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sanderman2000
S3 licensed
I am not an Alien too, but always trying to get better and faster.
Latly i am around 1-1.5 sec off WR on 2 minutes tracks [Racing XRT mostly]. I must say, that LFS helps me to get better with BMW in real life and vice versa. When i got better with BMW - suddenly i started to feel and "use" XRT in a better way. Last thing was the Setup, that is critical.
Lets say, if your Cambers are -1.5 - there is no chance to make very good time,no matter how you try.
Important thing - not to go too fast[always to keep your entrance speed and exit speed at some level].I mean - not to enter too fast in corner,so that you lose at exit.
The fastest techniqs is "Fast In Fast Out".....what does that mean? That you enter corner with braking in little slide and it slows car down,but at same time you already on the Throttle with Car pointed at right direction.
So it's actually "slow in fast out", but u win Time on entrance too.
The more straight there is after the corner - the more late should be the apex, so the earlier you have to brake [it can shave lots of time].
And in many cases there is very important WHEN to step on the throttle.
For XRT for example, little ammount of throttle makes it more stable.

I dunno if it's possible to get to aliens results, but i think it's possible with time,practice, analyzing and efforts TO BECOME an alien
Good Luck
sanderman2000
S3 licensed
Thank you,Kirmy. Actually i expected another reply )
Yeah, sure we agree to disagree, its fine
May i ask you for something? Just for interest...
I dunno how old are you, and what you drive,if you do, but:
just try, take a "spin" with some real good drifter, where you don't afraid and just feel how it is.Maybe u'll not like,maybe you will...
It's the only way to start liking or keep disliking it
Maximum - you'll still think what you think.

Anyways, we are all crazy over cars,racing and pure performance.
These "light drifters" are pathetic, agree. Same as street "ricers" at night with big exhaust and Neon lights. This F&F children who think they are cool.

You won't belive,but for me love to drifting start in age 3, when i asked parents if they want,that car will slide now. Funny.
Drifting is like to control the uncontrolable,when you are not in grip and not sliding away. But nevermind...
We are friends and CTRA is a great Battle Field, where we enjoy racing each other.
sanderman2000
S3 licensed
Kirmy, sorry to say that, and i didn't want to do it, but you are a complete idiot.
Because people like you [close minded] there are wars,because they think "Only muslims must live......kill jews" etc.
LFS is a simulator with best physics, so what's the difference between racing and drifting? It's same great physics. And no - there is no game/simulator that is close to it. You are probably a child who never felt it even in real life, so how can you talk?
Get real, and let the people do what they want,if they don't disturb you.

As my grandfather said: "If you think it's bad - it's not, it's just YOU that don't like it".
Peace!
sanderman2000
S3 licensed
Wondering that so many people look at Drifters as like at "Ricers".
Maybe you have reason for that, but i am sure know that Drifters are like Racers [when on high level] - nice guys, trying to get better as well etc.

I am real life Drifter [but also like Racing very much].At the moment i won the Israeli 2008 Drifting League, and all my friends, that we practice together are Golden people, that always may help, if needed any.

Actually my favorite Racing style is going fast, but with sliding if needed [that is actually more "Rally style"].
I am really liking the atmosphere on CTRA 2 server, friendly people with Clean racing, that is a breeze to race over there.
But it's elite....best racers,who've passed alot to improve their skills [same in Drifting elite]. The stigma is that anyone can drift, and it looks easy. Latly every noobs come to drift [but they are not Drifters.....they are just trying to be].
Just you to know.... the deepness of Drifting skill is very close to deepness of Racer skill.
It takes many many years to get to high level, and there is still place to improvement.
Btw: just FYI....Racing is fastest on the track [tarmac], where you know lines and apexes. But you can't use this technique in lets say "mountians".
because you never know where is apex and it's cornering entrance speed.
There is a chance of understeer - and its dangerous and slow.
So then you passing corners in oversteer - there is a full control over cars position by Throttle and steering.

And please stop this useless flame,because there are good and bad people in each field, that you take.
Ricers with suck!
sanderman2000
S3 licensed
Quote from yaper :scawen, Please Read It. This Guy Summed It Up Perfectly.

