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FXO Time Attack Monster
M3THANOL
S3 licensed
Time attack is a cool category of racing that is focused on wildly modified ex-road cars that have been built up to nail the fastest lap times. Its not a racing series in the sense that you are not racing against other cars in a race over a number of laps. The point is to nail the perfect hot lap and the winner is the one with the fastest hot lap overall in each class.

PopnLochNessMonster created a beast in the form of the "RB4 Time Attack Spec" which is an AWD car. This got me thinking about making a time attack car based on the FXO which is a FWD car. FWD racecars are always a challenge when the horsepower starts to go over around 350hp......so I decided to make one that's got 700+hp Rofl.

This is based on my first mod which is a FXO drag car but with crazy aero and with a bit less horsepower and the suspension reworked for circuit racing.

Specs:

Engine - Turbocharged 2.1L 4 Cylinder Inline
Power - 700+hp
Torque - 450+ft/lb
Weight - 823kg
Transmission - 5 speed sequential
PowerToWeight - 900+hp/ton

It is not possible to get it as fast as a RWD or AWD car but thats not the point, I want it to be the fastest FWD on LFS (based on realistic figures).
M3THANOL
S3 licensed
Handling is much better buddy, well done!
M3THANOL
S3 licensed
Quote from NENE87 :You can set the car with negative rear toe angle like -0.2 or -0.3 don't touch front toe.reduce front tyres pressure.I have tested the car and i love R3 tyres, maybe the car is too grippy?Could you make editablethe skin? That's a good job!

Thanks man, I have played around with many setups on this car, I will upload my latest setup that I did my best lap time with. This is a Hillclimb car so it needs to be as grippy, I have tried to make sure that the aero and stuff is as realistic as I can, I don't want a car that has infinite grip because thats just fake but I think the current grip levels are accurate for a car built and setup like this in real life.

With regards to the skins, I hope to one day get it to that point but the 3D model that I used is quite an old model and the way it was made is quite different to most 3D models these days, the body is built out of lots of strips that are placed next to each other to form the body shape, so the triangles on the left and right are not identical. It was also one of my early mods and I have learnt quite a bit since then Schwitz
M3THANOL
S3 licensed
Pleasure buddy, just drove it, MUCH better!!!
M3THANOL
S3 licensed
Always keep in mind what you are building and which wheels are the driven wheels, if its a FWD or AWD car, the front wheels are driven and as such your scrub needs to be right or you will have a car that wants to rip the wheel out of your hands more often because the front wheels have to handle putting the power down, braking and steering.

On a RWD car the front wheels only have to handle steering and braking so there is one less force to worry about. However, if you have too much offset you will then find the wheel ripping out of your hands when you hit a curb or if your fronts lock up under braking and then regain traction. This comes back to the "lever" action between the tyre and the ball joint.

Okay I have typed an essay but I am sure it will make sense
M3THANOL
S3 licensed
Glad to see that its has started some conversation Smile

bayanofmansorofisky - Hahaha you have summed it up well, its not the offset that is the whole issue but the combination of factors that you mentioned. The actual figure that you must watch is "scrub". Positive scrub makes the wheel rip violently in ones hands when you are accelerating and turning and there is a rapid jump between traction and loss of traction (FWD and AWD).

Evolution_R - Just keep in mind that offset and scrub are not the same thing. Offset is the space between the centerline of the wheel and the centerline of the balljoint/ pivot point of the hub. Offset has an impat on scrub but things like upper and lower control arm length and location of the thrust bearing (top shock mount) also affect this.

As I was told when I made my first mod, look at the standard LFS cars for guidance on how to build your suspension, once you have a grip on that you can then build your own and tweak it as you desire.

My Stupidvan mod is based on the LFS F08 suspension but I have then worked on the lower and upper control arms to get the track width I want and to get the handling the way I want. The longer your lower and upper control arms are the more progressive the suspension will be and will allow for greater travel and the inverse for shorter arms which will be more snappy with far less travel.
M3THANOL
S3 licensed
Awesome, glad it made sense Smile
M3THANOL
S3 licensed
Sorry should have elaborated.
You need to reduce the offset a lot to stop the violent torque steer/ snap that the steering does when turning and accelerating. This is a real issue on many LFS mods that are either front wheel drive or four wheel drive. You can then correct for the reduced track width by increasing the Lower Arm Length and Upper Arm Length to bring it back to what you want.

