The online racing simulator
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xt
Demo licensed
3rd world coutry does not let me to buy this game, £ 24 is hell money here, and thats not all, bank system makes BIG barrier to transfer money outside my country and total cost of game raises to 2x £ 24 = £ 48, so dont say that im demo and i dont have a word, i saw this game evoluting since very begining, my join date would be 2002 but at 2002 internet here was only at RICH ones. try to be in my place. im dreaming about lfs license not less than ALL of you before buying.

now back to topic

okay, this balancing system is required ONLY when same class cars racing on track, so maybe lets discuss not overal balancing but class balancing on STCC or CTRA races, otherwise leave cars with own unique specs.


Burnzoire, plz do that video, i cant wait to see what i missed.

Peace.
xt
Demo licensed
Quote from Jakg :You can already increase your own handicrap

dude, you say this like you increasing handicap everytime..

forget it.
xt
Demo licensed
reduce performance of those cars or do heavier and all TBO will be balanced. not that temporary handicap option!
xt
Demo licensed
Quote from AndroidXP ::doh:

Obviously you're a demo racer, so you don't actually know why the classes were balanced - I guess you wouldn't like a class where the cars are different but have on average equal chances to win then, but rather you'd like the old system where the FXO completely dominated XRT and RB4 on every track (bar rallyX)?

The current class balancing is very good and while maybe not perfect, it's already much better than the absolute FXO/FZR ownage we had beforehand. And just because the cars drive about equal lap times now does not mean they handle all the same. The different cars still have different advantages depending on the track layout.

anyways, demo or licensed, this do not changes the topic, and handicaps to car is kinda unlogical (its temporary or not). okay, lets leave it and look at it from other point of view. lets say that im super pro, and i dont see a challenge online, then i can increase handicap to myself and then challenge others. another ponint of view. im good at some car but cant beat the car that owns ohter cars, then i switch to that car and learn to drive her to be the owner.

personaly i will deal with ALL changes, but im suggesting this if Live for Speed will be going with sim tag. (XRT simulated with 20 kg sandbag in trunk?.. also simulation, cant disagree )
xt
Demo licensed
Quote from GieTe-R :tires damage, cutting etc too ) to ride without tires when its get off from rims

also when tire is away, then sparkles can come from rim when this lands to asphalt
xt
Demo licensed
Quote from Urban_Eagle1 :To burst ur bubble this has already been suggested before. Next time use the search option

i was searched, but nothing found. sorry
lets balance over all cars
xt
Demo licensed
Balancing? nice idea, but its sim, right? i think car difference is natural and no need to be balanced. else why not adding more power to xrg? lets put a ton to bf1, and then try to race balanced

okay, its just opinion.
Rim damage - "Damage and malfunction"
xt
Demo licensed
Im suggesting rim (wheel without tyre) damage and deformations.

In my opinionion creating rim deformation system would be top level accievment going closer to real life sim.

After crash or driving over HARD bump, rim could deform and depending on done damage flatten tyres, reduce handling quality.. also a little damaged rim could affect suspension work, i mean high speed driving with unbalanced wheels is unstable, also damaged when could bounce and do damage to suspension.

suggest, argue, correct me
xt
Demo licensed
Quote from Mikkel Petersen :How do you know that?

My friend showed to me
5 Things To Improve
xt
Demo licensed
LFS S2 P2
* Under the bridge in Blackwood gp on any car (cockpit too) still reflects that, what is above and must be not reflected.
* When sky detalization set to plain sky all reflections reflects like with normal sky detalization.
* There is a car placement bug after reset in Kyoto ring oval. If car stands near wall and above car is the safety net, then after car reseting she gets on the top of the net and falls down under other side of the track. In this situacion helps only race restarting.
* AI on longer distances can't finish, because can't pit in. Even when i pushed one AI car to pits, he was not refueled.
* Hot and very slippy tires (near blow) after some time gets cold and and you can drive with them like with new tires.

more cars for free version users will be wery nice (just 4 or 5)
FGED GREDG RDFGDR GSFDG