Long story being shorten: Cross the Blackwood GP and RC tracks.
Starting Grid: Standard Blackwood GP. A wall will run right down the middle and seperate the half of drivers.
"Purple Straightaway" : This is the basic transition of where the driver goes from "Red Section" to "Blue Course" or "Blue Course" to "Red Section".
"Red Section": The section starts with the inside feild of the starting grid. Initially, they go straight to the first half of the "Blackwood GP Rallycross". From the transition of Dirt to Road, the obstacle will narrow across the track and lead drivers down the backstretch's grass. After about 100m (maybe 150m i honestly don't know), the section will open up and allow access to more passing room. About where the backstretch makes a slight right, a small tabletop ramp will be made to conquer. Braking will be key because the track will turn in early to go into "Blackwood GP" turn 6 grass area instead of being on the asphalt. This will allow the drivers to "slide" their vehicles back onto the GP track and hopefully gain more speed in the process. The GP's 2nd chicane will be easier. Instead of the casual "S", the second part of the chicane will be available to cut through the grass. On the top of the hill, another table top ramp is to be there. Drivers will have to once agian work on braking going downhill and making the Turn 9 right hander. Instead of continuing on the GP Track, Drivers will transition from the Red Section to the Purple Straight away either by gong through the sand or turn a harder left to stay in the grass, either option is available.
"Blue Course" : Drivers will start from the outside of the Starting Grid. Once the track opens up, drivers will meet a small ramp before entering Turn 1 as natural from the "Blackwood GP" circuit. Once exiting Turn 1, drivers WILL NOT go through the "Blackwood Chicane", they will instead go straight. Drivers are to try and be as close to the middle as possible, to initially jump over the Red Section of the track. Divers will then go about the 2nd half of the "Blackwood RallyCross" track until the transition of dirt to road. There, the dirvers will have to stay on track, making a smooth transition in the Purple Straightaway.
"White Pit Road" : Pit Road will only be entered through the Red Section. Pit Road entry and exit will be the same, as well as Pit Speed. Once getting back to speed, drivers will be on the outside of the Blue Course, making a smooth transition before entering the ramp.
I do plan on getting at least an S1 license after my 18th b-day, but this is just an idea i had. Please let me know on any suggestions, comments, or possibly other tracks to cross.
Questions:
1) Is Sunday the only day you can run?
2) 10 Races, could that be too much for demo driver? (Not me, I like it)
3) Teams? It may be best to run 2 types of Point Systems (High Pt Driver & High Pt Team).
4) Racing, when there's a crash early, can we Shift+S?
5) Lap 1 Restarts?
6) 25 Laps? Are there demo drivers committed enough for 30 minute races?
7) Possibility of "Bonus" Points?
8) How many drivers MINIMUM do you need to sign up?
Positive Feedback:
1) I love the fact that there's a league were ALL of the license drivers can race!
Why would they buy then? By adding the ability to make your own track, is about the same idea as giving Demo drivers more cars. THATS WHY THEY DID IT! They were smart to not let us design our own tracks. Just like the other cars and tracks, THIS does give us the motivation to but a newer license.
I disagree with your comment, simple as that. I'm not trying to be rude or selfish, just trying to prove a point from a business stand point.
I tried GIMP, and assuming my Digital Arts teacher taught it correctly, i didnt understand how to layer properly and editing was hard for me. Paint.net i tried to download onto my computer, and it wouldnt work for some unknown reason. But i'll be sure to try Photoshop or Paint Pro. Otherwise, i really just go to the Viewer, and edit what i can that way.