+1111111111
sanderman2000
S3 licensed
Quote from frokki :Please, don't make the TBO class duller. But adding a new bit more powerful touring car class sounds good!

First of all i would Vote for not putting Slicks, but to keep the Road supers in this class. Because Slicks are changing all the driving. There are many people that enjoy from Racing on Road tires.

Imho - there can be an upgrade, that is only more power,something like 300-310 hp, same cars [maybe with a bit wider tires,especially at rear on RWD].
That would make the TBO very interesting,if keeping Road tires. There is already skill about how to handle and apply the power.

Can be options or making another class with more power,but road tires, or IMO better option is to Upgrade the TBO's current tire sizes and Power
sanderman2000
S3 licensed
There is a possibility to adjust your Clutch as in real car.
First of all: There is a different travel in road cars and Sport cars.
If you even tryed to take off on low rpm with Ceramic Clutch - it's pretty same as in LFS.[Usually tuned strong cars have Ceramic].

Well,you have to download the DX Tweak, that can calibrate your Pedals and steering as you want. With some interesting settings in Clutch pedal - you can make it half stroke Travel. So you can take off pretty same, as in real car.
Just play with the Graph of calibrating and you can make interesting results.

Let me know if you still need help with a numbers
sanderman2000
S3 licensed
It's Patch Z out already some time, is there possibility to create a Tweak for Z patch ? Even the 3 usual cars can be enough, to play with new physics it's a different worls, than to come back years and trying it in "V", for example.
With New physics,New sounds etc - the XRT should feel so much different and more realistic [already dreaming to make a model of my future E36 with 400 hp Turbocharged]
sanderman2000
S3 licensed
Forgot to add these things, what ZzeCoOl said is fully right.
The Feelings from G25 are almost the same,as i get in Bimmer.
The Drifting reflexes that i learnt on 720 degrees are 1 to 1 same for the Bimmer, that i drift/drive. 900 degrees feel odd and don't fit the real life hand reflexs [maybe in other cars with longer steering rack it will].

Drifting in rain is very similar to drifting on very hot tires in LFS [yeah], and demands most feeling from the driver [very important skill]. Throttle control, immidiate steering work and planning next steps at each moment.

About Max Steering Lock, that is currently at 36 degrees at most RWD cars: in real life this angle is bigger. In the BMW the inner wheel turns on 36 degrees, and outer on 44 degrees [that is in total [36+44)/2 = 40 degrees]

Every weekend, that i went to track driving/drifting in real car - i came home, started playing LFS and it worked, like i did it forever.
And vice versa, after LFS practice/playing, the moment, when i get into real life car - it feels very connected to the hands,legs and brains.

About people who don't like Drifting or have something against: Let's live in peace.It's just parallel worlds, that IMO everyone should know to perform. Each skill of Racing/Drifting helps to the main Driving skill.
Let's say - each driving in Racing faces situations of oversteer and should know how to handle it[and in best case - to know,how not to lose speed from this].IMHO, racers who can't handle oversteer - can't be a racers [each time they get to oversteer from some reason, bumping,crash etc - there must be total control].

And as ZzeCoOl told here - ti depends who do you use drifting:
Or it's performed on dedicated servers, or while not disturbing noone, or to recover from crashing yourself and other people.
It all depends on how you apply it

Scawen, what do you think about the issues that were written above? [Laggy Turbo,Tires graph,FXO restriction and Steering lock]

Thanks
sanderman2000
S3 licensed
Quote from Scawen :
Anyway yes, I look forward to hearing from others, specifically someone who has driven the LFS one before the real thing.

Hello,my name is Alex.
I started learn driving/drifting with LFS from the very first time that LFS was out.With time, around 4 years - i had only LFS expirience with big physics/racing knowledge already.
2.5 years ago i bought a first FWD car[ Peugeot 106 Rallye] and tuned it's suspention exactly how i wanted by LFS comparation [many times were playing and experimenting with LFS Tweak then].
Then 1 year ago i bought a BMW and tuned all it's suspention, LSD etc and always had a question:
I am a very good drifter in LFS, would i Drift in real life?
Would i control the car same well?
How long will it take to learn a car?

