There was a recent post on the forum where someone asked about creating a stadium as part of the still being updated South City layout, and Scawen thought it might be good idea to have a standalone Stadium.
So, I ported one of my old Race of Champion (RoC) layouts (used to be in the sky on SO4), down to ground level on the Layout Square to get some idea of how it might look.
The track layout covers an area of approx 179 x 92 metres, and is only setup as speed run / time trial, and the track is approx. 1 km (0.62 miles) in length. Track approx 8m wide.
Layout is enclosed, so no way to drive in and out, which the person who posted may have been thinking about.
It's possible to shrink the track lengthwise by taking about 16m off it, but not really the breadth, so track could be made to fit into 163 x 92 metre space, which may be quite big for a lot of real life stadiums.
Now converted to reverse configuration, but (as keeping the same lapper databases to record times and scores) as LA2 layout.
Set some times as I was changing signage and pit lane round. Most easily beatable, although I really tried hard to set good times with the town bus and Land Roamer mods.
This layout, like most of mine, is a single-lap time trial layout.
A single player does a lap, and times/drift scores are recorded and saved. There's an option (!top or !drift) to compare times/scores with other drivers.
The bridges were put in to both upset the balance of the vehicles, as you may need to have ride height slightly higher/softer suspension than optimum than if the track was totally flat, and it also gives the track a little bit of undulation.
Also attached table that shows top times for every vehicle type (standard LFS vehicles and a selection of mods) that's allowed to be driven on the server.
The layout and lapper code is available HERE.
Not sure how useful it will be as InSim and lapper have been upgraded a lot since then, and whereas I can get Nodes to work in the current lapper, I can't seem to manage Zones, which is how the original script worked.
Enter Zone | stop script used in previous Zone | start new Zone script.
However, script shows what characters I've used to make sign, along with sizes of characters.
In lapper, something like
openPrivButton( "ne_text",163,68,18,8,1,-1,0,"^0NO ENTRY");
Where 163 = place in from left
68 = place from top
18 = width of character
8 = height of character
1 = character spacing if multi-line
-1 = time to appear (-1 = always. Needs to be closed by script)
0 = background colour (choice of none, light, dark).
For those that have programmed stuff to work with InSim, this is probably obvious stuff, but easy to replicate as all I really did was open a button when you reached a Zone, closed it in the next Zone, while at same time, opening another button.
Used exactly same system, when I made a layout and script to make pace notes -
Hi.
Just saw you've taken the top spots on the list
Glad you like the layout. I tend to drive in VR now, so cars and track stuff looks good.
As for curbs - I'd need to get rid of a tree or two, to have enough curb objects. And if there were more objects, I'd probably put in more other 'stuff' round the track first, to break up the background a bit more.
Overlapping buttons - this is my 'little people' messages. Likely I'll have to either totally overhaul whole lot, or simplify it to one message.
ALtogether, because I placed everything by hand/eye, changed things as I went along, spent a bit of time tidying things up, etc., I spent anything from 24 - 30 hours on this layout.