The online racing simulator
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oleroc
S3 licensed
Quote from FGYSG :Still trying to win S2->S3,so i am in again

Not with a hidden profile you are....
oleroc
S3 licensed
Gratulerer med dagen Victor! Hipp Hipp Hurra!!!!!
oleroc
S3 licensed
It's Friday, and that means another Draw...
The much deserved winner is: nico014

Congrats, remember to drive safe and respectfully.

NEVER drink and drive IRL.

Have Fun, see you online!
oleroc
S3 licensed
Quote from Ibtasim6781 :Ima go try another ticket Tilt.

I'm in!

Your profile is not visible....
oleroc
S3 licensed
We have drawn a winner as well.
Congrats to Viterbo Lfs for a Demo to S2 upgrade.
oleroc
S3 licensed
This weekends sponsored winner is:

felipe_batera

Congrats... please drive responsible, and respectfully..

yes, and don't drink and drive..in RL, ever!
oleroc
S3 licensed
I have a really weird situation with the UDP comms.. I have 2 sims in network connected to the same switch running against a LOCAL server, one is wireless, the other is cabled. On the wireless one, I have no problem, but on the other with cabled network, I get message "UDP packets arent't comming, check your firewall" on player list, and no radar.
The two PC's are clones, so everything is identical, and firewall is turned off. I have run Portqry, and get Listening on port 30000 when I ping it.

Where does Lazy collect this UDP packets? From the LFS server? How can the UDP packets reach the wirelessly connected computer and not the wired one, when the 2 are absolutely identical except for the network card?

Would really appreciate any input... I am stumped....

EDIT: I am getting the same "UDP Packets aren't comming..." in single player also... go figure....

EDIT2: Ok, Solved it. Fanaled was trying to use port 30000 as well. As soon as I quit Fanaled, everything worked...
Last edited by oleroc, .
oleroc
S3 licensed
Quote from felipe_batera :I'm in.

Well, well, entering a contest where you receive the prize via PM, and then you decide to opt out of PM... well, that was not a smart move.....
oleroc
S3 licensed
Quote from r3zp3k7 :I want to participate again. I've got a lot of race history.
I drive clean, most of my LFS career has passed in BL rallycross.
My safe rate is 90++% everywhere I've played, including crash servers.
My aim is to drive fast, so I try to do a better PB every time I play somewhere.
Everyone who has played with me for more than one race, knows this things.
This is my final try here, if again, its just demo-> S2, then I wont try again in this thread.
I know the feeling to be a demo racer, so I'll give more chance in future to the others, who maybe deserve more than me.
At least I got a few cars and tracks more, they don't have any of that..
Which reminds me, to thank again my sponsor, Dawes, who helped me get S1, 4 years ago.
I really appreciate the gift I received and I'm happy to be in S1 society. Good Luck and more important - Have fun, while driving!

Granted. Check PM.
oleroc
S3 licensed
Don't worry... there will be more give aways...
oleroc
S3 licensed
Since Tomorrow is Friday, I decided to sponsor another S2 License, and todays winner is....drumroll.............

Spoiler - click to revealMikus1212!


Congrats.. License will show up in PM shortly!

/Drammen Racing Senter
oleroc
S3 licensed
Yep, Those are mine.. So, contact established Smile
oleroc
S3 licensed
Take away hosting? Are you insane? That's like shutting down the internet, because its being used for malicious purpose. Don't punish the good folks, for what the bad folks does.

All we can do is make a great community for those who pay, and encourage people to buy a license...
LFS is crashing on me for the first time after upgrade.
oleroc
S3 licensed
Just a normal multiplayer host, with 3 AI and one connected player. When the player goes out of bounds on a track, the host crashes, every time..
Anybody else seen this?
oleroc
S3 licensed
@abone
You should really upgrade to windows 64-bit. As you can see from your system page, you are only able to utilize about half of your installed memory. With 64-bit windows, you can utilize all, less onboard graphic card use.

You should also check out your bios settings, and see if you can ramp up the cards dedicated Video memory a notch.
oleroc
S3 licensed
Quote :OK, so basically you are asking me to document an undocumented switch?

He he.. actually no, I just want you to implement it. Then, the fantastic LFS community will discover it, and share it in our secret society of rift users.. It will be very hard of course, because leaks off all kinds have more or less been abolished today... you know, with the internet and all...


/om
Health and risk
oleroc
S3 licensed
I appreciate the documentation

BUT, it would'nt be against regulation if there was an undocumentet switch saying something like:
Warning = Off
in the config file?

