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jtw62074
S2 licensed
Hi guys,

Just wanted to drop in with a bit of info. I saw today a user manual for a pretty serious formula car series meant for the engineers (can't say which cars, sorry). In it was a table of the hole patterns for front and rear wing flaps which looked much like one of the ones Hyperactive posted about half way through this thread. Note that this is adjusting the flaps only, which are the pivoting part at the trailing end of the wing. The wings themselves on this car are fixed and can not have their angle of attack altered other than by adjusting ride height difference front to rear.

There's a table in the manual showing every possible hole combination. Turns out they indeed were selected to give single degree precision throughout the range. I.e., 1 deg, 2 deg, 3 deg, etc..

It was also pointed out to me today that the wings on Indycars (at least at the time this gentleman was involved with them) the wings were infinitely adjustable via a screw. The downside is you're counting turns of the screw rather than knowing exactly what the wing angle really is without the help of a table to look at, so if you have 6.70 deg wing, then change it to 7.25, then want to change it back again to 6.70, you might wind up with 6.73 or 6.82 unless you adjust clear to the end of the screw and start over again, counting turns very precisely.

On the holey design, he also pointed out that (if the rules permit it, which in this case they don't) it would be very simple to rig up a spacer that put you half way between the holes or something like that, so instead of 1 deg, 2 deg, 3 deg, you now can choose from only 1.5 deg, 2.5 deg, 3.5 deg. So the increment would remain the same while you could choose a different spacer to offset everything by 0.5 or 0.3 degree or what have you.

I do support decimals in LFS though if folks want it, even though I don't personally need it at the moment. Both types of wings exist in real life, so this is a case where everybody is right
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jtw62074
S2 licensed
Quote from KiDCoDEa :Todd i have almost 1000 posts here. 1 is about a shop. i dont even have it linked on my sig.

Well, that's one more than I've posted Relax, I'm just teasing you. I thought the slogan was pretty funny, actually

Quote :As u can see you aint a reference for me.

Err... I don't understand what that means

Quote :
Just chill man, and enjoy Mr Greger Veble help. he seems like a nice man. nicer than you thats for sure. Maybe you can learn something

Oh yes, he's very nice indeed. Much more patient and civil than I am for sure

Quote :
Mis-Quoting me must be an orgasmical high for you, however, i must confess, i dont feel the same hornyness. Did you know misquoting under different context is #1 tool of hipocrites?

I didn't misquote you. That was copy/pasted right from the link I popped in the post

Quote :
If you need a mirror, ask somewhere else.



Quote :
Who knows, maybe some classic Racing Legends joke will make the merchandise, in teddy bear format

Wouldn't suprise me in the least.

Anyway, there's no need to get defensive. I said it was clever and wished you the best of luck
jtw62074
S2 licensed
Good points on both sides. On the one hand, many (most?) wings are adjustable in steps of probably a fair amount over one degree, while the screw type ones would be infinitely adjustable (dial in 1/100th of a turn if you want). On the other hand, many people want finer adjustment for the sake of better tuneability, where the handling is ruined if you go 1 degree either way.

One thing to keep in mind is that on the wings designed for a specific real car, it's probable that the available settings were given much more careful design consideration than simply allowing 7,8,9 degrees (or 7, 10, 12 for that matter). Suppose a real wing was tried with 7,8,9 degree adjustments. The crews might have found that usually 7 wasn't enough, but 8 was too much. The aero folks might provide a newly redesigned wing with 7.5, 8.5, and 9 degree adjustments.

Perhaps the guys that want the finer adjustability are really the engineers in the LFS world. Why not allow the finer adjustments for awhile, then later on pick out the fastest set of 5 or 6 or whatever settings and keep those as the only available options? Might that eventually lead to the best of both worlds?
jtw62074
S2 licensed
Quote from EeekiE :LOOOOOOOOOOOOL

I introduce to you, the love of my life:

http://www.zen97015.zen.co.uk/geefawtey.wmv
http://www.zen97015.zen.co.uk/geeforkstee.wmv

Wow! Guess they can be that loud indeed Thanks

Oh, and I agree that if the car isn't supposed to be blown, it ought not to have the sound. Maybe if/when some new cars get put in they could be supercharged. I must admit that would be kind of cool
jtw62074
S2 licensed
Quote from Davo :Rice factor = huge

Oh, come on, rice factor?

http://videos.streetfire.net/s ... 904-b5f9-f3d0275dc7d8.htm

(Off topic here, but are the blowers really that loud from outside the car? I've heard some cruising down the street before, but not something like this at full throttle )
jtw62074
S2 licensed
Quote from KiDCoDEa :Hello!
The freespeech quakenet irc server channel #LFScentral starts its line-up of more wicked sim-racing oriented merchandise gear shop, with a classic.

