You have to "jump" the start bit a bit. The light always goes green at the same time so you should be able to predict it. I can get as low as 13.18 doing that.
What you want to do is unlock them, then move EVERY axis through it's full range of motion, then re-lock them. Turn your wheel full left-right, press all your pedals all the way down then let them go back up.
When you re lock the axises it keeps the settings how they should be. If you don't lock them you may have to recalibrate every time you start LFS.
That guy was spewing venomous comments at everyone in his team (before deko deleted the posts). It's hard to tell what's true and what isn't in this situation.
This is not true. The good drivers are still good drivers. Being able to have a bit more brake stability is not going to all of a sudden make the midpack and back markers BETTER than the front runners. At best it'll put them a little closer. For two drivers of equal skill, if one uses ABS and one does than yes it will change things, but it's not the drastic change that you're making it out to be.
This is also not true, and hardly a point worth bringing up. In some of the less powerful cars you can already brake full force for most of the braking zone, ABS isn't going to change all that much when your car isn't going that fast anyway (as is the case with the demo cars).
You're worried over nothing, the fastest drivers will stay at the front by virtue of their skill. Most of them will switch to using ABS because hey, it's there, why not use it? The cars that have ABS should realistically have it, the cars that shouldn't (GTRs) don't. I don't see what anyone who is striving for realism in this simulator could find wrong with ABS.
Andy is fast. That's how. He doesn't have almost 80 WRs for nothing. You can see WRs dropping by up to .4-.8 seconds even this far after the last major patch. Yeah the ABS helped but that's just how it is. The fast drivers are still going to hold the WRs because they're still the fastest drivers.
I don't see why there would be a server option to dis-allow ABS. It's not the same as "cruise" or force cockpit view. None of the other server options (to my knowledge) affect the actual physics or driving, only the way you're allowed to experience it.
As you point out 5-10 laps may not make a difference, but in longer races ABS will help prevent wheels locking up, flat spotting, excessive tire heat from braking, all which will gain you quite a bit of time later on when your tires are still in good shape as opposed to the poor soul locking up his XRTs front left to the point that it's basically as red as a baboons ass.
The issue with what you're asking is that all of the other flags (force cockpit view, cruise, reset) have not affected the actual physics of the car driving, only the way you experience it. It's a simulator, ABS is something realistic to simulate. The developers (so far as I can tell, this is obviously not the word straight from their mouth) seem to be striving for hardcore realism, not hardcore difficulty.