The online racing simulator
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MacedoSTI
S3 licensed
Quote from zamac2 :I want the rims to be added to the game, not with a different program

so just explain what you need i can't imagine what you want in a misterious posting
MacedoSTI
S3 licensed
Quote from THE WIZARD DK :there used to be a rim manager for LFS. but is not supported anymore :
https://www.lfs.net/forum/post/353303#post353303
https://www.lfs.net/forum/post/353633#post353633

you +/- wrong

recently tweaks still with rim change have alot of rims for lfs there

i talking about tweak made by Draggo work on last version of the game
MacedoSTI
S3 licensed
Quote :would it be possible to use different VOBs for the same car? (5 different models modded on top of the XRT as a base for example)

yes, it's possible on Demo cars

we use Cheat engine to read more than 1 more vob, you can find on youtube videos, but is limited because we need replace this in other vob car files

example

if i want 3 types of diferent cars in same XR i need replace the UF/XF/LX.vob to get a stock XR + 3 diferent vehicles
Last edited by MacedoSTI, .
MacedoSTI
S3 licensed
Quote from Chunkiegg :A way of making sure that modders are not ripping other games' meshes to put in to LFS is that they need to add a WIP thread showing progression of the model. That way it proves that it is not from another title.

I believe this is a little complicated
if there is already a model in some game, there is no reason to redo it all again for nothing

basically all mods come from other games like Forza / Need for speed

that's apply from other games mods too, like GTASA / GTAV / beamNG / Assetto Corsa

-
and we all know that it's hard to model a car from scratch.

Well, I don't see a problem in modeling a car because I already work with it, but car modeling is not something that you can learn from one day to the next

I believe that Scawen releasing the mods on the forum people will be excited to create their own and will ignore this fact, for sure.

Gamemodels.ru is there for that with more 5000 models, who's going to hold this?

if they are not released here because of that, they will be shared in groups / youtube / instagram freely as before this conversation
MacedoSTI
S3 licensed
Quote from Evolution_R :There always be modding. With or without official support or whatsoever. The only difference is that with official support it will better for everyone.

i see possibility for modders and devs work together to make lfs a great simulator

let they think about this situation
MacedoSTI
S3 licensed
Quote from Scawen :On the 'already existing mods causing bad collisions' reported issue:


The problem that mbutcher and Degats are talking about is that apparently some people are connecting with VOB mods and causing bad collisions, as if their collision box has been changed and the 'mysterious' part is they are not getting an OOS kick in this case.

It's not something that I can fix without being able to reproduce it. I've checked the code and if the code is working then the guest gets an OOS kick if any point or triangle of the physics mesh is different. Of course this is tested and known to be the case.

The easiest way around the OOS check but still use a VOB mod is as you say, to use a VOB mod that leaves the physics LOD unchanged. In that case the car's physics is not changed in any way and this should not be a problem online. I can't imagine anyone going to great lengths to somehow modify the exe to return correct OOS checks for modified physics boxes, as that would really be very difficult (I don't how they would even start with that) and pointless when there is a simple and safe alternative.

But just saying "more often than not, it turns out that the player involved has a VOB mod on the car they're driving" when there is a bad collision doesn't bring me any closer to the solution. I guess we need an example of a MOD that can bypass the OOS check, otherwise I am being asked to solve a problem that I cannot see, understand or reproduce.

I'ts because have 2 ways of modding on LFS

OSS mods is created with old way called LFS Car Importer program
this program change literally everything from vob, colisions, lods and this cause OSS error online and replays.

have "other way" for lfs modding dont get any oss errors. you can open my files and see

we call this Gen Black

Mods with Gen black way dont have any OSS errors, its more secure way because change the model like a Skin

Colisions / lods / driver pos and engines still stock from RB4

Here a example.

the vob have same structure of the original vob of LFS, that's why we can pass the LFS "security" since Z13 update.



