do 10-20 laps with plenty of fuel, rape your tyres, get them thin (same as doing a long stint), then set a time. It is much quicker when your tyres are thin.

Is this cheating? Well we had a long discussion about this for the LFS hotlap league and the consensus was that it is not cheating, as you could do the same by just doing a super long stint and you are not using anything outside LFS.

Is it ethical? NO.
FGED GREDG RDFGDR GSFDG