NFSU?STFU! redone at 300dpi.

All content of this store is/will be done by me (NunoMaia).

Usage of the LFS logo i did, and images i did based on the game (like lfsplanets, for calendar) will not be used in this renegade shop products.
This is #LFScentral channel gear, not the oficial LFS shop. In fact, due to recent demands, next products shall prolly either be sim-racing oriented or have its focus on other sims.

Shop >> HERE <<

Oh my, the hypocrisy

Quote from KiDCoDEa :todd u are well known for taking every oportunity to showcase your work and point us to the commercial website. im fine with that since obviously the mods never noticed thats what u do in this forum for years.

http://www.lfsforum.net/showthread.php?p=289811#post289811

Funny and creative bit there though, I wish you the best
jtw62074
S2 licensed
I can't say I've needed or wanted it yet, but +1 on the suggestion.
jtw62074
S2 licensed
Quote from Batterypark :And they do. In LFS as well.

Lemme rephrase that. "A bit more"
jtw62074
S2 licensed
Quote from Gunn :Tyres still generate heat on a straight.

True, although they generate a lot more in the corners. Once heated up they ought to cool off a bit down the straights.
jtw62074
S2 licensed
Quote from DaveWS :Best explanation yet IMO: http://insideracingtechnology.com/tirebkexerpt2.htm

I had dinner with the author of that book, Paul Haney, and Doug Milliken not too long ago, and Mr. Haney attended our tire presentation at the Motorsports Engineering Conference at the beginning of December (granted, this was just on our RC tire research, somewhat intended as comic relief in comparison to some of the other things going on ). Not everything in the book, including what is on that page, is entirely correct, however. Even Caroll Smith got graphs like this wrong in his "... To Win" series. (Tangent: One of the things that came up was how one might go about modelling loose surfaces for rallying and the like. Just having to do games, I got off easy with my reply )

In another post I commented :

Quote :"Some curves you see in books or online under tractive, positive slip ratio (acceleration rather than braking) show a curve that climbs up to a peak, then suddenly and very quickly swoops down to 60-70% of the peak value and flattens out. You'll see something similar in some sims and folks will emphatically insist that that's how the tires really work. They don't. Real curves look a lot more like the LFS ones than some of these other ones floating around."

Figure 6.7 from the link above is exactly the one I had in mind when writing the above. A quick search didn't turn up that graph, so I didn't include a link to a copy of it. Anyway, I haven't seen a real force curve that looks remotely like that, ever, in any direction. Both curves there are artist's renditions rather than actual data and are the same ones shown in many vehicle dynamics texts aside from Mr. Haney's (a lot of these graphs come from old papers and you see the same ones reprinted with author's permission in all the books). The braking curves are much closer to reality (I've posted real (yet very old) data here on braking curves), but the tractive one is nonsense, at least compared to anything I've seen.
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jtw62074
S2 licensed
Quote from JeffR :Regarding longitudinal grip versus slip, there was a time back in the late 1960's and early 1970's where top fuel dragsters posted about the same ET's whether or not the tires were spinning all the way through a 1/4 mile run. You'd see smoke from the tires for the entire run on one car, virtually no smoke from the tires on the other car and the ET's would be very close.

Awesome, I had no idea and never heard this before... Thanks.

Quote :
This isn't true currently with fuel dragsters. Smoke the tires at all in top fuel, and the ET suffers greatly.

However, because a typical stock clutch used for a manual transmission in a lot of sports cars doesn't grip well if the engine is at high rpms while the tires are not, it's a common method for magazine testers to simply find an rpm that they can just drop the clutch and spin the tires a bit for the most consistently fast launches.

Learning Carry on
jtw62074
S2 licensed
Quote from JeffR :No, only the caster effect (the tendency to straighten out the wheels) is reduced, not the lateral force (or not by as much).

Right, Jeff. As you've experienced in your own time on the track in your racing experiences, the torque you feel on the steering wheel is not the same thing as the the corrnering force you get. There's probably a sort of middle ground there where the steering gets just ever so slightly lighter where you actually turn the hardest, no?

For others, this whole fiasco is just called aligning torque. Somebody else posted earlier (sorry, I forgot who ) that it can reverse. Yes, this sure happens.