TODAY i think no one use mods make in lfs car importer because they are very old


[ EDIT by Scawen: Removed the attachments as we are not sure we can show or share these things ]
Last edited by Scawen, .
MacedoSTI
S3 licensed
So, what i can do is help the community, we made a tool for LFS conversion
16k polys per mesh is very good because we can make the game optimized for any car and everyone can use it!

i'm very happy lol

And dont worry about Copyrights or anything

This is responsability of Modder, so this is not a problem for the Game and devs

A biggest thing for community, its true

the great idea is turn LFS to ADD-ON game.

maybe can create more cars for the game without Replace >_< just for S2/S3 "lock" users to keep the game with more licensed users


(self add mods with own engines/sounds like a content of actual LFS)


Quote :1) You are talking about a problem that already exists where people are apparently using a mod and either a mysterious system or a bug that seems to bypass the collision sync check.

This is not mysterious system
we just use a stock vob files based on new cars, this don't change colisions and hitbox, only the "3d model"


the car list is very big on lfs modding community

we just know how create new tracks e.e
Last edited by MacedoSTI, .
MacedoSTI
S3 licensed
Holy.... my dream coming true scawen?
MacedoSTI
S3 licensed
you can use the 2 versions of D3D
similar a GTA V, have a D3D 10 and the D3D11 versions for non-supported graphics card
MacedoSTI
S3 licensed
Quote from DReyes03 :Many users come to the forum to talk about this and do not pay attention to it.

We have a large community of sleeping dragsters. Plus, this could make lfs more fun - the cruise also needs it to set up 1/4 mile zones with auto-alignment and race time. "1/4 of mille"

i know that community
in brazil have another with 9.000

but a big part is crack users / lfspro and have a new cracked servers called lfsteam

this literally for nothing on the oficial community.
MacedoSTI
S3 licensed
Well, i dont post here because physics or something
I just like see the track in another game

Stop crying, you guys looks a kid lol
Assetto Corsa // Fern Bay
MacedoSTI
S3 licensed


i found this, looks incredible on ac graphics lol
MacedoSTI
S3 licensed
Quote from taipalsaari :In my opinion, the real question now is: Do we have to buy S3 for this update or..?

no, i think

you just need buy s3 to acess all new content
it means cars and tracks / some features
MacedoSTI
S3 licensed
i need understand how this time transitions will work

able to synchronized to hour of my computer?
MacedoSTI
S3 licensed
we need small cars like miata

and big cars like...
MacedoSTI
S3 licensed
Sugestion, maybe with those new tracks, i dont know a name of those "objects" represent ambulance, other cars stoped on circuit ect, i think this need more details too, i can made this with good quality and lowpoly if you want, just to follow the same quality of new track and looks good for photomode
MacedoSTI
S3 licensed
Just telk me "you can made layouts on carpark" or "free acess south cuty X" and you will release my tokyo drift dream for ever

What a plan for the highway? Omg i will death the south update is my dream for long years playing lfs

Omg omg omg
MacedoSTI
S3 licensed
isnt better play forza or gta?
MacedoSTI
S3 licensed
damn 16 years?
i still driving in lfs since 2006 lol
but im kid in 2006 i lost many accounts here xD
MacedoSTI
S3 licensed
Quote from Scawen :Sunrise at Kyoto

maybe can have clouds like this?

MacedoSTI
S3 licensed
Scawen, you never tried make the dashboard on or off with lights materials?

just saying...

lfs have some materials to make lights work, maybe you can do anything for users see the dashboard glowing when lighs are on, same "3" button

i think this can make some diferences day/night
MacedoSTI
S3 licensed
So... Xrt will open the eyes at nith update?
MacedoSTI
S3 licensed
when you press "T" and make /AI and restart the race
all car plates change automatically to name "AI 1"

tested on 0.6U7

now i install 0.6U9

works well at this part
Last edited by MacedoSTI, .
MacedoSTI
S3 licensed
Quote from Scawen :I think it works nicely at South City.
The attached shot is of the OLD South City, which I have been using for testing purposes.
This is NOT the updated South City which Eric has been working on.

omg, this is not a dream!

i really loving this!


i know you dont like questions like this scawen, but one day lfs can have a "oficial" modding suport?
MacedoSTI
S3 licensed
any can update it?
FGED GREDG RDFGDR GSFDG