The online racing simulator
Searching in All forums
(100 results)
Liff
Demo licensed
Quote from anttt69 :Also the damage on the solstice is just bloody stupid, it feels like the body is made out of paper & the wishbones, axels, & suspension are made from lollipop sticks. The lightest of contact & it just crumbles

I have found that even the open wheel cars can withstand some bumping as long as wheels don't touch. Next time you crash, try to figure out from the replay the real speed difference between the car and the object it collides with. A 30 km/h crash already does a lot of damage in real life while it seems like a walking pace in the game.
Liff
Demo licensed
Quote from arco :I haven't even figured out how to check if someone on your friends list is online and where. Some sort of "XXX has signed up for race x at x time" would be nice.

One more thing, I only see smoke from my own car when locking up the brakes, never seen any smoke from someone else. It's supposed to be like that? Or maybe everyone else just do perfect braking?

At the moment there's no way to check who is online. Smoke from other cars also isn't visible yet.

But yeah, damage isn't repairable except by one available reset per race in the lowest classes (rookie and D). Even though dozens of people seem to crave for repairs in the forums, it would be useless anyway since there's really no repairable damage even modeled. If and when damage will affect aerodynamics, repairs will be more important.
Liff
Demo licensed
Quote from AstroBoy :So just a stupid question is there a demo available or what for iRacing? or just have to up and buy it to see what its like?

One-month free trial is available here: http://www.radicalsportscars.com/racing/virtual-racing
Liff
Demo licensed
Quote from sil3ntwar :Does this aussie server mean australasians racer each other now with low pings (im guessing everyone raced on US servers before hand?).

Yes. There is a minimum amount of racers required to make a race official. As long as the number of Australasians registered for a particular race is above that number, they will always race each other on the Sydney servers with low pings. With practice sessions you can always choose whether you join a US or AU server.
Last edited by Liff, .
Liff
Demo licensed
This was also announced yesterday:

Quote :June 12,2009 - Australian Server Farm Enhances iRacing’s World-Class Infrastructure

With this week’s introduction of a Sydney-based server farm to our delivery system, iRacing.com can now, literally, boast a world-class hosted infrastructure. Like our existing facility near Boston, the Australian facility consists of a collection of servers and sophisticated networking equipment in a Tier 1 data center with 24/7 monitoring and multiple Internet links. Together, the server farms insure that iRacing will continue providing state-of-the-art service to its members around the world.

Liff
Demo licensed
Quote from mcintyrej :I've just tried to do this but it doesn't seem to work? I enter the promotion code at the box at the top, click apply and nothing happens to the prices down below.

Am I just being a silly git or doesn't it work anymore?

You can use this one, it should work: PR-REFERRAL-May-2009. It's from the iRacing member site and has the same $25/3 months deal.
Liff
Demo licensed
Quote from MAGGOT :Any word on when Mosport will be coming? I've got the free Radical promotion code thing, but I haven't set up an account yet because I want to give Mosport a try too....

You will most likely have to wait a few months before it comes out. They have probably at least Road Atlanta, Miller Motorsport Park and Long Beach in the queue before Mosport, perhaps also Indianapolis.
Liff
Demo licensed
Quote from SilverArrows77 :New PC coming in next month, plus a G25 to replace the MOMO - think then i will definately be handing over some money for a subscription

That's pretty good timing for you, since John Henry said in a chat yesterday that they'd be setting up Australian servers in May. But as bbman said, definitely take advantage of the Radical trial to see whether you like the system or not.
Liff
Demo licensed
Quote from PMD9409 :On another note: Anyone else read about leagues? I read that only 30 people can sign-up for a given league (and only 1 per week), and that there is no SR/IR for those races. As well as the schedule goes along with whatever car you pick. So basically it is their system but you decide when you and your drivers are going to race (with no IR/SR included). In other words: Bah!

I thought the system sounded okay, but then I guess I didn't expect it to be any more free than that. It seems one of the main concerns they wanted to address with the league system are the complaints about not being able to get to know any of the drivers better when you don't have a chance to race with the same group constantly.