Anyway, this is all a force feedback thing :P When I'm running a sim I'm not judging anything on that at all. It is important though to differentiate between those who are and aren't... Feel..
jtw62074
S2 licensed
Quote from Glenn67 :I assumed that the curves were being calculated on the fly for the different slip angles etc so there would be the mathematical function for the initial curve itself and another that would alter the curve for different speeds, temps etc and it was just a matter of tweaking the second function now but I guess that would produce unrealistic results as it would be affecting the whole curve rather than whats more likely happening in reality is the elastic and frictional areas of the curve are being affected in different ways So yeah several mathematical curves for different speeds sounds like a good solution

That may be so. I don't know
jtw62074
S2 licensed
Quote from Glenn67 :Would in the transitional area of the curve there be a significant amount of randomness (noise) in relation to the percentage of elastic grip verses frictional grip also? This could possibly give real tyres a smoother transition (i.e. more "feel") also

Or just one curve with a certain percentage of random deviation applied only to the frictional component

Not really. What you're doing with a graph like this is saying, "ok, right now the slip ratio is 0.2 (20% slip), so what's the force?" Now apply that to the tire or car and off you go. The transitional area is just the part that is rolling off into the peak after the initial climb. That's modelled just fine by measuring the tire forces and duplicating them with such a graph (or more typically, creating or using a math function that reproduces all those force data points on it given slip ratio).

When measuring a real tire there is indeed some high frequency noise, but as covered in an earlier post, you won't really gain anything from including it. It might actually make the car feel a little floaty and detached.

By using more than one curve, I meant that the curve at 10 mph might look very different from the one at 50mph in reality. Really though the issue people seem to bring up most nowadays is the "hey, I can spin the wheels like crazy and don't lose any acceleration" bit. That's good that people are now focusing on this. It means the rest of everything is very good and has come a long way!

Quote :
I'm way out of depth here so had better shut up before I make a total dick of myself

Nah, it's fun to discuss such things

Quote :but can't help myself I love thinking about things like this yes I'm geeky

As a fellow geek, I love it too
jtw62074
S2 licensed
I see where you're coming from of course. Getting it proper might really take more than one curve. Also, I don't know if that longitudinal slip curve there is for braking or traction. If it's traction, what does it look like at slip ratios of 2-3 or higher? For braking, that curve looks very close to other data I've posted here and at rsc in the past, much more so than in any other sim I've seen data plotted from.

The curves that end up being spit out in my model will look different at different speeds. This will be done at a pretty low level so I can't be sure just yet what they'll look like, but they'll come about as a result of other parameters specific to the type of rubber itself and a couple other things. I haven't checked to see what a slip ratio of 3 at 5mph versus one at at 100mph will look like yet, though. And data like that is quite rare. I don't recall seeing any myself yet either
jtw62074
S2 licensed
There is a drop in grip at high slip ratio. Said that a few times now. My point there was that the shape of the curve is not like what you see shown in many places where at 10% slip you have grip of 1, then at 20% or 30% you have something like 1/2 or 2/3 of that at low (or any) speeds. What about at 1000% slip? Sure, there's likely to be a big drop there.

"Dropping back significantly." Yes, of course. But how much grip have they lost there? Are they at 50% the normal grip? 70%? 90%?

I agree that in LFS the wheelspin off the start should probably give less grip than what you currently get. Depends on the tire and especially the rubber compound though. Some don't change a whole lot at high slips unless they're getting really, really hot in the process.
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jtw62074
S2 licensed
Quote from Cue-Ball :Todd - You are far and away one of the most knowledgeable people on this forum about such things (not to mention physics engines in general) so I think most of us really value your opinion. I wonder if you could expand a bit on this and attempt to explain how LFS's longitudinal grip could be close to reality (enough that we wouldn't notice your suggested changes) yet cars still have more grip than one would expect when the tires are spinning - at the start of a race, for example.

The deal with starting a race is that the slip ratio curves are not really fixed. They're quite speed sensitive and vary with time and temperature. When you're nearly at rest and spin the wheels you may very well have a slip ratio of 10 or 20. While it's tempting to try to extrapolate out a longitudinal force graph measured at 60mph from a slip ratio of 1 out to 10 or 20 and say "this is about what the force must be at 5 mph with a slip ratio of 10 or 20," it doesn't really hold true. If the measurements were really made at that very low speed at extreme slip ratios, that would be another story.

I don't recall ever seeing any data out to slip ratios of 10 or 20 or anywhere even close to that. Usually that's not an interesting thing for whomever is paying big bucks for the tire testing so it just doesn't ever probably get investigated. Additionally it's rather difficult to really test things in slip ratio much past the peak on acceleration.

