It's been a sore spot for a while for both the admins and players.
It's not that all of them cause trouble. A small percentage do. It is possible that the majority of trouble in the server is from players connecting from Saudi Arabia, with Arabic names or speaking Arabic in chat.
TC has banned players for "Saudi drifting". I believe it's typically the drivers who can't speak English and/or are disrespectful/unresponsive in chat who are banned.
There may be a lower tolerance from some admins towards Arab players drifting--it's common to see drifting on TC go unpunished, except by the "police" through the InSim and money system.
XRC - "Club" spec. Coilovers (independent bump and rebound damping), square, lower profile tires, an option to run super tires, maybe an adjustable lip and carbon ducktail spoiler? Higher rev limit, like 8500, a few extra hp, and a torque peak closer to redline but decent torque at low revs, no VTEC hump. 148 lb-ft at 6200 and 183 hp at 7800-ish.
XRX/XRS - Turbo X spec. Square tire widths. Small front splitter and a conservatively-sized carbon-fiber adjustable rear wing, or a ducktail spoiler. Maybe even a diffuser bumper. Doesn't have to be a lot of downforce at either end, just enough to meaningfully differentiate from the XRT. Less turbo lag. A higher torque peak, like 7k. 230 lb-ft at 5000 and 276 HP at 7000 or something. A 6-speed transmission wouldn't hurt.
Bonus points: Gutted interiors. No rear seats, panels, or radio. Racing seat and wheel. Bolt-in roll cage. Muffler delete. Fixed headlights like the XRR. New wheels.
UFM - UF1 Modified. Really, an LSD option is the only thing it desperately needs. Sway bars are a close second.
Similar cases could be made for all of the street cars, but the above 2 and UF1 are my top picks.
Someone tried to tell me when he took his car to a track it was easier to drift once the tires "warmed up"...I later considered he could have heat-cycled them enough times to harden them...other than that I can't imagine a reason a tire would lose such a substantial percentage of it's grip without dipping it in some kind of acid or setting it out in the sun for 20 years between laps.
I appreciate the current heat system as requiring smooth driving and balanced tunes, though I think it would be fairer to have a more realistic heat mechanic and a per-race tire wear multiplier option.
ProTweaker seems to accelerate cooling linearly. NewTweakOrder seems to affect it nonlinearly,so in the right conditions, rear tires can stay around 60-80 while drifting until they wear out.
Tire stagger ruins the XRGs handling, and, to a lesser extent, the XRTs. If I put them on square tires with NTO they're much sweeter to drive and drift.
Why would anyone laugh? They're either desperate to see something change or already gone.
"The grip-vs-temp curve is PRE-DEFINED, not REAL-TIME CALCULATED. If our devs thought the curve's wrong, they could edit it in any way within a few minutes." - Keling
"Unfortunately new tyre physics is delayed and we see a lot of people leaving LFS servers. I bet tyre heating/cooling is the one of main factors for doing it." - yaper