Is it working now? Because I'm getting "Pablo.CZ's hotlap has not yet been converted into RAF format. Please try again in a minute." message from yesterday, tried to reupload, but nothing happened.
I'm talking about racing cars which don't have variable effort power steering, they don't have often power steering at all. You can feel almost no FF under 5km/h with GTRs, formulas, any LFS car. Even if they had variable effort power steering, there will be (like you said) something like equal resistance at any speed.
I tried it with many setups (hard track, race_s, wr, mine) and there is difference in steering resistance, but it is not what I'm talking about. Decreasing steering resistance with lower speeds and "no" FF under 5km/h is there regardless of setup.
But when you braking at standstill, steering resistance is much higher.
After several minutes in nKP I returned to LFS and I thought my force feedback is broken I started to investigate whats happened and realized that in low speeds there is almost no FF. Take for example XRR and turn with steering wheel from side to side in 40km/h, neutral. Do the same in 10km/h, 5km/h, 0km/h. IRL resistance from steering wheel is smaller in higher speed, in LFS bigger (I mean rolling, not agressive driving).
* You can get 45 or 30s penalty in HL mode
* Time isn't counting
How to reproduce:
1) hotlap / autocross / drag strip -> immediate start -> false start & time penalty
2) change track (FE, KY, ...)
3a) immediate start -> false start & time penalty & time isn't counting
3b) start after a while -> no penalty but time isn't counting too
You must change to another mode (single, ..) to back HL to normal.
I don't like to be engine repair a server side option. Its driver/team decision whether he should repair engine or its better to drive with damage. Its about race strategy.
In patch X30, we have new feature Engines are no longer repaired in pit stops. This is good for realism in short races, but I think we need an option for engine repairs in endu races (like 16h, 24h). Engine repairs has to be time consuming (like in real life), not 1min ones. Theoretically engine repair times should be in proportion to other repair times (suspension etc.).
This said Tristan about my suggestion in another thread and I agree with him:
No problem 10min was in comparsion with other repair times (you can repair whole suspension in 1-2min? now). If this times will be extended, engine repair time can be extended accordingly too.
Tristan, you forgot to mention Damage repair is now a selectable option, Pit stop damage repair takes twice as long and Engines are no longer repaired in pit stops - this adds much realism as well. The last one needs to be an option, I think. In endu races like 24h engine can be repaired. Never mind if it takes 10min, but devs should give us this option.
SPR Replay OOS error, X10, time 35.21
It's my single player replay (3laps race with AIs), saved by key "1" after 1lap (= race wasn't finished). Similar replay (made when I was trying to reproduce this) worked fine.
-1
LFS has plenty of unrealistic "components" and I don't want another one. You know BEFORE joining number of race laps and in what lap leader is - so if its 25 lap race and leader is in lap 5, you can have "warm up" in single player and join later.