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wien
S3 licensed
Quote from Roadie :Thats like a slap in the face removing the blip on downshift.

Why? It's not like it's impossible to drive without blipping on downshifts. All you lose is a tiny bit of stability under braking. Compared to leaving it in and thus removing any benefit for people actually able to do this correctly I think that's a small price to pay.
wien
S3 licensed
Quote from Gunn :...

Yeah, the thought of Valve having full control over my access to my games is what I don't like about Steam. I've heard enough stories of folks having their accounts revoked for no good reason to be worried about it. I also don't like the fact that they have the balls to change the Steam EULA retroactively. I do wonder about the legality of all this. It's a shame that it's so bloody convenient really as it would be easy to hate otherwise.

But I must admit that the system LFS uses isn't that different from Steam as far as activation goes. It's just that I trust the LFS devs a lot more than I trust Valve.
wien
S3 licensed
Quote from Shine :hi, ive just upgraded my card with no better results its actually worse

Are you sure you haven't changed any settings within LFS or the drivers? You shouldn't see that kind of a drop between those cards. You're almost certainly CPU limited with both of them so you shouldn't see much of a change at all.
Quote from griever :p4 3.5ghz w/ 4gb ddr2 800 ram. Vid card sucks, 6600 nvidia card that I will upgrade soon as I get some more money.

I P4? They still sell those? Anyway, I'll certainly be a lot better than what you had. The 6600 is about the same as the 9800 PRO if I remember correctly, but the CPU is a lot better and that really helps in LFS.
wien
S3 licensed
Quote from thisnameistaken :Oh go on then - one for the rockers

Hah. Massive flashbacks of playing Tony Hawk 2 on the Dreamcast until my thumbs bled.
wien
S3 licensed
Quote from thisnameistaken :It's always so "epic" and "fantastic", and, well, life isn't epic or fantastic - it's mundane and routine.

Heh, then I think we just look for completely different things in music because the "epicness" is exactly what I like about metal. Life is mundane and routine, so why would I want my music to just mirror that? If I want to escape for a bit, something epic is just the ticket. That said I certainly see where you're coming from, and depending on mood I also listen to more down to earth music. I wouldn't dream of having Opeth on in the background while working for instance.

EDIT: And about the pointlessness of growling. The way it's used by many bands is in my opinion pointless in that they have a hard and brutal sound coupled with brutal growling (what you just heard is nothing) making it all too much. What I like about Opeth is that the growling does in fact serve a very specific purpose in their music. The growling accentuates the melodies elsewhere in the music in a way clean vocals can't. If you added a melodic vocal on top of that song it would completely drown out everything else going on in the background. Too much melody in a way.

EDIT2: Oh and sorry for veering off topic...
Last edited by wien, .
wien
S3 licensed
Dynamic LOD reduction is your friend (under the misc tab). Also, and better CPU would probably do a lot more good than a new graphics card. LFS is very CPU dependant when there's a lot of cars about (something the dynamic LOD reduction helps alleviate slightly.)
wien
S3 licensed
Quote from thisnameistaken :I think that's why I can't listen to metal. I've never seen a metal guitarist tap his foot.

As a metalhead (I have the hair to prove it too) I just have to take this comment completely out of context and jump on it a bit.

Metal as a genre is very much like any other genre in that there's shit metal, and there's good metal. (And the good has never been played on the radio/MTV.) A lot of it is over the top guitar masturbation with pointless growling and Tolkien references, but there is a lot of metal with real depth and quality too.

For example, have a listen to "When" by Opeth over here. (Not their best work, but it works as a demonstration) I'm perfectly aware this isn't for everyone, and that the death vocals can be a bit too much when you're not used to it (I hated them too in the beginning), but please give it a chance and try to listen to all of it. The way Opeth structure their songs to go from the full on brutality of the death vocal one second and then completely turn around and add the most beautiful passages with clean vocals the next just appeals to me like no other music has ever done. I can lie flat out on the couch listening and just take it all in. The contrast between the brutal and melodic parts just add so much to the song, and it makes both parts sound so much better than they would on their own. (Aw shit. Now I'm starting to sound like a hemp wearing, weed smoking, new-age dietician.)

