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PMD9409
S3 licensed
Quote from Mustangman759 :I hate it personally because it doesnt react quick enough

That's because someone is controlling it and isn't automatic like what Jack posted.

Anyways, hope the finish is good.
PMD9409
S3 licensed
Stewart fail and Hamlin got scared.
PMD9409
S3 licensed
Quote from PMD9409 :If they make a sandwiches in the Deli part of Publix then you should get one, they are lovely!

Quote from DeadWolfBones :I miss Publix so much. Make sure you get an Italian sub there.

PMD9409
S3 licensed
https://twitter.com/dsceditor/status/302492649233981440

Level 5 to hopefully announce 2 full-time cars.
PMD9409
S3 licensed
Quote from Scrabby :I made it! We're now in our beachhouse, and we're going for some shopping in the Publix soon. After that get our tickets etc.. and hang around daytona beach

If they make a sandwiches in the Deli part of Publix then you should get one, they are lovely!
PMD9409
S3 licensed
I'm guessing that is the car for it then?
PMD9409
S3 licensed
Quote :February 14, 2013 in News

Written by Tony Gardener

Here are some of the bigger things currently in development without timing or priorities. Our priorities can change at any time. This is simply a list to give members a rough idea what is currently in the works. The Steve Myers car herder blog discussed much of these things below. This list is absolutely not what is coming in next build. Maybe even coming this year and maybe never if we change our minds based on new technology available or new priorities or new view of the investment of time compared to adding the feature. Again, just things in the work plans right now for those that like to understand what is being worked on generally speaking. Also what listing below will not fill up everyone’s time for the year so many other things will be worked on and some things being worked on as well right now that not in position to share.

Also remember, that skills sets need to line up with projects if you are thinking to yourself why they are doing this versus that. In addition, some projects lead to other projects technically and that might be the real goal and what you might want. Pretty much every single technical person has unique strengths and skills. The software engineers are not interchangeable without in some cases a large learning curve, same with artists, web engineers, database engineers, production folks, oracle engineers, etc. Lastly, remember there are 40,000 people with different priorities. Our goal is simply to improve the racing and racing experience for all as best we can!

Tires, released new tire carcass in last build, now hoping to further improve tire compounds, wear/heat and other miscellaneous items.

Always working on a variety of items physics wise for the cars both generally and car specific.

In the back ground working on updating sound system, but like last build trying to add & improve sounds in the shorter term. Also currently redoing exterior sounds on several cars like we did for V8 super car last build, for example the stock cars, Corvette and Cadillac in the works.

Working on improving build process code, cutting the time of the dozens of builds we do each month internally in half, which will free up considerable time for everyone.

Update of in-sim UI, load screens, and start of race and after race experience. Very big overall project.

“Race against yourself project” that we plan on putting in Time Trialing to spice it up. Basically racing against saved replays of ghost cars starting with your own laps. Possibility to add other saved ghost cars/laps to race against.

Working on refresh & redesign of car/helmet/suit paint area on members with more options.

Working on having Your Name on windshield for new NASCAR cars which will translate to other cars that have that in real world.

Getting close on team and driver swap projects. Spotters done already, crew chief portion of project should be in this next build and full driver swap, team racing & creation of teams possible in July build or at least another phase of it.

Working on graphical & dynamic graphical projects. Collideable cones and leading to parts following off cars, etc is one of the bigger ones. Also working on some graphic improvements like trees and tree shadows.

Further work on minimizing expensive graphical processes like the way we store and deliver the graphics, i.e. shadow maps. Update on DX11: Since it is such a large project, we wanted to try to add shadow mapping into the existing engine before tackling the port to DX11 so the project has slipped a bit but on our plate for 2013. The good news is that we’ve still been improving on the Direct3D 9 engine with some good stuff. One of the main benefits of DirectX 11 should be to eliminate the CPU bottlenecks in the engine and get better utilization of the GPUs. DirectX 9 has a bottlenecked API for our scenes, and DirectX 11 sports a much improved API, which should allow us to solve these issues. Also, with DirectX 11’s geometry shaders and multiple render target support, our shadow technology should improve substantially while further offloading from the CPU. We’re also planning to build the new DX11 engine using high dynamic range frame buffers and lighting from the start, which will improve the overall appearance.

