This project is not dead, but still a lot of things to do especially with 3d model. Luckily, i have more spare time now.
Some suspension aspects were completely reworked this month, and, well, that was some interesting engineering experience, and i can say now its 99% right on spot.
-Mesh converted to OBJ, centered and scaled precisely
-Interior partially grabbed from FZ, just for test
-Simple frame made of 17kg tube, just like XRT
-40kg tube strut towers, rear subframe and chasis main bars (measured by chasis points i found in car's factory service manual)
-Original car's Center of Gravity and Center of Masses
-Driver and steering wheel position
-Original car's F/R brake balance with VHPA brake disc tool
-F/R thrust bearing exact positions (factory service manual)
-Rear subframe+suspension lower and upper arms located precisely(thanks to subframe CADs published on grabcad.com)
-Original car's coils and shocks stiffness(thanks KEI Office)
-Original car's steering geometry and gear ratios (thanks factory service manual)
-Engine 90% WIP, and no sound (well default one is not bad)
-Wheels parameters fit suspension, but still bad 3D
-And the biggest mountain: original car's suspension geometry recreated with precision)
More info post about suspension geometry will be soon probably!
What to do:
-Some smooth and neat changes of exterior and interior of this good quality 3d model
-KS-05R wheels and steering wheel 3d models
-Textures, textures and textures
Hi! Since patch W released we already can see a lot of mods which have just great appereance comparing to stock LFS cars, especially some "drift spec" cars. The bad thing is the steering and suspension tuning of these mods. I can be happy drifting just with XRT even more years, but seriously, dont understand how u simracing guys could spend few days in Blender and just 5-10 minutes in Editor! We play LFS or GTA?
Personally i dont know much about suspension engineering and my 3D skills are even below the zero, but LFS Modeller looks promising, so whatever.
This car inspirated the project:
Dont know actual manufacturer brand, but car looks pretty good, so it must drift good
Here is the driver of car, famous fisher.
Hope to see UZM412 again, and for me it doesnt matter if creator change 3d, but not this car's original physics, in case of driving balance which was just great IMO. Personally, i cant name any good physics simracing game (except LFS of course) where u can wear rear knobblies and experience some no sudden-death cold tires drifting on tracks like so4r with just 79hp.