If this is in LFS and you set them to seaperate axis' you have to select them from the list on the right. hitting the pedals should reveal them for you. you may have to invert them.
i had to set my G25 with seaperate gas and brake (as well as clutch).
is your wheel limited to 180 degrees or does it go to 270?
if its limited to 180, just use the dead zone settings in LFS and that should solve it for you. just shut them off or make them very small. also twords the top of the controls page of w/e theres an option that let you adjust how far you want it to be recognized.
if its 270 idk. ive never had a 270 degree wheel for the PC i have a DFP that i used to use until i got my Logitech G25, the holy grail of wheels, and those are both 900deg. to fix that you use the windows profiler and set it to whatever setting you want within your parameters. and then fine tune it in LFS with the dead zones ive never had anythinl less than 900. so idk if windows lets you F with that or not.
GPL looks like a great game with a huge fan base and plenty to do and lots of tracks to "say" you could kick someones a$$ on.
I'll look into it with Christmas comig up.
Like you and Mrrodgers, GT4 got me into PC gaming (as well as Americas Army, Halo PC,Battlefield 1942, ect) i was looking for something with alot of GT cars. like, GTR 2. which i would have bought instead of this, but they had no copies of the game at any Stores whithin 30 miles of me. which includes Portsmouth, NH a pretty big shopping place. i live in southern maine so w/e its a 10 minute drive. a lack of GTR 2 lead me to simracingworld.com where i found LFS, got a demo and within about 24 hours i bought the game (s2)
but have no idea what gpl is
Grand Prix Leauge?
like fourmula 1?
or the IRL?
Looks like im gonna have to try out my Logi G25 on GT4 now that I've dusted off the old PS2.
as well as do science hw on Invertabrates (sp) Vocab lol!!
I meant to put this in my last post refering to the 3 way LSD
i though in the game it said 3 way but it said FL
Fully Customisable
but it still has 3 options
GT4 does have differentials.
1 way, 1.5 way 2 way, 3 way
I'm making asumptions on the axis deal as i am not game programer or a physics genius
I've never even heard of enthusia
i feel that the only reason that people take so much pride in LFS physics and why they say they are so great, is because the cars aren't real. I dont know how certain cars react in certain situations. im sure many of other LFS players dont either.
CPU: Intel Dual Core Pentium 4 about 5.88 Ghz (my bros is 6 so annoying) Display: standard dell 17 inch flat panel (runs best with 1280/1024)
mouse: dell optical
Wheel: Logitech G25
GFX Card: Nvidia Ge Force 9700 256mb (run MS Flight Simulator 2004 flawless)
Ram: 1024mb
anything else? drawing a blank here?
It runs at 70fps with me alone but with more than 3 other cars its like 10fps
it seems like with my comp it should run faster.
Again, Yes it happens
Ever crashed at the test course in a fast car? Ever gone off the grass hill at Trail Mountain coming out of the S curve?
Drifting
The game isn't made for drifting. Its not meant to be manipulated like that. other than that. i dont know much about drifting so most of you could probably out do me in a debate. i have been able to drift consistantly around Trail Mountain in a Skyline.
Damage
I agree this is by far GT4's worst quality. And i hate it to. The PS2 hardware can't handle that much. PS2 is what $150-$175. The PC i play LFS on costs about $1200.
Big Difference
The deformation damage in LFS is great. but no matter what in ANY game console or not there a only so many set effects for dammage. soon it becomes predictable. NASCAR, GTR, GTR2, Forza MS, LFS, all games have pre-set dammage effects.
AI
GT4 AI sucks. I agree. LFS' AI isn't that great either.
I could be on the outside of a car going into a corner (in either game) and the AI would swing to the Outside and smash me into the wall.
(the best AI i think is in the NASCAR series. ive been playing those since 98, i was 6 then. The AI in total team control was great, haven't played 07 yet)
The LFS AI is faster than GT4's.
Cars
Look at it from a consumer's POV.
GT4 has 500 cars, maybe 120 you might want to actualy drive but they are still there. The upgrading system in GT4 IS cumbersome. Rather annoying really.
LFS has say 20-30 cars idk for sure.
Without knowing that there are only currently 3 people working on LFS and that GT4 had 50 people working on the left headlight of a 68 Camaro.
