Revert back to XP!? You mean you installed a Beta OS (from Microsoft!) over the top of XP, instead of setting it up on a partition or separate drive as dual boot?
You're a brave man.
Anyway, I'm going to give Vista a go later this week. I'll report back on how it works with my sound (Realtek 5.1 audio integrated on an ASUS mobo). I'm sure Scawen probably has a copy of Vista beta, but if we can identify any issues that the game might have with Vista under various configs here, it might be useful. (and, hey, even if it isn't, we'll still be wasting less bandwidth than people posting attachments of various drift skins created in MS Paint).
That seems a bit...overdramatic. What exactly do you mean by that?
Audi probably will win, and while I don't think it's doomsday, it has made LeMans boring. They're pouring an order of magnitude more resources into their program than the other LMP1 class teams, all but assuring themselves of victory. That Pescarolo even comes close is a credit to them. It'd be nice to see more manufacturers involved at the top level to make things more competitive. Maybe Peugeot will give them a run in '08. Audi wins = yawn.
The Aston and Vette are putting on a bit of a show, though. It's a shame the other Vette dropped back so far--I'm a big fan of Mad Max Papis.
And now, I'm off. Speed TV's coverage resumes in ten minutes.
Seems similar in concept to a Wankel, only I don't see how those "pistons" (if that's what they're calling those little flaps) could possibly withstand the forces being applied to them for long, without just snapping right off. Seems like this would have the same emissions problems as the Wankel as well.
Ah! I was wondering for a second there. Thought someone had yanked a couple plug wires on your M3. I doubt we'll see the 944 S, though, since the Mitsu Starion TSi's styling was pretty much a 944 rip off, and the XR Turbo, well...
I don't know if anyone has said this yet, but I've been looking at purchasing a '93 - '94 Toyota MR2 Turbo, which got me to thinking that a mid-engine street car would be great. One built to approximately the MR2's specs (relatively light, 200 hp) would be competitive in the Turbo class, and a GTR version could be added as well. The TBO class currently has FF, FR, and AWD cars--why not a MR layout as well?
Word. When he was in CART, there were some really top-notch, talented drivers there (DeFerran, Franchitti, and Castro-Neves, for example), and he absolutely dominated the series. He was like Paul Tracy, only with talent. Things haven't clicked for him in F1, but he's still undeniably talented and a ball to watch. If the F1 grid were full of Juan Pablos, I'd get up early on Sundays a lot more often. But perhaps F1, where overtaking is so rare and difficult (especially when you don't have one of the fastest cars on the grid), doesn't suit his style. Whatever the cause, he gets a free pass for his F1 foolishness from me, because of all the enjoyment I got from watching him in CART.
Oh, and I think the answer to your question is "metric assloads of cash." Sorry.
Indeed. That's how I found it as well. As an aside, contrasting what three guys have been able to accomplish thus far with LFS, even in its current incomplete state, with what EA foisted on us with MCO is mind-boggling.
[ramble]
The only problem I see with a muscle car is that there's nothing it could compete with. You could add two slighly different muscle cars, a big block Torino/Charger/Chevelle type, and a lighter, small block Challenger/Camaro/Mustang type, but there's no way to make them realistic and get them to run with a current car class. I like a little variety, particularly with classes of production or production based cars (even when they're fictional, as in LFS). Of course, you could make a "Muscle GTR", or MCR, something like a car that would race in the Trans Am series, with a V8 and a live rear axle. It could outdrag the current GTR's, but handle worse, and it could be tweaked to give comparable lap times.
[/ramble]
What do I really not want to see in LFS, though?
(1) Wreckers
(2) Crackers
(3) One of those nasty old two stroke Saabs.
Anything else is gravy, and I'll be thankful to Scavier for the new content.
First shot at making a skin (well, since Papyrus' original NASCAR Racing Sim, and that's been a while).
Based very loosely on Paul Tracy's 2002 car from the CART series, though since the proportions of an old Reynard and a modern F1 car are wildly different, and since I used a much brighter green than the original, I guess it's more "inspired by" than "based on." Anyway, this is not high res, and since I was working in 1024x1024, it's a bit grainy, which is exacerbated by the screenshot. But not bad for a first stab, I don't think. I'm going to do a higher res version of this car--and a version for Franchitti's blue car--at a later date. But the first priority now is to get S2 licensed, so that I can actually drive this freakin' thing.
Seconded! I've made some changes to some, but they were a great baseline to start from. I had tried starting from the base "Hard Track" setups (the hopelessness of which is well documented), but just downloading these got me several seconds a lap.
I have a Microsoft Sidewinder Force Feedback USB wheel, which had been serving me well up until I moved recently. In the move, the power supply disappeared, so I now have no Force Feedback. I'd like to keep using this wheel a little while longer (If I drop ninety bucks on one of those cool new Logitech 900 degree wheels, my girlfriend will kick me. Hard.)
Does anyone have one of these? If so, could you tell me if the power brick indicates the voltage and/or polarity? Also, is the connector where it plugs into the wheel funky somehow? I can't remember, as I just left the thing plugged in all the time. I picked up one of those universal power supplies at Target this week, but it seems none of it's six supplied connectors will fit the wheel.