A small feature that I would find pretty useful: A click on a racer's name in the connection list will open the chat window and copy the name into it. However, usually the connection list is not active and mostly I want to talk to people I've just raced against. So would be nice if this worked also with a click on the name in the race final positions list. As the cursor is disabled during standard display mode, one would have to type 't', click on name, type message...
People outside US considering to order should note, however, that there are additional shipping, tax and duty costs, that are significant! (for germans almost $200 extra)
I'm totally aware of that... well, shit happens . By the way, not only that pool 3 had the most finishers, my impression when reading the stats was also, that it has been almost as strong as pool 2... :eye-poppi
So this was the race from my cockpit view: The first turn I was happy to survive at my start position, which was 3rd, before I could even take over leadership the next turn when FienDi ran into some trouble there. Actually I couldn't tell what really happened (wasn't too curious about it at that time anyway ) and could manage to build up a somewhat comfortable gap of several seconds to the chasing crowd in the following laps. After some time, however, FienDi obviously recovered perfectly from his initial lapse, which resulted in a pretty thrilling distance fight, when I counted each 10th of a second plus or minus at split and lap times. FienDi came closer and closer, very slow but consistently, anyhow I could keep the distance at minimum 5 secs. At the second pit stop I lost this almost completely (will have a serious talk with my boxing crew about that! :arge: ), and shortly after he could finally pass me. However, maybe somewhat psyched by that terrific catch up, he managed to spin at a very very tricky point of the track... in the oval . So I could pass again. As far as for the successful part. One lap further I crashed heavily in consequence of full breaking when struggling to lap someone. Car got damaged, I decided to pass the pits anyway (was on a two stop strategy), which turned out a major mistake, as I found myself almost completely stuck in the gravel some curves later. Cost me about one minute to get back on track, made up for the badly needed pit stop, and finally went back into race with some frustration (lost 5 positions in the meantime) and pushed at full risk for the rest of the event... which resulted at least in a marvelous personal all-time-ever best time of 1:18.xx and a forgiving 4th final placing. Great race, looking forward to SO town...
40 laps is really cool, because it would allow completely different pit stop strategies. For example a two stop strategy at some risk, 14 laps is possible with 100% fuel and economic driving for one or two laps...
Can you really see that? Actually I've been puzzled about that a long time already. When I watch replays of my own it looks as if I was flat-shifting too, but I don't. When watching others in spectating mode, it seems sort of arbitrary if the revs go max or not when shifting. I can't believe that this is how people really drive...
As for the throttle cut on up-shift: To my experience it does make a difference (at least for XFG). You can do the throttle cut manually, but far less intensive than the automatic does. Just have a look at the speed vs distance diagram in the performance analyser to see the significant difference when accelerating on a long straight line...
By the way: Having a look at the current hotlaps times at OLFSL reveals a pretty suspicious gap at 2:20. Actually this is exactly the region I jumped over when changing from a "standard" setup to the "exploiting" one. Can be a casual coincidence of course, but maybe it separates those two ways of setting up the car...?! :detective
This explains a lot indeed. Actually I feel a bit like cheating now that I know it, when using such degenerated setups in order to gain from irregular forces...
Hi all. I do not consider me being an expert with setups, but I'm a bit puzzled about the following: In face of the upcoming OLFSL event I did quite some racing on Kyoto GP with the FOX and a setup of my own, which was actually a race_1 with less downforce and stiffer antirolls. My lap times settled around 2:21.xx and I didn't see any way to get below 2:20. So I asked for some setups from those nice guys passing me all the time and had a look at the settings. While downforce was the same as I had used before already, the suspension settings have been very extreme for all of them: Front height max, back height almost min (looks pretty strange btw), all stiffness and bumper settings max or near to it, one had even tyre pressure to max. I gave it a try on track and it felt - no surprise - pretty much uncomfortable and less authentic. Car was somewhat bouncing around due to the extremely stiff setup. But... it cost me two laps only to improve my pb by almost 2 secs. So it worked definitly. Back to the initial question: Is this realistic? I'm missing a bit the aspect of "well-balanced" here. Also I would have expected, that at least you can't cut the curbs any longer without taking off now and then with such a setup, but that was still easily possible. But maybe I'm totally wrong and you guys will tell me now...
The more laps driven the more meaningful a pb is. One can see the number of laps in a tooltip window, however, would be nice also if the times were painted in some colors, that indicate for example less than 10, < 100, < 500, < 1000 laps driven or whatever in detail. Would help to spot a drivers prefered car/track combos at a glance....
All this is true. However, I subscribed for OLFS just because there is a lot of variation. It's a matter of personal taste of course. When I'm racing on public servers it mostly ends up in GTR racing, simply because those servers are always full of people. Now I see a nice motivation also to race some of the slower cars intensely, which I wouldn't usually select by free choice...
My experience with the Momo pedals is the following: I tried really a lot of all those fixes proposed all over the internet... in terms of software, hardware, configuration, whatever. Some of them changed nothing, others worked temporarily, however, problems came back after a few month and even worse then (decalibration, spikes, etc.). These pedals simply suffer from intensive usage.
The only fix that really helped finally was to throw them on the rubbish dump and to replace them by a plug-compatible pedal set from ECCI. Very expensive though, but I didn't see another way...
Cockpit view with wheel and arms. Actually I have a wheel and arms in front of the screen myself like everyone else here, however, if I turn off the wheel I'm suffering sort of paranoia that my real-world wheel movements are not translated correctly into the virtual world (especially when doing a bad lap ;-). This may result from some bad experience with controlers in the past (decalibration, spikes, etc...). Why arms then? Well, a wheel without arms does look even more strange than two wheels both with arms to my sense :-)
Steve, if you own all those wheels, you can most probably answer this question : Are the pedals of Momo black and DFP plug compatible? The reason I ask is, that I've got ECCI pedals for my Momo and (of course) would like to reuse them for a DFP without buying a separate USB interface then.
Thx, Roland