I have plans for a way to model all this and got a thumbs up on the ideas from a couple of guys that do a lot of tire testing, but am not prepared to describe how that will work publically any time soon. Sorry to be a poo about it, but this one is where folks will have to do their own research.

Some curves you see in books or online under tractive, positive slip ratio (acceleration rather than braking) show a curve that climbs up to a peak, then suddenly and very quickly swoops down to 60-70% of the peak value and flattens out. You'll see something similar in some sims and folks will emphatically insist that that's how the tires really work. They don't. Real curves look a lot more like the LFS ones than some of these other ones floating around.

Case in point: Have you seen the super slow motion tire video that's been floating around showing drag racing tires? At very low forward speed right at the start there is actually quite a significant amount of slip. Those big drag tires may not be the same animal as others, but it's probably not unreasonable to say that there is a period of time there in at least one of those clips where the slip ratio was as high as 3 or more. If they were losing grip they wouldn't be operating the tires that way. However, at much higher speeds they do indeed lose a lot of grip if the slip ratio goes up that high.
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jtw62074
S2 licensed
Quote from Shotglass :you can tell they know what theyre talking about from their use of tex

one of the thinks ive always wonderes about it the noisiness of such measurments ... does the tyre really generate that much noise itself or is it the measurment equipment
or from a different perspective is the tyre behavious in sims too idealized

Tires do generate quite a bit of noise during these tests. The graphs that you see published are processed to average/cancel out the noise. I can only recall one pure data sample that's online somewhere (no link handy atm, sorry), and the fluctuations were on the order of maybe 2-4% or so. However, they're very rapid so in the end for all intents and purposes you are essentially running the processed curves anyway.

A sim doesn't lose anything from leaving out this noise. I'm not aware of any vehicle dynamics simulations that make any attempt at duplicating it all. There are other unknowns with the tires, the chassis flex/compliances, etc., that are much more significant than tire force noise.
jtw62074
S2 licensed
Ah, real research and test data found Carry on

Edit: Interesting quote from your link:

"The authors in [5] develop a nonlinear estimator which consistently returns true parameter estimates in simulation to within 3%. The accuracy afforded by the new estimator structure motivated the experimental characterization of the relationship between tire inflation pressure and longitudinal stiffness estimates. This current work goes on to characterize the influence of tire inflation pressure, normal load, tread depth, frictional heating and surface lubrication on longitudinal stiffness and effective radius for two different types of tires. "

And this was freely available on the web, go figure Bet it took all of a couple minutes to find this little tidbit, eh?

Anyway, this is science. This is the difference between real data being used and folks adjusting and fudging and manipulating things to make them "feel right," which has no bearing whatsoever in determining what's realistic from an engineering point of view (and is really the mortal enemy of the real racing industry, where very often all anyone is trying to do is figure out why the car *doesn't* feel right or do what they thought it should be doing all along.)

Science doesn't work that way, and neither does your car. As perhaps illustrated above, there is some rather serious thought given to this sort of topic by folks that aren't quite the epitome of stupidity

Great find. Read it and then read some more and keep looking. The stuff you want to know is available out there online

Looking forward to reading the debates this generates and seeing more folks dig up food for thought!
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jtw62074
S2 licensed
Quote from StewartFisher :Surely at 90° slip angle the tyre cannot produce any lateral force because it's being pushed sideways! Any forces applied laterally would just cause the tyre to rotate around its axis, wouldn't it?

Put a tire on the ground facing forwards so it will roll away from you if you push it. Now, drag it sideways to the right. The tire is operating at a 90 degree slip angle. There will most certainly be a force to the left

The confusion here in the thread seems to be because some are talking about slip angle in the car's reference frame, while others are speaking of it in the tire's.
jtw62074
S2 licensed
Quote from DaveWS :Todd Wasson, I understand now what you have been saying about the sliding of the tyres in your post which axus pointed out.

However. Say that a car is driving around a roundabout at a constant speed. The front wheels are turned to the slip angle which will provides the most lateral grip. Then the front wheels are turned in to say 45 degrees slip angle. Surely then the lateral (in relation to the car) force is going to drop a lot? I have drawn I diagram to explain what I mean.

Tire lateral force curves like the ones the OP posted are lateral force in the tire's plane, not the car's. In the car's reference frame of course increasing slip angle beyond a point will reduce lateral force on the car right down to 0 at 90 degrees slip angle. However, the tire is indeed producing full lateral force in its own reference frame (the tire plane), only now it's acting to slow the car down in a real hurry.