The schedule doesn't actually go by the car you pick, but you can choose any car from the game and any of the official schedules for a season. At least that's how I understood it. Therefore you could have a Skippy league running the official short oval schedule of Late Models, for example.
Liff
Demo licensed
Quote from UncleBenny :Weird, I'm using headphones too. I should try going online without the headphones to see if that works.

I can hear most people fine with headphones, and I don't have the chat volume maxed out either. Have you got surround sound enabled in the sim without surround headphones? I guess something like that could screw up the volume balance.
Liff
Demo licensed
Quote from Speed Soro :I'll try it, but a question is, is this kind of effect something possible in the real car? What is the purpose of this, I mean, I know what it does, but why to give a help to the driver that does not exist in the real car? Or does it exist?

There is no identical option in a real car. It's useful in sims if you use a wheel with limited turning range (such as 240 degrees) to enable full steering lock while stationary or at slow speed (to help leave the pit box, for example), while still allowing linear steering with a realistic steering ratio while racing at higher speeds.
Liff
Demo licensed
Quote from Slartibartfast :I also find the sound in LFS helpful. And that is eactly the point. As a real time sim designer you have to pull what's not there out of your ass. The braking in iRacing fails in every respect. Not very impressive coming from the Godfather of sims. A weak showing.

The literature says that you must use a wheel. It does not say anything about a load cell. If it did, I would have waited until June to try it.

The sound in iRacing is very helpful with braking. It may be different than in LFS, but just as useful once you get used to it.

Also, iRacing is completely playable and enjoyable with plain old potentiometer pedals, even without any modifications. That's what the vast majority of their users have, after all. I've seen only one or two people complain about the brake calibration system on the official forums.
Liff
Demo licensed
Quote from Gnomie :The estimates are crap. You need to run a bunch of laps, and then check the "laps remaining" stats IMMEDIATELY. If you wait, the estimate will get way too high. Silly really..

A small clarification: the estimate should be checked while driving, after a couple of laps with normal race pace. It's based on your recent throttle usage.
Liff
Demo licensed
Quote from Hallen :If it was a design decision, then it was a bad one. There are NO sim pedals out there that do a really good job of simulating pressure modulation. It is all travel modulation even if the pot travel gets progressively larger as you get closer to full pedal deflection

Really? I was under the impression that CST pedals are 100 % pressure modulation, and it seems that lots of professional racers are very pleased with the feel they produce in iRacing. Granted, that's only one high-end manufacturer, but Fanatec will ship the first batch of their much more affordable load cell pedals at the end of this month.

Here's the link if you are not familiar with the company: http://www.cannonsimulationtechnologies.com/

"speaks of a fundamental lack of understanding on how sims work" doesn't make much sense, imho. Sims work the way the designers design them to work. The way LFS does things is not the only logical way, and with pressure sensitive load cell pedals like CST's the iRacing system is probably better.
Last edited by Liff, .
Liff
Demo licensed
Quote from bbman :I don't have to... Quickly cranking the wheel to almost 180° on corner entry and straighten it as quickly when stepping on the throttle again is textbook induced understeer...

I had a look at a dozen Orion racing team hotlap videos, and none of them were even close to what you describe. Have a discussion with the top guys, and I'm sure they'll tell you that it's not the way to go fast in iRacing.
Liff
Demo licensed
Quote from Slartibartfast :Many, many drivers are struggling with the issue. Including iRacing test drivers. (It was intimated to me in a PM with one of the devs that some of the testers had the same problem. DX was immediately blamed.)

I'm almost certain that they thought you referred to the problem with pedals losing their calibration settings and locking very easily until you have either re-calibrated them or pushed them to the bottom a couple of times on the track. It's an issue often brought up on the forums.

What you are describing, however, is a design decision, not a problem. As I see it, they chose to implement pedal calibration in a way that requires you to modulate something while braking as well as best rewards people with realistic, high-quality equipment (load cell brake pedals). Those with the more common, potentiometer-based pedals will have to modulate (mostly) distance instead of (mostly) pressure.

