The online racing simulator
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redbot_
S3 licensed
My runs for SS01 and SS02
redbot_
S3 licensed
Here are my attempts.
redbot_
S3 licensed
Round 2 #27
redbot_
S3 licensed
LFSW name: redbot_
In-game name: |マedßoT
Full team name: -
Nation: India
redbot_
S3 licensed
LFSW name: redbot_
In-game name: |マ| Jeff
Full team name:
Nation: India
redbot_
S3 licensed
Quote from Eclipsed :This was the first RTFR XL race to exceed 80 minutes - race distance is calculated using WR time,seems like this combo has much better WR than normal race distance.

You can say that the leader was quite slow then Big grin
redbot_
S3 licensed
Probably some incorrect axes got assigned to the joystick look X/Y. Check in Controls> Axes/FF and unassign those or assign appropriate axes for look functions.
redbot_
S3 licensed
Quote from rc10racer :Can someone upload the replays for me please, was at work so couldn't make it unfortunately.

Replay attached.

Video of the race by M@CI3K if you have missed this post.
Quote from jackson93 :Video from yesterday. Enjoy.


Last edited by redbot_, .
redbot_
S3 licensed
The stream resolution can be set in VRidge settings. The pixelation is due to the limitations in bandwidth. You can try to increase the bandwidth from Vridge settings. But usually it is limited by how much your phone can handle. Even if you use USB 3 card, the phone may not support USB 3, so you may be getting lower speeds.

Reduce the framerate if still seeing pixelated. It's a compromise, but using a phone as VR headset is always gimmicky. Don't expect smoothness anywhere near a real VR headset. I couldn't manage it to drive anywhere near how you would on a screen, as the latency and stuttering is too high. But, It's nice to have the experience Smile
redbot_
S3 licensed
Have you tried using different streaming options in Advanced video settings from the VRidge settings? Try using the Software (High compatibility) option.

Also USB tethering gives much better performance and reliability than wireless.
redbot_
S3 licensed
Also, new Westhill in 2015 Smile
redbot_
S3 licensed
You need to set the handbrake as axis instead of button.
redbot_
S3 licensed
Thank you Daniel

Quote from DANIEL-CRO :
please test this version and report any problems.


Replaced the new exe for the old one. But still shows 0.6U not supported on LFS startup. But, if you then open Lazy once again while LFS running it works.


Sorry, I tried it on my main install and it worked fine.

Also I can confirm the bug with speed on each gear below.
Last edited by redbot_, .
redbot_
S3 licensed
I think just restoring the lap automatically will be enough. It is already done in endurance races manually or via insim, but a native LFS feature that would automatically restore the last completed lap would be awesome.

In case of endurance races, it would be nice to be able to take that car from pits by his teammate (with the last completed lap) . But, this would require somehow specifying the drivers in one car before the the disconnection.

edit: Now that I think about it, getting the lap number reset immediately after reconnection may give some unfair advantage if they get a new car, by not doing pitstops and refuel. So the state of tyres, engine etc. needs to be restored. I'm guessing this would be possible in the future after the physics update.
Last edited by redbot_, .
redbot_
S3 licensed
I remembered something about the Overtaking lesson in Training.

When the Non-qualifying race restart is set to random, you can simply restart the training lesson and sometimes end up at the front. So you can simply drive away and complete the lesson.
redbot_
S3 licensed
Quote from Eclipsed :That's again one of those weird spambots?
https://www.lfs.net/forum/thread/78420

How did you remember about that thread from 2012. Big grin

That's some great memmory Looking
redbot_
S3 licensed
I think there are ways to get the same result now, albeit a bit clumsy. You can open multiple instances of LFS. Then play the temp_mpr on each of them set to different views. It needs to be delayed a few seconds, otherwise, it will get the corrupt file message. Also syncing between each views is a pain too.

I managed to get 4 screen running. But with poor sync. I'm sure there are better solutions or insim tools or similar that would make what I done here look totally dumb LooneyRazz
redbot_
S3 licensed
username : redbot_
nickname : |マ| Jeff
redbot_
S3 licensed
Multiclass race on an oval?! That's madness Ya right Big grin

Quote from michal 1279 :Hope UF1s don't have to complete 80% distance that BF1s did to get classified Big grin

Quote :or 80% lap amount of winner car's lap amount (in case that winner car doesn't drive 69 laps)

I assume UF1 drivers only needs to complete 80% of laps of the UF1 class winner.
redbot_
S3 licensed
I'm running Firefox also. I checked the temp file stored by Firefox and it's marked read only. So it seems to be a problem with Firefox itself.
In IE there doesn't seem to have a problem directly running setups with LFS.

@Scawen -Thanks for replying.
Last edited by redbot_, .
redbot_
S3 licensed
To be more clear, for me the files that are getting from lfs.net is normal. It only becomes read-only when it is opened with LFS to be copied automatically to setup folder. If I copy the setup manually to the data/setups folder it stays as normal.
redbot_
S3 licensed
I just checked and they are indeed set as read only files.

This only happens to the setups downloaded from online, and opened with lfs to automatically copy to setups folder. When I create new setup in-game, there is no problem.
Last edited by redbot_, .
redbot_
S3 licensed
I have problems in saving the changes made to the setups ever since I updated to 0.6T. The changes made are not shown when leaving the pits or checking the setup again despite showing "Saved setup" message. It is only affecting the setups I downloaded after the update. Old setups work fine, the changes made to them are saved.

I made fresh installs and on different partitions and the problem still persists. Also when I try to delete those setups, it shows "The setup could not be deleted".
Last edited by redbot_, .
redbot_
S3 licensed
The line

;Path2LFS=C:\LFS

is commented in the cfg file.
You have to remove the semicolon before Path2LFS and add your directory path after that to work.

I'm not sure if that's the problem, but it's worth a try.
Last edited by redbot_, .
redbot_
S3 licensed
It seems to be working for me on the R10 patch.
Did you have the TVdirector in the same directory as the patch?

Or you can manually enter the path to the Patch directory in the TVDirector.cfg file by uncommenting the Path2LFS line.
Last edited by redbot_, .
FGED GREDG RDFGDR GSFDG