Please sir, can you call out 10 people on this Forum that owns a Oculus Rift. No, actually 5. Get five people to say they own a Oculus rift. If you can, then Ill take back all the stuff I said in my first post.
At this point. All I want is a Statement from Scawen, or Eric or the other one in-which explaining why for 8 years S3 was in the works, and after the 8 year, they finally release S3 with one single **** Track
This whole statement is the best thing i've spent my 45 minute lunch break for the past 2 years reading on this Forums. this needs to be spread threw out the whole community. Me Personally, I bought S3 without actually reading the Forum post...and dont dare say nobody else didn't. But anyway, this needs to be spread!! #makelfsgreat again
Honestly I don't know what the devs are thinking. Their making all these updates (idk if anyone else thinks their minor/unnecessary), but they lost almost all of their audience. I used go to on the website to see at least 1,500-2,300 online. Check LFS world and their are under 600 online from a day to day basis....What I'm trying to say is I don't see much of a goal. I feel like their only continuing because its something interesting to do on a weekend.
*Don't want to start anything negative, and honestly idk why I chose to quote this...*
EDIT 1: Pretty much to me. The devs are just winging it and it doesn't really sound like they have a specific plan.
EDIT 2: For the past year there have been a total of 293 Daily Licensed Racers, and 480 Demo Racers.
Honestly, I think this is a good idea. At least release it as a "Free to Play" and only have Demo. Then as time goes by, they can release the licenses after seeing how much people actually use the app. Like what happened with iRacing. Plus like I said, since the game has VR support, it can be featured and gain even more popularity.
I don't really know how this whole "Put game on Steam Greenlight" works but I really think the devs should at least consider it.
Either that, or release it as a "Free to play' game and have the packs as "in-Game Purchases".
But as for the state of the game...They should probably have the "Full S3 Content"(I.E. The unfinished tracks and cars that was said to be in S3). Then they can consider putting it on Steam Greenlight.
Plus. Even though the game might become a "failure like the relaunched Rf1 on steam". At least the game will gain a popularity faster and would bring in an overwhelming cash boost, that would hopefully aid the devs to push out fresh and new content. For the reviews however would just simply be seen as something in the back of the head of everyone on the forums...
Plus...again. With the new integration of VR like the Oculus and the HTC Vive into the game, this will most likely bring in a bonus of opportunities for popularity and people that would buy licenses to try it in game. Hopefully if this happens, this ties in with my last paragraph that would, increase purchase rate and in turn give the devs enough money to buy this that would make the dev process much easier, and in turn; push out more and faster content.
I've come here to post a simple question that was probably already answered...but because I never saw it, i'll continue anyway.
So as you can see by the title. I was wondering if any of the Devs ever thought of putting the game on Steam Greenlight. Just to make the game more popular and to make up for the "No money for Advertisement" issue
I also posted here to make amends of any or all comments of which was offensive.