Forgive me if any of this is wrong or "mis-remembered" but...
The reason why the devs gave up regular and (presunably) well paid jobs is that they felt that their work would be of higher quality (and life more enjoyable and rewarding) if they didn't have to work to deadlines and satisfy shareholders - that releasing things when they were ready, not when it was planned by the managememnt or marketing teams would result in purer and more satisfying results.
This is why LFS is so good - they take a step back and work out how it should be done, then do it right (no matter how long it takes). While other games go down the blind alley of switch-based physics (spreadsheet sims) the LFS team are taking the long road and if they are right then we will all benefit.
I feel just as frustrated as many people but putting pressure on the devs is almost as bad as taking them back to those bad old corporate days. In the meantime we have great sim which is very playable and has great tracks and severeral well balanced car classes, all of which are fun to drive.
Also, if they rushed-out new physics which required new setups and reset all LFS World records and it was wrong - then they would have to change the physics again (new setups & LFSW stats) six months or more later which would be a nightmare.
Here's hoping that ScaViEr are just as inspired and motivated as ever and that an epic patch is just around the corner.
(Scawen - any pics of new content would be greatly appreciated
).