The anwer is: Now i am a Drift King of Israel. LFS helped alot alot alot to get used and to Drive/Drift in real life on high level.
But not everything wasn't that easy. As we learn "to feel" the car by Steering wheel and Monitor picture - same there is a need to "learn to feel" real cars position while it's sliding. So it takes time.

There is one issue, that i always was wondering: in LFS with XRT it's very easy to oversteer, little steering turn and car already sliding. In my BMW i have Coilovers, Anti Rolls, LSD and still had a difference with LFS.
Untill i installed the Poleuretan Bushes - then everything became pretty same as LFS :-))
And it's easy to understand, because LFS probably doesn't have a "deadzone" in it's steering bushes [as a most cars have, some of them more,some of them less].


With every Patch of LFS physics gets more and more realistic.
The tires work better and better.
But still there are few things, that i really miss in LFS physics, that look to me obvious:

1)Tire sliding graph...if i am not wrong it's almost linear, despite in real life it's far from being Linear.While tire gets grip back after sliding - in real life you feel Sudden lots of grip. In real life - the more Tire speed differs from ground speed - the less grip there is.
For example, on wet try to take off with wheel spin - u'll notice that car almost not moving.
In LFS there is no difference[or almost no difference] if we take off with Huge wheelspin or without it.

2)The Turbo lag of TBO class [for example XRT turbo has full boost only after 4000-4200 rpm, and RB4 only at 5000 RPM].
Since this is 2000 cc engine and 14psi and 12 psi respectivly, 245 hp....it's Turbo should be not that huge, to spool so late.
It gives more fun/difficulty in racing, so the people have to think of Turbo Lag. But imho Turbo has to be at Full boost at around 3000-3300 RPM

3)The TBO class's FXO is faster than XRT and RB4 on any track [ please don't flame ]. So there are people that asking to balance it a bit by LFS core [instead of doing it manually at servers].At the moment its fastest in everything, braking,cornering ability, acceleration and even Top Speed [Like UFO ] Only very skilled XRT and RB4 drivers can somehow keeping up,but the car itself it too fast for the class.
Scawen, great work, and very appreciated
Keep on doing a good job
Last edited by sanderman2000, . Reason : Additional info
sanderman2000
S3 licensed
Hello, i am Drift king of israel at the moment, and also Racing from time to time.
I would like to say, that LFS is getting more and more realistic.
I like very much, that now the sliding comes quicker and harder to correct [as in real life]. Patch Z made the XRT behaving even better.

There is still one thing, that different from real: Tire grip is like linear, that is not right.
In real life you can feel, in the end of the slide - you get sudden grip [rubber aspect].
How can it be seen very easly?:
When you start accelerating from "0" - it doesn't matter do you spin wheels or not. In real life,if you spin wheels too much - the car almost doesn't accelerate.

The more tires speed differs from ground speed - the less grip there is.

I remember Raininig day,when i took off with huge wheelspin and in 5 seconds moved maybe 2 metrs, not more ))
sanderman2000
S3 licensed
Wow,Herki,you are great ))
it's solved: i downloaded DXTweak2 and put in acceleration pedal 0 to 255
and by default it was 128 128
Thanx!!! Before i was sure,that it's a problem in my DFP
Have a good day!
sanderman2000
S3 licensed
Yes,i use last driver 4.60,that can see DFP 900 degree.
But i got a weird problem,that never heard somebody had before.
While combined pedals = they work analogue,as needed
While separate pedals = they work only as Digital

Is there any chance in Windows problem? [i got XP,usuall]
Or in a USB drivers or smtg?
DFP pedal problem[+]
sanderman2000
S3 licensed
Hi,when i put "combined axes" in Windows options - pedals work analogue,all good.But i want to use both axes at same time [not combined],when i put Not combined - pedals start to work,as digital
I tryed everything already.When i put 200 degree rotation [Driving Force,instead of 900 degree Driving Force Pro] - pedals work ok,even when Not combined.

HELP PLEASE.
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