The online racing simulator
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paket42x
S3 licensed
Love this mod, thank youThumbs up
paket42x
S3 licensed
Aloha!

This project is not dead, but still a lot of things to do especially with 3d model. Luckily, i have more spare time now.
Some suspension aspects were completely reworked this month, and, well, that was some interesting engineering experience, and i can say now its 99% right on spot.

Here is some video of physics testing procedure


Stay tuned and Happy Holidays!
Last edited by paket42x, .
paket42x
S3 licensed
Quote from Snoop.DriftEra :Scawen, excuse me my offtopic, Wich settings do you run in profiler/LFS?
Mine is: everything 100% and "Allow game to adjust settings" in profiler
30% FFB in LFS. Feels good to me.

I'm asking because it's interesting how it feels by a man who develops it. How it supposed to be in concept. I've seen alotta people around using at least 100% FFB in LFS with different profiler values (sometimes over 100% either), that i consider wrong as it loose gradient.


Blow the dust from inside of motors with compressed air, from time to time. And measure resistense on BOTH DISCONNECTED!!! motors. Must be around 30Ohms for healthy wheel with no carbon dust inside. I say this because FFB on G series gradually fall down with time, and you won't notice it right away.

P.S.
I don't think i got right what RamosWRC mentioned, but i felt disoriented at first time, when my virtual wheel didn't fit HID wheel. I know most of street cars IRL have more than 1000', but it would be great to have a chance to limit it in steering settings (anyhow people pick their own ratios by modding steering knuckles, rods, and racks IRL, so why not..).

101 0 0 0 720
https://en.lfsmanual.net/wiki/Wheels
paket42x
S3 licensed
Excellent car, suits well for drifting needs
paket42x
S3 licensed
McPherson lower arms should be +-in parallel to ground when suspension height match STOCK car clearance

Now 1/5 for physics
paket42x
S3 licensed
Mate!
paket42x
S3 licensed
Whats done this weekend:

-Mesh converted to OBJ, centered and scaled precisely
-Interior partially grabbed from FZ, just for test
-Simple frame made of 17kg tube, just like XRT
-40kg tube strut towers, rear subframe and chasis main bars (measured by chasis points i found in car's factory service manual)
-Original car's Center of Gravity and Center of Masses
-Driver and steering wheel position
-Original car's F/R brake balance with VHPA brake disc tool
-F/R thrust bearing exact positions (factory service manual)
-Rear subframe+suspension lower and upper arms located precisely(thanks to subframe CADs published on grabcad.com)
-Original car's coils and shocks stiffness(thanks KEI Office)
-Original car's steering geometry and gear ratios (thanks factory service manual)
-Engine 90% WIP, and no sound (well default one is not bad)
-Wheels parameters fit suspension, but still bad 3D
-And the biggest mountain: original car's suspension geometry recreated with precision)

More info post about suspension geometry will be soon probably!

What to do:
-Some smooth and neat changes of exterior and interior of this good quality 3d model
-KS-05R wheels and steering wheel 3d models
-Textures, textures and textures
Last edited by paket42x, .
paket42x
S3 licensed

https://www.turbosquid.com/3d- ... san-sport-max-free/236241

Here is the 3D model from turbosquid.com, looks awful but promising
DK OFFICE ZENKl (Drift mod)
paket42x
S3 licensed
Hi! Since patch W released we already can see a lot of mods which have just great appereance comparing to stock LFS cars, especially some "drift spec" cars. The bad thing is the steering and suspension tuning of these mods. I can be happy drifting just with XRT even more years, but seriously, dont understand how u simracing guys could spend few days in Blender and just 5-10 minutes in Editor! We play LFS or GTA?
Personally i dont know much about suspension engineering and my 3D skills are even below the zero, but LFS Modeller looks promising, so whatever.

This car inspirated the project:


Dont know actual manufacturer brand, but car looks pretty good, so it must drift good
Here is the driver of car, famous fisher.


And let the madness begin!
paket42x
S3 licensed
Front suspension and offset are completely incorrectConfused
Old-school interiorThumbs up
paket42x
S3 licensed
Hope to see UZM412 again, and for me it doesnt matter if creator change 3d, but not this car's original physics, in case of driving balance which was just great IMO. Personally, i cant name any good physics simracing game (except LFS of course) where u can wear rear knobblies and experience some no sudden-death cold tires drifting on tracks like so4r with just 79hp.
paket42x
S3 licensed
Quote from Aleksandr_124rus :
1. For example, if I made an obvious model Nissan S13 according to the blueprints, I will not add the logos and nameplates. Сan you accept such a model? Does it fit the criteria for not using real cars? Maybe you need to somehow change the geometry of the model?

Making mods like Odyvia/Odyveighty is a way to go, i guess.
(Nissan S platform with custom Honda Odyssey facelift)
FGED GREDG RDFGDR GSFDG