The online racing simulator
Searching in All forums
(102 results)
Making setups for LFS cars to act like real cars
thatguy
S3 licensed
I can't be the only one who has tried to do this for fun, but has anyone else tried to set up an LFS car to act as their own car to fill in that empty void of LFS not having many real cars (or the ones that YOU want). Currently I was trying to get to have the FXO to act like a Chevy Cobalt, so far I have set the gear ratios, weight, and lowered the power of the car to the Cobalts stock values. But everything else so far hasn't been set to how the car is (since I just took a race setup and started from there).

Below I have 4 different setups based on the 4 trim levels of the car. I only have the 2.2L automatic trim level of the car and can only speak on how similar the car handles to the real thing on this trim and I would say that the setup handles pretty much the same as my car except maybe the FXO has better brakes.

Out of all my setups I might guess that the Supercharged setup might be the closest of the four I have made.

If anyone has the other trims on these cars, could they please help assist me in making these sets better?(besides changing gear ratios, what the hell was chevy thinking giving these cars a speed that's impossible to reach?)

P.S The 2 middle setups were giving a 4 gear setup since they were made to be the automatic versions, so expect a real sluggish ride.
weird online ai thing
thatguy
S3 licensed
When you are online and the server you are playing on displays how fast you've reached 100km, if you have an ai driver out on the track (that you put there) and you leave the pits, you'll see thousands of those 0-100km messages. Not sure if this counts as an lfs bug, or something those servers need to fix, but posted here anyway. I've only replicated this once after the first time.
FGED GREDG RDFGDR GSFDG