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windmouse
S3 licensed
P04 doesn't work for me, while previous versions did.
Runtime error 713, missing one dll, msstdfmt.dll Strange is that I downloaded this, put it in my windows\system folder and nothing changed at all, still the same error...
windmouse
S3 licensed
Indeed Bob, it is one of the worst setups I've seen too. Therefore I needed some explanation, why it handles how it does. Anyways, would it be possible to archieve same handling characteristics with reasonable settings? Would this reasonable set reach same grip levels?
Then one OT question for guru's again: "What's the difference between spring rate and wheel rate?" Has it something to do with stiffness of wheels (AFAIK they should act as spring too) added to the springs?
If I knew exact stiffness of a spring in a real car, it would be spring rate and I had to do some calculations to determine wheel rate and only now I could feed LFS with these data, right? (speaking mostly about tweaks now)

btw. thank for your response Bob
Explanation of car behavior with certain setup
windmouse
S3 licensed
In czech league we're now racing FXO's (with skins which mimic Skoda Octavia ). Firstly I decided to do my own setup. It was fairly conventional one, balanced springs, strong rear sway bar and some toe-out to reduce the dreadful power-understeer. I was like 2 percents slower than the guys. Eventually I gave up and tried their settings. Few corners I didn't see the way, how it could be so fast, but then i realized it was giving me OVERSTEER while on gas (to some extent, i mean until the turbo kicked in). Now I would beg some physics & setups guru to explain me, how it works (attaching *.set now), my non-sophisticcated quess would be, it has something to do either with dampers, or the "it's so tight it's loose" phenomenon.....
windmouse
S3 licensed
In Live For Speed we live, in reality we die - www.liveforspeed.net

i know it should be more like "we live in live for speed and die in reality" but it doesn't sound so good IMO
windmouse
S3 licensed
Yeah, I agree, this issue is very delicate, as the wear is affected by one very unpredictable factor, the driver. And the data wouldn"t be much of use...
windmouse
S3 licensed
Forbin: Of course I CAN do that. But it is fairly time expensive...
New output in *.raf telemetry logs - tyre comsuption
windmouse
S3 licensed
It would be very helpful for me, as car setuper, to know how much rubber did I leave on surface in one tick (in average per lap/sector/race). Why do I want this? I would use it to estimate how gentle/harsh my setup is to the tyres and if the car can make whole stint in long race.
And of course for experimental purposes. We could play with tyre pressures, rollbars and very precisely observe how they affect tyre consumption.
There could be however one downside, amount of logged data would grow, like one byte for each spot every tick (???, no idea, I am not a coder, so just guessing)
FGED GREDG RDFGDR GSFDG