The online racing simulator
Searching in All forums
(49 results)
2
plehto
S2 licensed
Scoop is nowhere to be found, so i think he 'forgot' once again.
Looks like we'll have to admin and set this up ourselves. I might be able to get mercury's server.
plehto
S2 licensed
I wonder when the server is going to be announced, tomorrow?
plehto
S2 licensed
Quote from Bawbag :In doing 28 or 29 laps the XRR is still generally slower than the FZR with full fuel though and to go faster on 80degree tyres it's quite hard.

Indeed. Although there isn't a need to drive stints that long in lfs-gt due to the 3 hour race time.
plehto
S2 licensed
Well maybe not quite that much, but around 0.7 seconds.
plehto
S2 licensed
Ah i see, we are balancing drivers not cars
plehto
S2 licensed
Scoop, would you care to explain why there is no added ballast for the fzr?
I believe moe 24h is enough to demonstrate that the 15kg of added weight is more than suitable. With that ballast cars were somewhat equal, as xrr gained time by having 2 or 3 pitstops less during the whole race.
Now as we only have a 3 hour race and 2 stops, the ballast is essential in my oppinion.
plehto
S2 licensed
Quote from evilgeek :huh?

at half a tenth per shift (guessing), time will add up quick, plus the FZR can't run longer stints, as it burns way more fuel. so i think the balance should be fairly close now.

Guessing isn't going to do much good.
And secondly fuel has never been the limiting factor for stint length. In endurance races fzr can do a 1 hour stint most of the time, when xrr is limited to 40-50 minutes.
plehto
S2 licensed
I reckon fzr will be quite a bit quicker compared to xrr and fxr, if it's to run without ballast.
On certain tracks fzr hotlaps were >1-1.5s faster, and i doubt slower gearshifts will balance this out.
That combined with fzr's ability to run longer stints compared to the other two, it could turn out to be quite a dominant car.
However better wait and see some league races first.
plehto
S2 licensed
With a little patience he could turn that into a Paul Sr moustache.
plehto
S2 licensed
I have never noticed any lag in the steering due to ffb. Could it just be that you have anologue steer smooth set to something else than 0?
plehto
S2 licensed
Quote from Viper93 :If they make street tyres behave with minimal traction loss past peak slip who is to say that there isn't a slick out there that can do the same thing? Not saying that there are many out there, but surely there has to be at least one.

The downside is that the maximum lateral force achieved will be reduced. Also combining vertical forces with high lateral forces(&slip angles) is not that simple. If it was, we would still see race cars sliding all over the place like in the 60's.
plehto
S2 licensed
Quote from Viper93 :
I think LFS "could" use a tyre that is a bit more challenging to drive, if the tyre now is kept for the casual player. Then leagues could run this more challenging tyre maybe?

Current slip curves are true with regular road tyres, however it's a different story with racing slicks.
Racing slicks reach their maximum lateral force at a lower slip angle(around 5-8 degrees) and then have a fall-off in the curve. According to android's graphs slicks pull the same lateral force from around ~7 degrees of slip until 16 degrees and above. You don't need to be a rocket scientist to understand that this behaviour cannot be correct.

The fall-off would be enhanced even further with winged cars if yaw affected the amount of downforce achieved. As the loss of downforce happens, the vertical load on the tyre is decreased and therefore the maximum achievable lateral force is greatly reduced.
This in combination with a more realistic slip curve would most likely make the cars behave more snappy around and above the maximum slip angle.
plehto
S2 licensed
Some information regarding grip under accelerating and braking. http://www.insideracingtechnology.com/tirebkexerpt2.htm
Clutch pack would be the best choise for any car, currently the lack of a preload just hampers all the benefits so there is no point using it.

I also attached a graph showing lateral force vs slip angle under various vertical loads.
plehto
S2 licensed
One small improvement is needed: ability to save password for a server without joining it.
plehto
S2 licensed
One thread would surely have been enough.
plehto
S2 licensed
Fuel consumption won't resolve the issue.
At least in the moe test race fzr was so much quicker that after less than 40minutes it had made a gap large enough to make a pitstop and still return to the lead.
plehto
S2 licensed
You're getting attacked because you simply don't have the facts right. Read the thread from the start and you would see the stats from Masters of Endurance 4h test race.
Ease of driving has to be taken out of the equation, a good driver can do consistent fast laptimes, no matter what the car is.
plehto
S2 licensed
The moe 4h test race showed what an underdog xrr is. Fzr was at least 1.5s faster per lap and some could even do one stop less than the xrr's.
Best fzr had an avarage laptime of 1:49.79, while best xrr had 1:51.41.
More specific stats can be seen here: http://www.lfsforum.net/showthread.php?t=8293
plehto
S2 licensed
Probably not a good idea to put xrr's and fxr's into the first server. Xrr is 2 seconds slower per lap, fxr even more.
Also it seems like the maximum stint lenght for xrr will be a bit above 1 hour(~32-33 laps), so having one less pitstop won't make a difference due to the short pitlane.

Assuming none of the xrr's or fxr's make it to the first server, there should be some good racing on the second one.
plehto
S2 licensed
Yet another feature that isn't needed. The tyres will get warm one way or another, be that driving out of the pits, doing burnout or swerving.
Therefore it's just a matter of a time it takes, doesn't change anyone's speed on the track.
If you claim that is a reason for you to dislike hotlapping, it sounds like an excuse for not being competitive.

ps. No race is won in hotlapping mode
plehto
S2 licensed
I think the warping is more obvious with BF1.
plehto
S2 licensed
Something seems to be wrong with the netcode. Even small private servers are lagging quite badly. Changing packets per second does not affect the lag.
Lag is shown as warping cars, the smoothness of movement has dropped dramatically compared to before-patch state.
plehto
S2 licensed
Fast forwarded through the .mpr and this is what i came up with:
http://koti.phnet.fi/lehtopa1/lfs/moe/
Now as there have already been two drive-throughs for chatting, a time penalty should be given for the three other incidents.
Rules have to be the same for everybody, no exceptions.
2
FGED GREDG RDFGDR GSFDG