Just using offset to widen the track width is only okay on the rear wheels which don't steer but when you do that on the front wheels you drastically increase the distance between the centerline of the tyre/ wheel and the ball joint/ pivot point for the wheel to steer around. You would have the same issue in real life if you had wide spacers on your wheels. It all comes down to scrub radius and if you have positive scrub radius it causes these issues that I am referring to. This is also made worse by the large diameter wheels and tyres

Read this if you would like to get a better grasp of what I mean.
https://www.linkedin.com/pulse/effect-wheel-offset-change-scrub-radius-bernadus-yuniar-arswendo/
M3THANOL
S3 licensed
Hey dude, cool mod but your front wheel offset needs to be fixed, its violent on the wheel
M3THANOL
S3 licensed
Quote from martin18 :Great engine modeling!headers looks amazing

Thanks man, AutoDesk Inventor FTW!!!! LFS mods have forced me to learn some new aspects of the program that I now incorporate into my day job.....who says its all just for play Omg omg omg
M3THANOL
S3 licensed
Some more test shots, I have upped the wheel size, I think it looks better and is closer to the real Supervan 2.
M3THANOL
S3 licensed
The next step in the evolution of the Stupidvan is Stupidvan 2.

This is based on Stupidvan 1 but has a chopped roof, lower ride height, a front splitter, rear wing and a bit of undertray aero......and a much wilder powerplant. I did some digging and discovered that Cosworth made a turbo version of its famous DFV, its called the DFX. It was used in Indycar for a number of years ranging from the late 70's to the late 80's and it dominated that era! So I thought why not try stick something crazy in the back of the van Smile

Initial testing is proving to be a lot of fun, lots of lag and then all hell breaks loose so you will have to plan your turns so that the big boost doesn't spit out the turn backwards or sideways with cooked tyres.
M3THANOL
S3 licensed
Dude!!! I love this car, with a few setup tweaks it turns into such a well balanced machine. Good job, really good job Smile
My only gripe is the exhaust, it looks a bit out of scale compared to the rest of the car, other than that I LOVE IT!
M3THANOL
S3 licensed
While I am not big into bikes, this thing is spectacular! Amazing skills
Plover P2200
M3THANOL
S3 licensed
In light of my escort mod turning out to be a genuine Fraud, I want to transplant its running gear into a new body that will hopefully prove to be legal.
I like obscure, unconventional race cars as much as I like the usual suspects so after seeing a neat low-poly Rover P6 3D model I decided to make use of it as the new body.

I have adjusted the escorts suspension to fit the Rover, this meant making the wheelbase just over 300mm longer and narrowing the rear track.

Should be fun
M3THANOL
S3 licensed
Entry number : 36
Entry name : Team SA
Car: SOICHIRO MSX
Entered driver (Ingame name / LFSW name / Country) : M3THANOL / M3THANOL / South Africa
RAY 400 RALLY
M3THANOL
S3 licensed
A few months back when I started on the Ray 400 Touring there were a number of people that asked me to make the rally version as well. I have finally started on it and I will try my best to base it on the specs and rules that I can find online.

Engine: 2.4L N/A, 278hp, 301nm

Suspension: Double unequal wishbone front
Live axel rear

Gearbox: 5 speed manual

This should prove to be a lot of fun and I am sure for some it will be a trip down memory lane
M3THANOL
S3 licensed
XD
Fraud Big Boy
M3THANOL
S3 licensed
I love the idea of a car that does things that it was not intended to do, the concept of a sleeper!

As I have been on my LFS mod journey something became very clear, Ford builds some really classic cars, cars that have a special place in history and in many peoples hearts.

I have always had a soft spot for old Ford pickups or "bakkies" as we know them here in South Africa.

I came across a model based loosely on the 2nd Gen Ford F100. I love the boxy square look of it, its old school and its cool!

The plan for this mod is a big heavy pickup that has nice powerful 427 V8 under the hood, has good steering lock and big tyres.....basically enough power to overpower the tyres but enough grip for controlled slides, so a big fat drift vehicle. It should also make for a nice cruise vehicle and maybe even the odd street race.

I am not giving it slicks, this is a street car and will remain like that.
M3THANOL
S3 licensed
Please keep on working on this, its actually a lot of fun and in my opinion the engine sound is very good for a tuned 13B rotary with a straight pipe. Its a little weapon, nice one Smile
M3THANOL
S3 licensed
The suspension geometry is not right, spend some time looking at the standard LFS cars and use that as a guideline, this has potential but currently it doesn't handle well
M3THANOL
S3 licensed
Dude you have some serious talent, this is so exciting! I can't wait for the Silhouette version, I love that monster
M3THANOL
S3 licensed
This is one to keep an eye on, I like it Smile
M3THANOL
S3 licensed
This mod has the potential to be a lot better,it looks good! But, and its a big BUT, please sort the suspension out, the offset on the front is WAY to much giving it some nasty kickback on the force feedback, it also makes it very numb with little feedback. I would be happy to give some pointers if you are keen Smile
M3THANOL
S3 licensed
Quote from [OD :Jardim;2001497"]I can tell you're a man of culture. Thanks for this.

Would it be too much to ask if you plan on making a road going homologation car? asking for friend lol!

hehehe thanks bud, likewise!

I am definitely planning to do a road going version/ rally version Smile
FGED GREDG RDFGDR GSFDG