Not sure.. I held one open dinking around for a lil bit tonight and had nobody join. I think if any of my thoughts above could be implemented, it might help stir the drags back up though.
Ditto, like I've told many people, I'd rather have a 14 year old Miata, and a 12 year old hot-hatch FWD than a new'ish TransAm anyday. I'd put either of mine on a tight track against a new Camaro. The Camaro just can't handle twisties as well, (as it's never really been intended to). Not to bash on them, they're great cars and the new ones aren't total bricks, but compaired to a decent but cheap 2100-2600lb RWD, (or FWD's), they still are. Back on topic though..
I'm also noting the locked diff's in the "good" LFS setups, and it's screwy, especially in the FWD's. A FWD with a locked diff shouldn't beat one with a LSD, around corners. I wonder if they're planning on working on the modelling of that any more?, or if I'm just waay off base. (seeing as I haven't actualy driven a real FWD with a locked diff, lmao) In theory, it's just not right though.. and due to this, when I run somebodies good FWD LFS setup, I get rid of their locked diff, just seems wrong to me. Personally, after a few laps, I can run nearly identical times with the two - though I am still a n00b, and I am driving on a joystick for now.
Put an editable background texture back behind the actual guage readouts, so one can further tweak guage visibility to their own liking. (or just make an option to put white guages behind, in the display settings or whatever)
First off, please don't get rid of the dragstrip! I know nobody hosts drag-rooms, (or at least not that I've seen so far), but it's great to have it available anyways. I'd like to be able to redlight/false start on a drag race though. Might not be possible with the way the game works, but it'd be cool to actually line up and wait in line too, and also be able to set more than 1-lap, for those multiple car lineups/races. Like say a dedicated drag room could just set to run races non-stop, with a 15 second wait time between when the last person in the race finishes etc, and then every hour be a 10 minute break between the next set of races or somthing. Again, maybe getting too far into the drag-thing, and I know that's not really what LFS is, but if possible, those would be some neat additions to the drag track portion of the game. (as well as possibly get more people playing/hosting those rooms)
Also not high on the priorities, but it might be kind of neat to have some gear-grinding sounds for when you try and cram it up/down a gear and get the clutch waay off time. (such as when you forget the clutch/don't make the change etc. lol)
gotcha.. just realized the "white face" pick I saw in another thread was one of the formula cars - so it was white to begin with. hopefully they do somthing about that..
Don't flame me here, haha.. I was wondering what's needed to be done/how to edit the guage area of a car in order to get "white face" guages? I know you can already alter the readout/font color, but for some of us with lesser eyes/smaller screens, white faced ones might help make some of the analogs more legible. I saw somebody who had turned the whole guage background area to white, so I opened the DDS in Photochop, but it didn't seem to take the color edit once thrown back in the game.. (of course I'm not the brightest with Photoshop either, so I could have done somthing stupid/overlooked somthing simple, too :tilt Ooh, and if anybody happens to just wanna do it for me, (which I'm not really asking for, but..), I'm wanting to make all the dash guages in the XFG white. (but just the round/semi-round dials themselves - not the whole background area)
OT here, and no offense to any "mexicans" either, lol, but here's why that last pic looks a little "mexican".. Alot of people will tint their windows, and it's good and black etc - then they use amonia based cleaners, which causes the tint to fade to a purple'ish color. That's one of the reason you see alot of "lower buck" cars with purpl'ish looking tinted windows. That and cheap tint. Of course since the F&F movies came to be, you have have the guys that actually buy it that color from the start too. As for window tinting in the game, I'm no rice-boy, but I sort of like the look of lightly tinted windows - though not colors, just good 'ole black. (and not blacked out/solid colors either)
Properly made moonshine is smooth, great stuff, to the partial redneck-alkie like me, haha. We bought some home-made peach flavored on the last big 4-wheeling trip us guys took. It came in quart size, Widemouth Mason Jars. You can buy a commercial version, but it's nowhere near as good as well-made "real stuff", and yes, it's illegal to make your own. (and if made improperly/burns an orange flame - as opposed to blue, it'll kill ya, lol)
Yeah, I questioned it's "ricyness" before posting, but if you're gonna do a skin, headlights can make a real difference on the overall perception of the car. IMO, I really think it should be seperately customizable, right along with the rest of the skin. That is, if it's possible/wouldn't hinder the game's playability in any other respect. If ricers really want to get in LFS, they will, (though they'll get mad and give up fast, haha). They have plenty of other space to "spraypaint" on the cars, may as well not worry about them with the headlights either, haha.
I know this isn't real high on any type of priority list, and I'm not sure what it would involve to make this work.. but if possible I'd like everybody's headlight/tailight textures to be "skin specific" as well. What I mean by that is, if somebody has altered their headlight texture and I don't have that particular texture installed in my game, I would still see their car with their custom texture.
That's my intent. I was just wondering because if it wasn't a good meter to go by, I was going to turn it off. What about the downshift light, worth having on? (given I'm not a total idiot about shifting, lol) Currently I just drive with the upshift on..
I apologize if this has been covered a bunch already, but I had a question regarding the shift light.. Does it actually have any technical specifics to when it lights up, for upshifts? Right now I've got it set to light only on upshifts, but I'm wondering which is actually "better", the shift light or my "trained ear". So yeah, I was wondering if it just has a general point for lightup on upshifts, or if that's actually the overall best upshift point for each specific car/gearing setup etc?
Thanks, (and Happy Holidays to any who celebrate this time of year..)
Thanks. I figured out FreeRip and have somewhat figured out how the channels work within the game. Now if only my speakers/soundcard? were better so I wouldn't get crackling sounds when the game/music etc. is all going strong, haha. Either sound fine when on their own, at any volume level etc, but put them together and I believe it's just too many sounds for my little dual speaker/sub set to handle real well. (though it's fine till you get riprouring down the track - thought maybe it was "windnoise" but that doesn't seem to affect it)
Ok, maybe Winamp would be easier, lol.. How do you select more than one .OGG track from within the game?? Either I'm retarded, or you can only pick one out of your list to listen to, lol. - and how do you get it to loop your selected songs?
EDIT-guess I just need to figure out how to use the channels and such, kind of confusing on a first look, still new to the game etc..
Thanks a bunch.. and I guess I just drop my encoded files into the OGG dir? As for Winamp, I'd rather not waste CPU when playing a game, and the skin I use takes a little extra than normal. I'd like to just open the game and have it already taken care of. I have a set bunch of songs I drive with, so I'm not worried about encoding all 10 or so gigs I have on here.
EDIT-can't go from MP3-OGG?? guess I'll poke around for some other encoders, unless that's just not possible..
2nd EDIT lol-FreeRip can go direct, Vorbis didn't wanna though. Thanks again!
Saturn and Honda have a few cars with CVT's as well. Originally I thought not hearing a note-change, from going up/down gears would be horrible, but you get used to it. (my 4-wheeler is also a CVT) Being daily-drivers they tend to make CVT's with a few differnet ranges.. economic, medium and sport. Completely different than the norm, but an interesting concept/design just the same, and I've found some to be quite fun when in "sport" mode. That reminds me, haha.. My friends friend bought a new Saturn a few years ago and she thought there was somthing horribly wrong with how "it wasn't shifting". I dunno if the salesman educate her at all about it's tranny, or she just spaced it out or what, but I thought it funny anyways, haha. I think she actually got rid of that car because she thought somthing was wrong with it. Back on topic though, I say leave it with 5 years, it's got plenty of torque.