Of course how hard it is depends on the type of pedals you have. I find that even a small bit of progressive resistance in your pedals helps a lot. In any case, modulating at least something is rewarding, and, depending on how you choose to look at it, realistic too.

Quote :Just go drive on the iRacing servers and look at all the tire smoke.

Unfortunately, smoke from remote drivers isn't implemented yet. The smoke will all be from your own tires.

Quote :I am not the first to say it. I will certainly not be the last. DK and Crew have proven over 11 years of negligence that they intend to keep publishing the same mistake. Over, and over and over...

You won't be the last, but as I said, it's not a mistake, and there is no real reason to change it. What really needs to change is the crappy quality of most pedals. Recently, load cell brake pedals are getting into the mainstream sim pedal market and progressive resistance is getting more common in the potentiometer-based ones.
Last edited by Liff, .
Liff
Demo licensed
Quote from UncleBenny :If it just that sequentials can't shift before the light?

You can shift before the green light in any car. You just can't shift to first (or make a false start) until the game has confirmed the drivers who will make the grid. At that point the starting lights are put on screen.
Liff
Demo licensed
Quote from bbman :Or show me one RL driver that uses excessive induced understeer to scrub off speed and stabilize the car on corner entry? See any Orion HL-replay for how it's done to be fast in iRacing...

The concept "induced understeer" has been mentioned only once on the iRacing forums, and even in that case not as a viable technique but as a mistake a driver made.

Have you confirmed with the Orion guys that they are really using the technique or just basing your opinion on watching videos? Of the top guys I've only been watching Huttu's and McLean's replays (Team Redline), and I don't think they show even a hint of induced corner entry understeer.
Liff
Demo licensed
Quote from Bawbag :Is there anywhere to find the best hotlaps for certain tracks?

Not yet really... I think Hudson Kerr mentioned that global hotlap charts or something similar would be implemented in the next big update after this season.

For now, it will probably be easiest to just look at Greger Huttu's career stats and the best laptimes for various combos. It seems he's done a 1:46.041 with the Solstice at Laguna, although it was almost certainly done with maximum fuel and with a longer third gear.
Liff
Demo licensed
Quote from Michael Denham :I just got an offer for 3 months of iRacing for $25, might take that... could someone please tell me when the next season starts please?

The next season starts May 3rd.
Liff
Demo licensed
Quote from marzman :Nascar 2003 still does 60/70 dollar on ebay. Nascar 2003 killed itself by not making new licenses with CDrom/DVD's and not making deals with steam.

Apparently they had to pull the game from stores as early as first quarter of 2004 due to EA taking over the NASCAR license.
Liff
Demo licensed
Quote from AjRose :Does it make sense that someone that actually payed for the game should be denied free content? When they are giving it away to anybody else?

Lots of stuff is marketed the same way. Freebies are given only to new customers to attract them to the service.
Liff
Demo licensed
Quote from Bean0 :* - Maintenance implies planned downtime, it seemed very much like it broke and they stuck the page up as an afterthought.

The word maintenance doesn't necessarily imply being scheduled or planned, and using the maintenance page is the planned action, not an afterthought, when maintenance is performed on their site. Other than that, you are correct. It broke.
Liff
Demo licensed
Quote from Jakg :...except in the UK most debit cards are things like Solo / Electron / Maestro, whereas only a Visa Debit debit card will work.

At least Finnish Visa Electrons work fine with iRacing.
Liff
Demo licensed
Quote from Gabkicks :I've heard some people note that the sense of speed is not there w/ the car: (200mph feels like 120 or something). I can't even speak for myself because I haven't driven the car in days due to being busy.

IMO, that's not the case at all. As with all cars, it depends on your FOV and the track mostly. During the current week at Daytona the Impala will feel a lot slower due to the long straights and full-throttle corners coupled with the restricted engine, but at Lowe's it felt almost out-of-control fast at least to me. However, tintops tend to feel slower than open-cockpit cars, and the comparatively high seat position could have an effect, too.
FGED GREDG RDFGDR GSFDG