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uttoro
S3 licensed
Quote from MR_B :You new EU countries always want something for nothing. </political incorrectness></joke>

Joke or not, this is absolutely right. At least most of us thinks that way. Don't blame him, we're getting wiser, but it's a process
uttoro
S3 licensed
The bug still exists.

On Kyoto National, it's still faster to shift in reverse after entering pits to do the drive-thru penalty instead of driving along the 1 mile long pitlane.
uttoro
S3 licensed
arox>

It is said thousand times, but you are retarded and you wont get it till 2011.
uttoro
S3 licensed
Not sure where to post:

Is it correct, that auto shifter in a street car applies the clutch faster than manual?
uttoro
S3 licensed
Quote from DrDNA :Personally, I'd rather Scawen just make the numbers easier to read than bring the digital speedos back.

I don't really care about digital/analog gauges, I juts want to read them from the default driver's position. We should check the splits, instead of checking the speedo during taking corners.

But if there is a gauge, I want to read what it shows. Or Scavier should can them anyway.
In a Porsche Boxster 2000 the analog speedo did show the numbers: 50, 100, 150, 200, 250. The marks between the numbers helped to read them. You weren't able to say your exact speed, but it was around 170. In the FZ50 there are so much numbers, I got scared.

Other gauges aren't able to read: in UF, I can't see which gear I'm in. These needed only position correction.
uttoro
S3 licensed
As I can see, not usable FOV suggestions.
uttoro
S3 licensed
+1 here!

May I have a question for the club-mates?

What FOV do you use for a 17' CRT@1024x768? I dont care about my exact speed, but like to know: between 80-100 or 100-120? And of course would like to see the needle reaching 80, or not.

60° - It seems to be the ideal for most car, I can read everything except RAC, but got used to 85° - I cant feel the car moving.

What do you suggest?
uttoro
S3 licensed
AI dont pit when practice
uttoro
S3 licensed
Thanx Scavier!!!
uttoro
S3 licensed
Just watch the video, when the AI drivers pit out: the pink UF slams into the XFG.

I bet on: they are still blind.
uttoro
S3 licensed
For the BMW thingy: Scawen drives a (BMW) Mini Cooper?
uttoro
S3 licensed
Nice to see a race simulator developer in a racing car

Hope, the FOX is not to be trade with the new BMW.
Last edited by uttoro, . Reason : mistype
uttoro
S3 licensed
Happy Birthday Scawen!
uttoro
S3 licensed
1. Better transmission simulation (clutch, neutral gear handling, transmission types)
2. Better engine simulation (oil pressure, water heat)
uttoro
S3 licensed
And you mistyped his name in the title...
uttoro
S3 licensed
This kind of limitation had nothing to do with race simulation.

BTW:That's not wheel/tire damage. That bars indicates the suspension damage.
uttoro
S3 licensed
One thing: we should have more realistic suspension damage -> pepole would not run through the green chicane at 130.

I simply think, that the present suspension damage is way too tough (and I dont get why).
uttoro
S3 licensed
Quote from shiny_red_cobra :I've never seen someone do this. I'm not saying it's not possible, but it doesn't seem very fast to cross the line, stop, reverse, stop, then go forward again. It's almost like doing a 3-point turn during a race, and I doubt anybody does this on S2 servers. Maybe on demo...

On kyoto its faster to do the reverse maneuver, than drive along the pit.
uttoro
S3 licensed
You wont be kicked, you can do it in 2-3 meters. Just when LFS sends a message "x entered pitlane for completing the drive-tru", you set it in reverse, cross the line again, and you get a message: "x completed the penalty".

The point of this maneuver is when you collected a drive-tru, and you have a planned pitstop. Both of them canbe completed in one lap.
uttoro
S3 licensed
In my post I'm not talking about avoiding the speed limit. Read again.

It is possible to complete the penalty just by crossing the pit entrance twice.
Drive-thru penalty in easy way
uttoro
S3 licensed
Sorry if mentioned before, but:

If you get a drive-tru penalty, you can complete it on both end of the pitlane. So you do not need to drive along the pit, to reach the other end, you can cross twice the entrance, and you're done.

The danger: if you plan a pitstop during the race, and you jumped the start, you can do the drive-tru, and the planned pitstop in one lap. You cross the entrance, set the gears reverse, cross the entrance backwards (your penalty completed), and you can change your tires now.

If this is a bug, we need a patch.

If it's a feature, I don't get it.

Works multiplayer/single player.


Thanks
Last edited by uttoro, .
uttoro
S3 licensed
*
Last edited by uttoro, . Reason : wrong topic
Gearwhine
uttoro
S3 licensed
Hi!

I'm kinda happy with the gearwhine sounds.But is it correct?


In the racecars that use straight cut gears(and maybe the LX6), its naturally, that you hear the gearwhine.

But why can we hear gearwhine in UF1, XFG, XGR? If its possible to hear gearwhine in XGR, then where is the gearwhine in XRT?

If XRT gears ar stronger than XRG, and XRG's gears are more stressed, so that's why it produces more noise, then LX4 gearwhine shouldn't be louder than LX6?

I don't know how LFS sound engine works, but it seems, that every car generates gearwhine, and in some cars gearwhine volume is turned down.


About the redline sounds: BF1 behaves like a real car at redline. Let's check the road cars; UF1, XFG.... at redline, the rpm stays at a certain value, popcorn sounds. In real car: at redline, the rpm falls back suddenly, and reaches redline again, the rpm falls suddenly, and reaches redline again,....

Am I wrong?


There is no point hurrying a patch, if these questions aren't answered. We can wait.
Xrg
uttoro
S3 licensed
Is it possible I heard gearwhine in the road car XRG, LX4?

Do they use straight cut gears?
Or i heard just the differential?
Or is there a little geawhine in helical gears at high load?

Which car has straight cut gears in the game at all?
FGED GREDG RDFGDR GSFDG