Working towards dynamic skies & time of day change in the relatively near future.

Working on two new G6 cup cars currently (Ford and Chevy)

Working on Lotus 49, new Kia and Ruf car. (Will try and send out very early stage model pictures for Ruf) Also working on an overhaul of DP car physics wise.

Tracks in process are Kansas, Montreal and Bathhurst. Also updating old tracks USA and Laguna. Also R&D project working on how we treat massive backgrounds (For example the mountains at Laguna)

Working on new Race Guide on home page

Working on database overhaul in background

Architecture & Hosting – Working on several upgrades to backend hardware, software and architecture. Also working on some security projects

Working on a bunch of other “smaller” things and some bigger things that we are not ready to even mention.

About 100 other things want to do obviously, some big and some small and I’m sure dozens of those projects will be done or started this year and others are still way off in the future.

Driver swaps by Summer? Hmm.
PMD9409
S3 licensed
You're right, no V8 restriction. I forgot completely about the Viper already running in GTE:
Quote :Development of the new Viper GTS-R began last year. Powered by an 8.0-liter V10, the car has allegedly received a waiver by the ACO to compete in GTE-Pro/GT, as rules prohibit an engine displacement over 5.5 liters.

PMD9409
S3 licensed
Quote from ACCAkut :still not sure why Audi needs to build an "all new engine" for the car. Or do they simply mean adjusting the V10 to whatever restrictor GTE needs.

Don't quote me on this, going off memory, but I believe GTE only uses V8 engines.
PMD9409
S3 licensed
In the end it will just be reducing the field size.
PMD9409
S3 licensed
A new simple but fast and high-flying Aston layout has been added to the server.
PMD9409
S3 licensed
I just never sleep the night before, then sleep on the plane. Most of the time I am only able to sleep 50% of the time though, as I'm not too good at sleeping in moving vehicles myself.
PMD9409
S3 licensed
I had a similar situation when younger DD, however we were the same age (17).

Didn't work, because it got to a point to where she thought it was "me vs dad".

But no situation is the same really, just go with the flow, and as Dustin said, don't kill yourself Romeo.
PMD9409
S3 licensed
http://espn.go.com/racing/nasc ... race-pending-100m-upgrade

Quote :The Brickyard 400 traditionally is held on Sunday afternoon in late July. Boles said excessive heat for the race has contributed to declining attendance at that event. Estimated attendance has dropped from 280,0000 in 2006 to 125,000 in 2012.

lol.
PMD9409
S3 licensed
And if you enjoy laughing with others, join NDR TS!
Death Rally Priming
PMD9409
S3 licensed
Okay, so NDR has made a DeathRally server to allow us to have some uncontrollable fun. This is a thread to try to prime the server up when we jump on it. When under 16 people you'll probably find some crazy Autocross or Carpark layout, but when it gets up higher expect some crazy action on things like Kyoto etc with 32 people.

If anyone has done this before, you know it can be loads of fun, so come join us!
PMD9409
S3 licensed
Quite liked it, especially when that FWD slammed the wall.
Last edited by PMD9409, .
PMD9409
S3 licensed
Quote from Christopher Raemisch :Not silly enough that you ignored it

Of course, ignoring stuff isn't as entertaining.
PMD9409
S3 licensed
When the car hasn't changed though, it's still the same car, therefore not a new car nor entry. It would be like saying the DeltaWing is new, when it clearly isn't.

This is clearly a silly debate anyways.
PMD9409
S3 licensed
And then they hit the track.
PMD9409
S3 licensed
http://scoring.alms.com/

Ferrari looking pretty good. Now with two Vipers, but yeah, they ran last year so are not new.
PMD9409
S3 licensed
Signing in worked fine here, had to create a new team though.

Mike Bush Racing is about to deliver an onslaught.
PMD9409
S3 licensed
30" Dell 2560x1600 works great. Always has.
PMD9409
S3 licensed
Ryan Dalziel accompanying SRT for Sebring, LM24, and Petit. Still racing for Starworks in Grand-Am, ALMS, and WEC.
PMD9409
S3 licensed
Well, we are animals.
FGED GREDG RDFGDR GSFDG