I agree with you. It will be better to improve positions list than overfill minimap with informations. I use minimap only to avoid a crash during pit out.
I think tristancliffe wants to make himself particular camera movement (something like you can in shift+u mode) and store it to a file (similar like macro recording). Then assign this stored movement to a key in TVDirector and play it as many times as he wants.
am I right tristancliffe?
Great news! Im looking for program like this for ages
Suggestion: files for track cameras AND files for car cameras - i prefer real cameras, id like define cameras on car body or in car interior, on each car independently but collective for all tracks
GL in development
sorry for my english
As I said in another thread, imo both external cameras support G forces, difference is only what you see in left/right/backward view (ext = normal, ext2 = only wheels)
today, there isnt way how to set up your view properly without hands and wheel
easy solution: make driver seat adjustable in default driver view and remove G forces from ext view (coz ext. onboard cam shouldnt by affected by drivers G forces)
sorry, bad english, I was wrong but you too
imo both external cameras support G forces, difference is only what you see in left/right/backward view (ext = normal, ext2 = only wheels)
but:
ext cams are used for video recording and this ruin my driving setup
onboard camera (ext views) should be without G forces
G forces are implemented wrong in some way, when you place camera into head and hit the wall, you can see your head.. but camera should go the same way as head
you cant set driver OFF wheel OFF in ext view
so, there isnt way how to set up your view properly
easy solution: make driver seat adjustable in default driver view and remove G forces from ext view
It's not the key because in custom view you cannot take away wheel and hands, there is problem with no G forces etc.
Why driver seat isnt adjustable in default driver view like in any real car?!
Suggested many times before I think..
dunno how this should work (example with pedals):
im going forward, braking, stop, then car automatic reverse and what? should i pressed brake to go backward? or release brake and press gas?
first option: how to brake then when "brake is gas"? go with brake and brake with gas? in simulator? illepall
second: how to go forward? manually change to 1st? purpose was not to must change gears manually, wasnt it?
THX. I didn't find Type-R seats, some Sparco seats are available in our country. But costs about 200euro I'll try to find used one, I don't have so much money.
I've had several times blow up on fz5 front wheels after only a few of laps. My inner wheel was locked only before 1 or 2 turns for a second in each lap (using weak brakes).
And then, try to take real RWD car with road super tyres and destroy them. It will be very hard work.. But not in LFS.
yes, as readme said
why "/ghost help" does nothing? some communicating problem between lfs and this mod? how this mod working? (coz I can't see any process in my task manager for it)
I don't know how to get it working. LFS Q, GhostCar 1.01
I run LFSGrun.exe, but nothing happen after I wrote "/ghost on" and other commands, even /ghost help.
I have debugOutput=1 and my adminpass is the same as gamepass and this password I wrote to ghostcar config.
XP SP1, DX9.0c, R9500
There wasn't any errors showing before 'Clear' nor after.
I know that this is only for reports things. Maybe some FF strange bug.
I'm glad too, took me several hours