0.5.0.3 uploaded. The default start positions are a single, green start arrow to indicate where the first car would start if there is no single starting position. Also tweaked the way angles are converted so that should help too.
For shadow2kx comments. Thanks. Some of the most helpful so far
LYTe is definitely an alpha, if thats what you call a program that doesn't have all features implemented yet.
I don't get why the windows would be frozen in anyway, esp if the only thing you're doing is switching from LFS to LYTe. Hmm.. Most of that stuff I have no control over since its all simple VB stuff.
* Object curves I wanted to do but instead of figuring out the math to both drawing them and distributing objects along them I went ahead and released. If anyone is good at some trig and probably calculus and want to help with some of that math, feel free to help me out!
* You can constrain the object lines to 15° increments by holding Ctrl while you're drawing the line
* I was thinking of making some way to highlight the selected object from the object bar. Maybe a rectangle around it or a lighter background. Will probably be in 0.5.0.4
* An undo system is definitely on my todo list! Just have to figure out a good way to get it in there. Copying and pasting I could eventually do too but for now you can press Ctrl+D to duplicate the selected object(s). Don't forget the little help file for shortcuts.
Mouse wheel features and all that would be cool too. Thats somewhere on my list too
* Some type of little control point, like LFS, I could do. Either that or make it less sensitive. The easiest way now to get those stubborn ones is to draw the selection rectangle.
The biggest reason why I'm holding out on doing anything super fancy at the moment is because I plan to rewrite the whole thing in C++ using a better drawing method, like DirectX. I already experimented with LYTe in DirectDraw 7 in VB6 but its sorta limited. Not as easy to rotate objects and I'm pretty sure I was limited to .bmps. Not that big of deal but again, I'm planning to redo it all in C++. That won't happen for a while tho so it'll all be finished when its finished
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