Apologies to staff about the issues on Sunday. I did try my best to recover, including trying to connect through my mobile phone&wlan witn no luck. Maybe I should get an 3G-fallback-connetion in addition to adsl line...
On my own behalf I'd like to apology for not being able to host as scheduled. My internet connection was breaking out whole night, starting from 17:28gmt - which sadly was the starting time of pool 2. I'm glad that you guys were able to pull it through anyway.
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Or is it too much trouble to write here...
In other words, if I may, this next race is nothing like anything you've encountered in OLFSL seasons. Completely different style of racing.
So most of us need to learn new things, which is done best in practice not by reading. The rules mentioned in a post above are good stuff, not denying that. However, the actual driving is done on track and it's highly recommended to do more than few laps with others cars/racers.
Tim wrote the reason why this feature was created. Nothing to add into that - for me it is still well justified to have such "tick-to-race" -list. And for your information, you don't need to be the teams admin to change the set racers. Any team member can do that.
By saying that everyone in a team should be counted, else it's not a team, you are in a way saying the same someone said ages ago about the so called "worst events" -rule; if you can't be there every time you are not a racer.
Anyway, we can discuss removing the feature after season - I'm not willing to change it unless it is really demanded from several members.
Now that this was mentioned - I really hate this late "fashion" of making layouts. I recall back in the good old days racers kept on the line without barriers all over the place.
Anyway - the way points are locked is different now, improved one might say. I feel it's a lot better now, more backwards runnable and so on.
The team points section on the site has expanded a lot since it was first found as a mear fun feature. Didn't expect teams would come up this strong and "buy" the team standings this way
I hope I can improve it (and other parts on the site/league) further - like I strongly believe every OLFSL staff member hopes.
OLFSL userbar is now available to use in here. It's in no way mandatory or required, just for fun and maybe show where you race. During season it will show your position in standings also.
Due to renewing the way our site handles teams the team list had to be reset. This means that team leaders must register their teams again. We are sorry about the inconvenience and trouble caused by this.
The new system we are starting to use will allow/require teams to assign racers representing their team before every event. Points are calculated after the race and only then - changes after the results have been published will not affect team standings.
The page to assign racers will be open after qualifying deadline is met and close down on Saturday before race at 18:00GMT. Also, the page will be visible only to team leaders (team leader = the one who added the team).
We hope this change will be accepted by the community and encourage teams to register in as soon as possible.
Aren't we already spoiled enough with detailed information about tyre temps? How about graph to tell us how much we have created heat to our clutch? None of these are normally available for drivers - and can't be accurately defined with increased "feel" of real life conditions.
Anyway, you can't actually see wind or can you? You can only figure it out indirectly from trees, flags, debris and etc - none of these can't be done while racing with pack of other cars (imo). So in the end you can never be sure where the wind is going to blow - not suck. You can only do your best to prepare for it.
Also, you can't expect to be able to make ideal laps all the time.
And now I will shut up ...I've shared enough cents here
I was minded to write this a week ago, but better now that never.
While aknowledging the defiencies of wind modeling in LFS I must say that even the high wind is definately not "too much". I was driving back to home 120km/h (on a highway) and it was quite windy that day. The effect was very much similar to what is "felt" in LFS also. Apart the fact that the simulated wind is too constant the actual force is correct and plausible.
I honestly believe the wind is a factor to be noticed and will improve the LFS-experience in our starting season greatly. I'm really looking forward