Now the lyrics can admittedly be a big too vague and pretentious, but quite frankly I don't listen to them anyway. For me it's about the music first. The vocals are just another layer of instruments in the mix.

Now feel free to hate it, but you can't tell me this is just brainless noise.
wien
S3 licensed
Quote from Jertje :...

Thank you. All these people telling him to act a colour were starting to scare me.
wien
S3 licensed
If this is happening often and randomly it's very likely it's your computer, and not LFS. Have you tried running a stability test like Prime95 or MemTest x86 to see if you have stability issues? Even a computer that "runs everything else fine" can have some hidden issues only encountered by certain software.

If you've run those and encountered no errors, and your drivers are up to date, get the crash address (should be reported in the little window appearing when the application crashes) and post that here. That way Scawen can have a look and see if it's a bug or not.
wien
S3 licensed
Quote from SeNeR NewB :http://www.mentaljokes.com/images/not.jpg

The reason you're getting this feedback is that your suggestion just doesn't belong in a racing sim like LFS. Although a lot of people use it to cruise and drift and whatnot, that is not the primary focus of this game, and any suggestions aimed purely at these users will not be implemented.
wien
S3 licensed
Quote from IlGuercio :HD3850 as i said in my previous post.It just cant be beat in price/performance ratio

Big +1 on that one. Just got one myself and from the back of a nearly full grid I get a steady 60+ FPS @ 1920x1200 with 8X AA and 16X AF. Your CPU may still struggle a bit with very large AI fields, but nothing a little dynamic LOD reduction can't fix. For the price the 3850 is a no-brainer.
wien
S3 licensed
Obsolete replay? What patch is it for?

EDIT: Worked in X10!
EDIT2: D'oh!
Last edited by wien, .
wien
S3 licensed
Quote from Poffter :A person should be ABLE to drive badly in LFS without having to pit every lap, IRL worst case; a bad driver needs to go change the clutch every 5000 kms and that is really bad. In lfs, if one drive that badly, they have to let it "cool down" after 5 kms...

Oh for crying out loud. People driving badly in LFS go full throttle from green light to chequered flag, with a fairly slip-happy auto-clutch. I've NEVER seen anyone do anything even resembling that in real life. Can't you see the difference in aggressiveness between the two? I mean jeez.
wien
S3 licensed
Quote from [RF]-art555 :In LFS FFB transfers forces that act on the steering column only, as it is in real life.

To elaborate a bit; the vibrations you feel going over a curb in real life are mostly transferred through the wheels and chassis to your rear. The steering column doesn't have too much rotational force going through it, and it's only that which is simulated in LFS. That said there is definitely slight vibrations in the steering wheel when going over certain curbs in LFS, it's just not as huge an effect as in other games.

You're also right that LFS could use some sound feedback when going over curbs, but in LFS this is likely to happen as a generic tire impact sound rather than that "if on curb, play rumble" effect you see in other games. That's just how LFS works. Generic simulation trumps canned effects.
wien
S3 licensed
Here's a SPR of me doing an entire lap of Blackwood in 6th gear, with autoclutch, and the clutch was barely warm afterwards. If I had a clutch pedal I'm certain I could have done a lot better. I don't know what you're doing mate, but it's all you, whatever it is.
wien
S3 licensed
Quote from tristancliffe :You could see for about 5 seconds he was going to flick and roll the van, before he even mentioned it. It was staging at it's most predictable. If you didn't see it coming, then your audio MUST be out of sync with the video.

Which incidentally is exactly what I don't like about recent Top Gear episodes. I'm sure it's all been staged from day one, but since the stupid caravan fire of series 8, I just can't laugh at their antics any more. It just feels so forced. Top Gear was at it's best when they (at least looked like they) were 3 guys just cocking about and the cameras just happened to catch it.

Still fun, but not as fun as it used to be.
wien
S3 licensed
Quote from Dajmin :It's also a great tool for indie developers. Can you think of a better way of getting your product out to the masses for free?

Free? Hardly. Valve takes a quite considerable cut out of everything sold on Steam. Still better than retail of course, but it's hardly free.
wien
S3 licensed
Quote from three_jump :Btw: Is there a reason for having gear shift mode in "controls" and "driver"?

