Its not really a bug,but it affect preformances on older PCs.
I know it makes switching from Bl1 to bl(X) faster but why its rendered when you can't access it or drive on it. Making it only render on respective configuration should work.
Video :
And if you dont beleve me about preformance,I get way lower fps facing that area on track (industrual) then when on opposite side. (Yea,Im using pc from 2007,lol)
Tried recreating it myself, Gearbox and shifts worked perfectly fine on 0% restriction,but problem occur when you add it.
At 50% you get problem with shifting from 3rd to 4th.So,if you upshift at redline,your revs will drop about 500 rpm (like you turned off engine) and its true that sometimes you need to doubleshift to get it into 4th.
I tried LFSr(ectum) on few "well known" demo servers (don't worry,not on this account ) and everything works fine (From clutch hack,speed hack,4-wheel steer etc) and didn't got any CPW disconnects...
Engine power hack will set your engine damage to negative valute. Everything over 4-5% is obvius-revs and car start to stutter (Also making your clutch stronger will resoult in simmilar thing.)
I talked about that hack before,but it semse none cares...
Textures on low,and it should run better.
Take in consider that you run it on integrated graphics card..
You got s2 so go on servers with older tracks (that aren't that much graphic intensive) like autocross,fernbay etc