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VladM
S3 licensed
Quote from NENE87 :Skin mapping need to be fix, some tris isn't correctly mapped. ...

Thank you all for the kind words, i'll update what you guys have found soon, however i would rather not change the skin mapping at this point. There's arleady been a few skins done for this car, and i dont want to risk any disturbance in that, and the mappings not being aligned i dont see as a huge issue, just a minor inconvenience. Thank you anyhowSmile
VladM
S3 licensed
Quote from THEFRENCHDESTOYER :Thank you for the fix ! ...

Should be fixed now, thanks for noticing.
VladM
S3 licensed
Quote from THEFRENCHDESTOYER :Hi Vlad, magnificiant job for this car ! I have a suggestion, because i try to...

Thank you, I'll look into it later today.

Should be fixed now!
Last edited by VladM, .
VladM
S3 licensed
Quote from Kova. :I have found a little issue, I don't know if you're aware of it, but the...

Thank you, i'll push an update later tonight.
VladM
S3 licensed
Quote from Kova. :Great job on the interior! Can't wait to see it published!!

Thank you, it's up for review now.
VladM
S3 licensed
Modelled the steering wheel, rear heat shield and exhaust, along with finishing up the dials and texturing on the interior. Car is almost ready to be published.
VladM
S3 licensed
Quote from JayDeM :We'll I've restored 3 1970's muscle bicycles so far this week, i've rebuilt a...

its a racing game, i dont see what else you want more. you got cars, you got tracks, you drive on them, you get bored. youre not gonna play any racing game forever. be thankful youre still here.
VladM
S3 licensed
Quote from JayDeM :What do you guys do when these times hit?

go outside or something i dunno lol its just a game
VladM
S3 licensed
Added HVAC textures and modelled the toolbox in the back.
No major progress due to lack of motivation.
VladM
S3 licensed
Quote from stuchlo :Thanks for support Smile...

that's a shame, sadly gradients dont translate well when converting from png to dds. you could try a similar effect using dark and very dark points, altough it will probably not be as effective as what you tried here. this wouldve looked great i imagine without the compression.
VladM
S3 licensed
Quote from NENE87 :You can export with correct mapped tris from blender ^^ send me a message (Nex_)...

I exported it with triangulated mesh, but for some reason it didnt work. By the time someone gave me a solution i was arleady done with the groupings😅, i appreciate the help though!
Renault 5 Turbo 1
VladM
S3 licensed
Hi, started work on this model I bought from cgtrader.
I attached some photos of the progress I've made so far. Mesh was not optimized for games so most of the work I've done is just optimizing stuff so it looks kinda good.
https://www.cgtrader.com/3d-models/car/antique-car/renault-5-turbo-2

Gonna post some photos in chronological order of work done.

First two days were spent organizing the groupings, texturing, and optimizing most of the exterior.
Third day I started work on the interior, going the same route as with the exterior; Remodelled the door cards so they're more faithful to reality, and focused a lot on texturing.
Today I found some very good suspension references which I used to get a pretty close replica of the suspension geometry.
Will update some more as I work on it.
VladM
S3 licensed
dashboard doesnt swap sides while in rhd.
VladM
S3 licensed
dashboard doesnt swap in rhd
VladM
S3 licensed
Quote from Scawen :I can't really see from your image but it sounds like the auto mirroring system...

Oh, I understand perfectly, yes, that seems to be the issue. The second option was a quicker fix, thank you very much!
VladM
S3 licensed
Curious if this is a bug or something purposeful, when a texture is placed on a triangle that passes through the axis center, it always seems to go crazy. once i move it left/right or divide it so it's separated at the middle it seems to fix it. I've battled this in the past and its annoying as I dont want to subdivide constantly to keep textures clean and nice. In the picture is the exact same mapping applied to one set of triangles separated in the middle, and one set of triangle that passes through the axis center.
Last edited by VladM, .
VladM
S3 licensed
Quote from r3zp3k7 :This is not a bad suggestion. You choose XRT and you get to choose from all 100...

Also prioritises the original mod, and yeah, on second note, my last suggestion is not that good Big grin.
For example, today while on a drift server i spent a quarter of the time just looking for a nice S13/S14/S15 variant out of the 1000, meaning i constantly had to scroll and be on the lookout for one of the derivatives of the originals. This wouldve taken a lot less time if I simply could see all the cars that are derived from those original mods.
VladM
S3 licensed
I have a suggestion. Grouping all different derivatives of a single mod into the original mods page, being able to choose the different variants once you've chosen the original mod. Similar to how BeamNG does it. This will imo greatly decrease the bloat of the mod list, and make it easier to navigate through the mods itself. I also believe derivatives should have an option to be approved or denied by the original mod creator, as to limit the amount of very similar mods with only minor differences to the original source material.
VladM
S3 licensed
One of the best mods out there right now, absolute masterclass!
VladM
S3 licensed
Really fun mod, could use with some better textures on the inside, and the sound is clipping badly when in a tunnel, but great car to drive.
VladM
S3 licensed
great work as always Smile
BETA 11 F12
VladM
S3 licensed
Vehicle mod: BETA 11 F12
Details page: https://www.lfs.net/files/vehmods/12DC5E

SHORT DESCRIPTION:
Quote :Italian Racing Prototype

DESCRIPTION:
Quote :TBD:
skin mappings
better animation
mesh improvements
interior improvements

COVER SCREENSHOT:
Ability to block people on the forums
VladM
S3 licensed
Could we add the ability to block people on the forums? This guy is getting out of hand.
VladM
S3 licensed
Quote from Ibtasim6781 :Nice car Thumbs up but found a few issues skin-related

· Made a custom skin and found out that for whatever reason the interior gets painted. Pedals, dashboard, vents.

· Mirror shows the skin file

· Wing's skin map is cut off the screen which makes skinning that part difficult

For reference: RED is Black Mask and YELLOW is basecolor

should be fixed
VladM
S3 licensed
excited about this man! sketches look really good so far
FGED GREDG RDFGDR GSFDG