I think it's because using auto-clutch is more of a player preference than something dictated by the controller and as such the setting is stored with the player profile inside LFS. Useful if you have several people using the same computer for example.
wien
S3 licensed
Quote from Humbleridderen :I find it interesting to know about the real problems with the new patch. Maybe there could be some good adjustments, instead of just pulling all the critics away by saying they are whining.

If anyone would raise a legitimate concern and had evidence to back it up, I guarantee they would be taken seriously. This forum is filled with in depth discussions of all facets of car physics and through those many of the current flaws in LFS have been identified.

What will get you slapped around though is just stating opinion without relating it to something based in reality. "I don't like it" or "It was better before" are just not valid arguments. Likewise with anecdotal evidence like "I've never burnt a clutch in my real car", completely ignoring the differences in revs/gearing/aggressiveness between driving in LFS and pulling out of your driveway.

Furthermore bringing up topics and issues that have been discussed to death, beaten, revived, discussed to death again before being thrown in a wood-chipper and beaten one more time for good measure will not get you any favour. 95% of the issues brought up lately have been thoroughly explained soooooo many times seeing them yet again is likely to agitate some of us.

I know we may seem unreasonable over here some times, but do a search and really think through your reasoning before posting and I think you'll find we aren't that bad. Well, Tristan is, but everyone just ignores him anyway.
wien
S3 licensed
Quote from MyBoss :I don't have a problem with how the clutch is acting in races, but I do have a problem that I can't even do some donuts with the new formula car without it getting overheated. Thats just unrealistic.

Are you using auto-clutch or something, because otherwise I just don't see how you manage to burn the clutch? And if you are using auto-clutch, well duh! The auto-clutch will always step in to keep the engine from bogging down, and trying to do donuts in a low-power formula car with big fat slicks and a tall first gear has a tendency of making that happen.
wien
S3 licensed
Right click on Portal in Steam and choose "Properties". Under "Set launch options" add "-width 800 -height 600" (or something you know works) and try again. If it starts select another resolution, quit, and remove the launch options again.
wien
S3 licensed
Quote from Shotglass :from what he wrote hes only struggling when a lot of cars are around
the car models dont have nearly enough polys to cause a drop as large as the one you experience in lfs on grounds of gpu limitation (100+ => 30 in my case)

He also said it doesn't max out his CPU (or at least one of the cores), which points in the opposite direction.

But you're right that a full grid will shift the load from GPU limited to CPU limited in most cases. This is most likely because LFS doesn't use the API in a way that is efficient on modern hardware, so it spends too much time making API calls to keep up with the GPU. I'm certain LFS could see a massive improvement by just changing to a newer API and taking more care in batching to limit state changes. You don't even need multi threading to make that happen.
wien
S3 licensed
Quote from Forbin :So to summarize:
CPU = Athlon XP 3000+ (2.1GHz)
LFS average framerate: 4600 (no AA) = 6800GT (no AA) = 6800GT (4xAA)

Obviously the minimum framerate was also the same because the CPU didn't change.

Absolutely, but on my (old) Athlon XP 3000+ with a 7600GT running with 8X AA at 1920x1200 caused a significant FPS drop meaning it was GPU limited. Adding more CPU power at that point won't have much of an effect.

Boris has a 8600GT which is pretty much the same as a 7600GT (despite the higher number) and is using a resolution very similar to mine, hence it's very likely he's GPU limited, especially since his CPU is significantly better. The only way to find out is to lower the AA level, and see if that helps.
wien
S3 licensed
Quote from Boris Lozac :All i'm saying is, "god forbid" that we have advancier graphics, like some more polygons on the cars for starters, pixel shaders, rain, what system would you have to have in order to work fine on start with ~15, 20 cars?

That's the ting. You could easily add very advanced pixel shaders to LFS' current graphics without taking ANY hit in FPS. The way LFS is currently using the GPU the actual shader pipeline is not really doing much work and on modern cards there is a hell of a lot of headroom there. The bottleneck is elsewhere on the graphics card (most likely memory bandwidth) and that doesn't have to change when adding more realistic shaders.

Once you have a bottleneck somewhere in a system like this, increasing the workload on any other part of the system won't really have any effect on performance. The GPU isn't some black box with finite performance. Depending on the workload different parts of the GPU may be the thing holding it back.
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