The online racing simulator
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splattael
S3 licensed
Quote from -wes- :Ah thought it was raf files but that only works for single player replay.

His program is an insim app, it gets the data from lfs(lap times for example)
And store's then saves the data.

Oh, you are right. It seems that I mispelled the word relay with replay in my mind Damn.

Quote from -wes- :
You dont need to crack the mpr format unless you want to

go into the doc's folder and open the insim text file. Now write your app!

[struct information]

Thank you for the information.

So, what about extracting information from a MPR?
Is it possible?
Is the MPR format shareable for a poor programer?
Do I really have to re-engineer that format?
Or is it a simple RTFM-thing?

What do the LFS developer say?

Kind regards
How about LFS stats?
splattael
S3 licensed
Quote from tristancliffe :It's the data that makes the replay?

Yes.

Quote from tristancliffe :You won't find any info on google, because it's LFS's own format, and I don't think they'll want to tell us (yet).

Hmm, strange. There exists at least one program which analyzes the MPR data and generates some statistics and graphs.
See http://www.lfsforum.net/showth ... 5&highlight=lfs+stats

Obviously, this guy knows the format, doesn't he?

Please correct me if I'm totally wrong.
Format for "actual MPR data"
splattael
S3 licensed
Hi,

after exploring "MPR format site" (http://www.liveforspeed.net/?page=MPR) I started to hack (yet another) MPR parser. All went well until I came to the mysterious "The rest of the file is the actual MPR data" section.

I googled a lot but couldn't find any format definitions for this "MPR data".
Can anybody give me a hint? Where do I find these specifications?

Kind regards,
splattael
2
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