Seeing the state of documents from the oculus guys, an undocumented switch should be in the right spirit!
oleroc
S3 licensed
Is there a way to turn off that Health warning?
Previously I mapped a button to the turn off an on oculus, for convenience and easy reset of position, it was more or less instant. Now, that health warning comes up everytime with a timer, no less, and you have to go through a couple of screens. Could all that be optional, so that those of us who are aware of the risks, and know that your head should be in the right position dont need to go through the loops every time?

A quick double press on 3D off/on like it was before, should be enough to reset without any fuss.
Just my 2 cents..

/oleroc
Update...
oleroc
S3 licensed
Scawen, you really need to update the info on Oculus Share to DK2 compatibility!

PS, LFS is now rated second!

/om
Fantastic
oleroc
S3 licensed
Ok, so after vacation, it was finally time to unpack the DK2's, and.... its awesome!

True, the FOV is slightly smaller compared to the DK1, and the aberration is worse, but to be able to stand up in the car while you are driving! WOW!.. and also actually lean out of the car, and take a look at the front wheel while driving, priceless...

It is kinda erie though, to sit in the backseat, and look at your headless self drive the car....

BUT, the extended mode make it impossible to show off to others...

Is there any way Scawen, that you will support the Direct Mode? That would make it much more fun for those who watch, and also easier overall...

/Ole
oleroc
S3 licensed
Quote from Matrixi :It's not really a matter of configurations, it's simply how rendering and headtracking works on the Rift.

A simple test that anyone can do and understand: Focus in to any point from 1 meter to infinity, then quickly move your head up and down. You can clearly keep track of the point, because your eyes are tracking it and keeping it in focus while your head is moving up and down.

In virtual reality, your head is being yanked around violently in motion rigs and your whole viewpoint is moving but your eyes cannot track it. You can kind of simulate this in real life by not focusing in to anything, and quickly moving your head around. Everything you see will be nothing but blur.

VR without eyetracking combined with motion rigs is a poor experience. But if you're happy with it, then carry on.

Ok, I'll spell it out for you.. I configure the motion so that your head does not get yanked around violently. If your head behaves that way in a motion rig, its all wrong...

The overall motion is also dialed down, since you don't want that much motion when you use the OR.

As it is, its absolutely possible to control most aspects of a motion rig, including eliminating unwanted violent shaking..

You are absolutely welcome to stop by and try it out btw. if you happen to be nearby....
oleroc
S3 licensed
Quote from Matrixi :Some contradiction there.

I've used both 301 and a DK1, they do not work together as your head shakes around so much it makes everything a blurry mess. Perisoft himself (creator of Force Dynamics) said on IRC that Rifts won't really work with proper motion rigs at this point if you want a realistic experience.

DK2 takes data from both IR and gyro sensors to calculate the tracking. Even if it was purely IR based, the movement of your head would still be completely unrealistic compared to actually driving a car. The effect would be similar to Gran Turismo cockpit shaking at high speed, you just can't see anything.

No contradiction, rotations throws it off...

Davids (Perisoft) definition of a proper motion rig is absolutely open for discussion, and his main project is the 401cr at the moment which does not work with OR, unless you turn off the fourth rotational axis.

As I stated in my post, its all a matter of motion control.

If the settings for the 301 you tried, made your head shake violently, it's misconfigured. When I race on a real track, my head does not shake violently, unless I crash.

If you program the 301 correctly, the oculus works just fine..

I think I should know.....
Motion Rig
oleroc
S3 licensed
Quote from Matrixi :Rift is no-go on motion rigs, the headtracking would go completely berserk as it combines IR tracking with attitude based gyro tracking.

This is bull, its just a matter of how much motion you use. I'm using DK1 with a motion rig, and its no problem whatsoever. The added clues from the motion rig makes the immersion perfect.

It is also true that in DK2 you can mount the camera on the rig, and therefore all movement of the head will be in relation to the rig and correct.

The only thing that will throw it off is continues rotation, which indeed throws it off. Tried the Dk1 in an 401cr, and it did not work.

I must admit I have not tried DK2 yet, since the 2 I bought is sitting in my office, and I am on vacation, but I'll hook it up the one of the motion rigs next week and report back as soon as Scawen has managed support.
My 2 sets of DK2 arrives today...
oleroc
S3 licensed
... but I'm on vacation on Rhodes for another week... bummer!

I'll start testing the moment I get home though... Dk1 will find a nice place on the shelf....
oleroc
S3 licensed
Force dynamics have just developed a new wheel, which beats everything!
It is free rotation, made out of solid steel, and have more force than you will know what to do with.
It is not cheap.
The degree of roation can be set in software, and the wheel will software stop.
I've tried it, and its hands down the best wheel I've ever tried. The fact that it was mounted in a 401cr didn't detract from its attractiveness either...

They are not quite ready for stand alone purchase just yet, but I guess you can persuade them to make you one if you ask nicely...

/om
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