Here's a fancy version of what you posted from some real tire data:

http:/performancesimulations.com/files/tire2.JPG

When I talk about lateral force, I'm talking about it in the tire plane.

Quote :
Edit: Ok, I now believe that the lateral curve I did is wrong. There should be be no "sudden drop" after the peak, but it should drop of linearly (spelling?) after the peak?

It should look very much like the LFS curves in general. The only tires I've ever seen with any significant drop off after the peak in lateral force are big truck tires (even in the dry) and other tires on the wet. Even a street or racing tire in the wet doesn't drop off as much as the curves that were posted originally as an update. Big truck tires from semi trucks and so on do though.

Try googling "tire lateral force curves" or something similar. There are plenty of examples out there. Just make sure you know for sure whether you're looking at a real set of tire data or an artist's rendition of what they think tire data looks like. Unfortunately most text books are chock full of bogus curves which is probably what led to all this misunderstanding in the first place. Also, make sure you know whether you're looking at dry or wet test data when you find it.

Quote :
Also, any more opinions on the longitudinal curve?

Longitudinal curves generally do indeed drop off somewhat at high slip ratios. It's highly speed sensitive though so it's tough to say, and this sort of data is even more rare than lateral force data is. However, it's fairly predictable how it will vary, but I'm not going into that aspect of tire modelling here. :shhh: Sorry

The LFS curves look quite good though in longitudinal as well as lateral. I wouldn't change much, and if I did, you'd barely notice it in sim anyway. It's that close
jtw62074
S2 licensed
Quote from Mister2zx3 :What are these curves based on as far as car setup?

In real life these "curves" change every lap, and with every tire pressure change, and with every chassis adjustment, so only knowing this part with out the other parts and their effects on these curves, it seems moot.

They don't change with chassis adjustments other than camber. When you change the springs or something like that you change the loads on the tires, but the 1000 lb load 0 camber curve still looks the same. Only now maybe you're at 750 lb load instead of 1000 because the ARB has been tweaked.

In reality, yes, they change with tire pressure. They do in LFS too, although I don't know exactly how they do so. In general it seems to be in the right direction. Increasing pressure seems to increase cornering stiffness (the curves rise more quickly at the beginning and peak at a lower slip angle), at least that's how it seems to me to work in LFS.

They'll change a bit from lap to lap too, yes, but my point was the curves in LFS look much, much more like real tire curves than in any other sim I've seen curves plotted from.
jtw62074
S2 licensed
Quote from Ger Roady :Btw if you have 100% slip, you can't have grip anymore, afaik.

If the tire is in contact with the road there is friction, always. 100% slip (slip ratio = 1) means that if the tire's free rolling speed was 30kph, it's rotational speed is 60kph. I.e., it's spinning at twice the speed of free rolling. There is most certainly plenty of force being produced. It doesn't vanish to 0 in any case except when it is no longer in contact with the ground.

LFS tire force curves are much closer to everything I've seen in reality than the OP's suggested curves, which as axus pointed out, look very much like Simbin/Blimey's curves. LFS curves are the closest thing to reality I've seen in a sim. Granted, I haven't seen what Papy's curves looked like with their Nascar stuff, but in the rFactor/GTR/GTR2 vs LFS debate, LFS wins hands down. Their curves actually look like somebody bothered to do some research into tire operation
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jtw62074
S2 licensed
Yeah, it's kind of a shame, really. There were a lot of servers running it when it came out, but not so much now. I love the car
jtw62074
S2 licensed
Quote from tristancliffe :I know this thread is obsolete, but I still think this is the best place to finally put that video of a race-prepped Lancia Fulvia. Me driving (naturally) at Castle Combe (awesome track, done a few track days there).

http://www.reynard883.com/videos/fulvia_tristan.wmv

It'll take another 7 or 8 minutes to upload, and comes in at a hefty 28MB (5 minutes of driving). Please bear in mind this was before I discovered LFS, and I was a lot younger too, so my driving is a bit noob like at times. Plus I'd never driven anything this quick on a track before, so it took some recalibration.

As I said before, the camcorder auto-balanced itself for the interior, so anything outside is severely washed out and over-exposed. You can just about see an Integrale go past me, but that's about it, but I'm posting this for the sounds rather than the images.

Awesome, Tristan, thanks for sharing that. I love watching your videos.

One question: Is the diff whine really as loud as it sounds there or is that a microphone placement thing perhaps? If it's a microphone thing, where was the mic?

Thanks. Looking forward to more vids of you running around in anything for sure
FGED GREDG RDFGDR GSFDG