Now GT4 costs like 20 bucks? and LFS cost 50 bucks (USD)
Stuff
Player Progression Timeline?
What is that. maybe i missed something
Tweaker, would you mind explaining that to me?
Tracks
Yes GT4 has alot of Real World tracks (not requiring as much work as fictional, maybe more rechecking) Infineon, Laguna SECA (or mazda raceway), Tushkibo (sp), Sarthe, Suzuiko, and all the Montiego ones. and more.
They also have fake ones. Seattle Circuit, Pairs, Deep Forest, Midfield,
and so on.
Rally
Yeah, nearly all rally racing is done on point to point circuits. Have you ever tried to pass at the Grand Canyon track without getting the 5sec 31mph penalty, its nearly impossible. Or even do a decent lap for that matter.
Tire Deformation
When i was talking about the tire deformation earlier
i was saying the the physics of it is great. its a great addition to racing sims. What i meant was it can be done without having the actual tire move. in most replays, its hardly noticable.
Tires in GT4 arent so great. I've noticed that sometimes it doesn't even look like the tires are touching the ground. they may very well not be. IDK, havent looked at the code on the disk. the only real noticable thing is camber, toe, and ummmm the one that adjust the angle of the suspension. The shadows dont seem to be wrong.
Im not saying you're wrong, i want to know how u know. an axis in the center doesn't mean its any better or worse. i really don't think that LFS is based off where the front tires are pointing. what if u load the car up with (i do belive its toe i cant remember at the time) the wheel isn't gonna match the direction of the car. Look at the BF1 going around a tight corner the outside tire foints more twords the inside of the corner than the inside one.
All in all they are all both great racing SIMS. They ARE meant for different clients. GT4 is meant for gearheads who live for maticulosly (sp) tuning gear ratios and so on, who dont want to spend $2000 on a computer, wheel, game for LFS. Aside for $400 for a PS2, Wheel, and Game.
People with PCs like that want that kind of game. As said many times Its like Comparing Apples and Oranges. Both at the top of their respected classes. You wont find a better SIM for PS2 Guranteed. As for the PC idk. I got into the PC gaming loop about 4 months ago. I've been with playstaion since "The Grey Lunch Box" as someone said. BTW whoever said that is a genius. GT4 is more based on Tuning and endless options. The Physics engine in GT4 is incomporable to anything that has come before it. On the PS2 anyway. The physics engine in LFS is excellent. Well done. More power to the 3 "Geeks" in their garages. They did an excellent job for their sources. GT4 has qualities that LFS does not. GT4 has hardware limitations the LFS does not (to some extent). LFS has qualities that GT4 does not. LFS has Developer limitations that GT4 DOES NOT.
Apples and Oranges
Tuning and Extreme Physics
Car Porn and Deformation
They arent Side by Side compareable.
It just doesn't work
BTW If u want screen shots of me doing these things i will try my best to capture them for you
Last edited by Jeff_117, .
Reason : Forgot something
first off i am bias twords GT4 cause im a fanboy of GT and PS2
but i am S2 licenced. i own the game
its a good game
they both are good Sims
Im not gonna quote anyone cause i dont wanna go scrounging (sp) through all that stuff.
the reason the Corvette doesn't inducee any oversteer is because the weight is lifted from the front of the car when you mash the gas and the tires don grip anymore. you can feel it in the DFP wheel.
Also, cars do flip in GT4, ive done it several times. granted freak accidents (sp) but it happens.
Drifting can be done in GT4 there were already videos on it.
in GT4 when you whip the wheel around back and forth at 160mph it will spin out. thats what happens. end of story. 4wd would be harder but w/e
GT4 lacks damage, tire heat, tire pressure.
but then look at LFS no parts upgrades or anything. that takes up space on a disk. LFS has no disk, and no options.
LFS lacks rally racing. for me "rallycross" doesn't cut it. the rally racing in GT3 IMO was better than it is in GT4. but still is better than LFS.
GT4 has alot of actual GT cars. LFS not so much.
LFS has nice physics. so does GT4. but when im racing im not staring at my tires looking for it to flex every time a take the slightest curve. maybe its just me.
In referance to the ford GT comment that it goes 270 mph.
idk if out of the box it can hit 200mph why not with 750 grand in upgrades why cant it hit 270